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  #151  
Unread 10-01-2007, 10:12 PM
Landiin Landiin is offline
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I need four more people willing to test. However I want people to test the Click to Cure/cast script generator. So you have to actually play the game also

2 people testing Raid C2C. If you do not raid allot I can't use you here.
1 person testing Group C2C. If you do not group allot I can't use you here.
1 person testing player C2C. If you don't raid or group allot I can use you here

PM me if you are interested. But PLEASE if you do not fit the description of what is needed do not request. I'm getting close to releasing and need feed back from this in action.

Note: You will be using a custom basic window for raid, group and player while testing, you will not be able to use the one you normally use. Unless you use eXtremeUI, I've already have these windows made
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Last edited by Landiin : 10-01-2007 at 10:15 PM.
  #152  
Unread 10-05-2007, 06:10 PM
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I've been looking over the UI model lay out and I've never really liked the way it is.

So I'm thinking about doing ways with the individual UI tabs and just using the first tab where they are all listed at, and have a second tab that will show the Zip tree of the selected UI from the first tab. What do you guys think about that.
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  #153  
Unread 10-05-2007, 08:15 PM
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show me a quick mockup pic so i can get a feel (i really think there is wayy to many tabs).

drago.
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  #154  
Unread 10-06-2007, 03:43 AM
Landiin Landiin is offline
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Default Build 1.7

Build 1.7 Change Log;
  • New script engine for the Click to Cure/Cast models, The sky is the limit now.. well almost:P
  • Optimized the File Transfer thread, it should free it self now and not depend on the app to free it.
  • A TON of code rework, that I couldn't even begin to remember what I did. I've tried to break EQ2MAP model and can't but I know you guys can, so let me know where the new bug is.
  • The Interface needs some rework to I think but the small test I put it under it didn't generate any Errors.

Please find some error, grmm Don't through me in the briar patch..

Oh yea, forget I ever said anything about redoing the interface model, I must of been smokin CRACK!
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Last edited by Landiin : 10-14-2007 at 06:22 PM.
  #155  
Unread 10-07-2007, 04:28 PM
Landiin Landiin is offline
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Some things that have been changed from 1.7:
  • You can no longer change the UI if EQ2MAP or any UI is updating.
  • You can no longer remove EQ2MAP or UI models via settings while updating.

I think I have addressed all the bugs you guys have found, if there are some still around remind me of them. If no bugs are found, I guess this will be ready go live for next weekend.
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  #156  
Unread 10-07-2007, 06:04 PM
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i let it update, pressed cancel all, and got this after pressing close
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  #157  
Unread 10-07-2007, 06:06 PM
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the eq2interface page wont come up when i open eq2c
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  #158  
Unread 10-07-2007, 07:12 PM
Landiin Landiin is offline
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Quote:
Originally Posted by dragowulf View Post
the eq2interface page wont come up when i open eq2c
lol, oops; That because In my dev ver I block it from loading, just forgot to reset it.
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  #159  
Unread 10-07-2007, 07:13 PM
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Quote:
Originally Posted by dragowulf View Post
i let it update, pressed cancel all, and got this after pressing close

What was updating at the time? EQ2Map or the UI's?
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  #160  
Unread 10-07-2007, 09:11 PM
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Quote:
Originally Posted by Landiin View Post
What was updating at the time? EQ2Map or the UI's?
lol...like i said, i let it update, pressed cancel all, and got this after pressing close. what happend was i let everything update(eq2map/ui's), and when that one screen came up i pressed cancel all, then i clicked close on the upper right hand corner and that's how i got the error. i tried reproducing it but nothing happend.
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Last edited by dragowulf : 10-07-2007 at 09:14 PM.
  #161  
Unread 10-08-2007, 08:52 AM
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Deselecting EQ2MAP from settings make the program hang at "Please wait. Removing: EQ2MAP". At least on my work computer which needs to use a proxy (and the proxy code does not work), not sure if that is related though.

And each time you try to exit it adds an additional ": Closing ... " text to the window title, but it does not exit.
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  #162  
Unread 10-08-2007, 12:01 PM
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Originally Posted by gm9 View Post
And each time you try to exit it adds an additional ": Closing ... " text to the window title, but it does not exit.
yeah i forgot to say that.
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  #163  
Unread 10-08-2007, 12:54 PM
Landiin Landiin is offline
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Quote:
Originally Posted by gm9 View Post
Deselecting EQ2MAP from settings make the program hang at "Please wait. Removing: EQ2MAP". At least on my work computer which needs to use a proxy (and the proxy code does not work), not sure if that is related though.

And each time you try to exit it adds an additional ": Closing ... " text to the window title, but it does not exit.
ROFL, you just don't know..

