for some reason my target window still says group even when it's a solo mob. i've download your latest mods for target and your implied target windows.
This is seemingly a limitation of the new targeting system. If you want solo / group indicators you have to go back to v1 (ie. "detailed"). Solo encounters in that mode show no tier, while anything greater will have a tier indicator.
I have a couple requests: number one, could someone add a more visible indication of when your auto-attack is on? I sometimes miss it in the combat spam. The other request is for an embedded compass window in the main window.
Really glad that this UI is coming along even with TyeJae unable to work on it as much as he'd like! Great job guys.
I'll work on an autocombat indicator at some point in the future but right now im more concerned about skinning the majority of the windows. As for the embedded compass... what would the "main window" be for you?
Finished skinning the chat windows, similar to what Perdition has done. My chat windows will strech pretty wide to accomodate most chat windows in 1280x1024 and lower resolutions. They also use Deathbane27's custom chat window (found here). As usual, overwrite previous files.
I'll work on an autocombat indicator at some point in the future but right now im more concerned about skinning the majority of the windows. As for the embedded compass... what would the "main window" be for you?
I meant the window with the group info and all your stats. I think it would probably fit nicely up at the top right of that window, above where you now have the ammo indicator.
As for the autocombat indicator, my player name already blinks, I was just hoping for something in a more visible location. I understand if you're wanting to do all the windows, though.
ok, mos, I see what you mean. Not a bad idea. I'll move the ammo over to the space by the name and the compass into the area where the ammo is now. Should work nicely. Look for this post edited sometime in the next few hours - I'm trying to get level 30 atm - spent 8 of the last 24 hours working on the UI
Here's a modified group window with the ammo indicator and the compass docked into it. They "hide" behind the group window so in function they are locked behind once each window is set.
I like how this is turning out. I'm gonna start adding these completed mods downloads to the official download section. gonna send a PM to the mods to have TyeJae's ui added into the projects section too.
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Aalwein | Bartolomeu "Vae puto deus fio."
Last edited by aalwein : 02-20-2005 at 06:09 PM.
Reason: wrong image file was in the zip - please re-download
It looks damn great aalwein , very good idear to have them behind, but maybe you will have to put the loc somewhere has we will not be able to have it hovering on the compass as it's now the groupmember ?
Might have noticed that in Perdi's screen shots of her UI, all the bars, borders, and other interface pieces have a silver look. This is from the Incubi Silver mod. You can get the result by downloading it at http://www.eq2interface.com/download...fo.php?id=3226 and copying all the images into the TyeJae images folder. Do not copy any of the xml files or you may lose windows from the TyeJae ui. It's a nice little addition to making a more "metal" look to the ui.
any "complete set" that I may put together in the future will have this included as an optional feature.
Prettyiest with the out to much "silver" in a interface
aalwein? Upload a copy of your UI in picture if you can. Looks very good [img]/images/eq2layout/smilies/banana.gif[/img]
Ok, I've submitted it for approval. Should be available for download sometimes today.
I just uploaded the bottom version of the great TyeJae Steel mod, it's using Aalwein Tuning and my addition/tuning.
The shad on and Shad off buttons are used to enable or disable the Pixel shader. Pixel shader gives instantanetly a great Performance boost that can be very helpfull in dungeon.
It works with old and new con using target and implied target by aalwein
Hope you will like it
Ps: Press Alt+T two times to see the target and implied target the first time you are using the MOD
Last edited by perdition : 02-21-2005 at 03:42 PM.
I just uploaded the bottom version of the great TyeJae Steel mod, it's using Aalwein Tuning and my addition/tuning.
The shad on and Shad off buttons are used to enable or disable the Pixel shader. Pixel shader gives instantanetly a great Performance boost that can be very helpfull in dungeon.
It works with old and new con using target and implied target by aalwein
Hope you will like it
Damn good idea on the pixel shader, Perdi. I'll integrate that into mine next
Great UI once again, but i would like to see the adventure XP and the Tradeskill XP in the box again instead of having to click it to change it bioth were nice to see also for some reason i have to do the show_window mainhud.target to get up the target window and not sure the comand to get up the assist target window? maybe its just me hehe. but again very nice UI i have used all of them you have made.