I had like 5 random strings it would put,

HELLO! I said, I'm closing..
Ok, Ok, I know already..
Fine, keep it up; I'll never close..

ect..

I believe I fixed it where it don't keep adding closing.. but I'll check and make sure.

I'm still looking it to the proxy issue, not a high priority ATM though. I've never dealt with them and assumed that just adding the proxy info would work, but like the saying goes.. assumptions are the cause of all .... ups.. or something like that.
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  #164  
Unread 10-08-2007, 02:00 PM
Landiin Landiin is offline
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Quote:
Originally Posted by gm9 View Post
At least on my work computer which needs to use a proxy (and the proxy code does not work), not sure if that is related though.
What socket and type is your Proxy at work?

I've made a test app just for you;p

enter a URL to a file, web space etc and press the get key.

It saves the file as TestFile.html in the same directory the app is ran from. Below the progress bar is a status text, that should tell you what is going on with the connection.
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Last edited by Landiin : 10-30-2007 at 02:18 PM.
  #165  
Unread 10-09-2007, 03:43 AM
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Your trojan ...erm... proxy test app works fine. If you have the same code in the companion then the bug is somewhere else.
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  #166  
Unread 10-09-2007, 07:07 AM
Landiin Landiin is offline
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Quote:
Originally Posted by gm9 View Post
Your trojan ...erm... proxy test app works fine. If you have the same code in the companion then the bug is somewhere else.
OMG! it was detected.. lol

Yea it is the Same bat code, same bat umm channel don't really fit:/

But I did find what was causing the error through. So hopefully the next build Proxy support will work.
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Last edited by Landiin : 10-09-2007 at 07:15 AM.
  #167  
Unread 10-09-2007, 08:22 PM
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Build 1.8 Change Log:
  • Proxy support should be working now. gm9? :P
  • Addressed issues reported from 1.7 build.
  • Lots of internal things that I don't care to list.

I plan on implementing the ability for the user to add script to the Quick Char Switch. This will allow them to execute script before camping to the selected char, such as changing UI, client settings, etc..

All the test on Group/player click to cure and raid click to cast proved successful.

All thats left really is documentation... OMG any one out there that likes to write?
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Last edited by Landiin : 10-14-2007 at 06:22 PM.
  #168  
Unread 10-09-2007, 11:53 PM
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Found 2 bugs :ROAR:

AV on Exit if Interface updates and if a UI is set to auto update it always updates no matter if it needs to or not.

Just whose idea was this project anyways? :P
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  #169  
Unread 10-10-2007, 03:44 AM
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Quote:
Originally Posted by Landiin View Post
  • Proxy support should be working now. gm9? :P
Keep trying.
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  #170  
Unread 10-10-2007, 06:39 AM
Landiin Landiin is offline
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Quote:
Originally Posted by gm9 View Post
Keep trying.
MUTLEY!!!!!! (some of you younger viewers will not get that, no I'm not calling gm9 names! lol)
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  #171  
Unread 10-10-2007, 07:20 AM
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Hehe, how did you know?!
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  #172  
Unread 10-14-2007, 06:18 PM
Landiin Landiin is offline
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Default Build 1.9

Change Log:
  • Interface: It now checks to see if you have the UI set to auto-update and if you have it excluded.
  • Fixed some AV error while closing forcefully.
  • Didn't not look into proxy issues, so yea, keep trying :P
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Last edited by Landiin : 10-30-2007 at 02:18 PM.
  #173  
Unread 10-14-2007, 11:03 PM
Landiin Landiin is offline
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whats up with EQ2MAP file: map_adv03_mystic_lake.dds? It's MD5 always returns false when the local file is compared with the host file.

FileList reports:
90327031b9f268d0e1c2bdbfbe8d106f
Local File Report:
9547f8feda61a56410f09ccc1af2b248

This is just after a fresh download with the file missing(not that it mattered, just deleted it just in case).

Does this file demonstrate the same behavior in the standard EQ2Map Updater? I don't have a copy or use it, so if one of you can test it on it, that would be grate.

jnils is this the one file you kept getting downloaded?
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Last edited by Landiin : 10-14-2007 at 11:16 PM.
  #174  
Unread 10-15-2007, 12:51 AM
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can you explain to me what you meant int your previous post lan so i can see?

drago.
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  #175  
Unread 10-15-2007, 01:25 AM
Landiin Landiin is offline
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The EQ2MAP model is always no matter what updating the file map_adv03_mystic_lake.dds. After it downloaded it 3 times, I deleted from the images\map directory and it downloaded it like it should. How ever when I ran the map update again, it redownloaded map_adv03_mystic_lake.dds.

I looked at what the server said the MD5 was for this file, then seen what the MD5 for the file was on my hard drive and they did not match.
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