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03-13-2008, 06:12 PM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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Welcome back. If you want to see some new and improved stuff that is good code take a look at some of the profit ui code in the custom page like the curescode, subclass detector, etc. It seems to be the opnly UI to date that has that.
Quote:
Originally Posted by mother9987
Hello again, all. I've finally got my new toon back close to my guildies (level 65), and my work life somewhat sorted out. And I fired up the UIEditor for the first time in forever.
I was just messing with the connectionstats window, but it worked on the first try!
I'm thinking about catching some of my UI windows up to modern times if there's interest.
I know the group window needs overhauling. (Thanks to demyte and Athranil and Zonx - I've incorporated the click to cure code into it), and am working on a few other improvements based on my gameplay experiences since returning.
I know I'm playing with a default death window (which I'm guessing means the old one stopped working), and I've messed up in one group so far by clicking on revive when I shouldn't have. So that's on my list also.
Thanks gm9 for fixing the timer window. I suppose I could rerelease it with your code, but since I have no enhancements to that, I think I'll leave it.
Anyhow, I'm wondering - what else is broken, needs updating to take advantage of new features, etc. I can't make any concrete time commitments, but I'd like to polish up a few of my pieces.
And like I said, the group window is currently in opened up while I beat some new features into it.
Mother
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__________________
May Jesus Have Mercy On Us
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03-13-2008, 07:42 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Welcome back. Again!
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03-13-2008, 08:06 PM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Quote:
Originally Posted by gm9
Welcome back. Again!
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Thanks again! Before I was just back playing. I decided to start all over, since I wasn't happy with my assassin. I'm a fury now - should have been a healer from the start!
Anyhow, now I hope to be able to return to something I quite enjoy, making mods.
Mother
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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03-14-2008, 02:40 AM
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A Griffon
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Join Date: Aug 2005
Server: Lucan DLere
Posts: 101
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Great to have you back Mother, I currently use the group, player, pet, targets & raid windows of yours and haven't seen much that needs fixing, nor anything major I would personally suggest.
My only request would be on the Target/Implied Target windows, it seems that the Implied target doesn't always seem to show percentage for health (as a 70+ Assassin this is something I watch alot for my final blow). I'm not quite sure what is causing it as I've really only modded a few windows here and there, and released windows I thought others might find useful.
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04-08-2008, 04:21 PM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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If anyone notices any problems with my group/player windows, please post them here so I can look right into them.
I've got a busy night, before I can log in today so if I know what's broken that I need to check/fix right away, hopefully I can get everything fixed in one patch and get it fixed tonight.
Unless of course everything is perfect already. Sometimes I *DO* impress myself.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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04-08-2008, 06:44 PM
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A Brown Bear
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Join Date: Jan 2005
Server: Lucan DLere
Posts: 9
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Mod Name: Mother's Health Windows
Limited time today, but I downloaded and installed this before patching. Once logged in, I immediately got the message that the Target window was out of date. Sorry. Didn't get a chance to test the rest of it due to time constraints. Hope someone else does! If not, I'll try again later tonight.
UPDATE:
Disregard what I mentioned above. I must've had the wrong setting. Reinstalled and it seems to work just fine minus the cure issue everyone else is having on their click-to-cure UIs.
Last edited by Vblackwolf : 04-08-2008 at 08:18 PM.
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04-08-2008, 09:02 PM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Quote:
Originally Posted by Vblackwolf
Mod Name: Mother's Health Windows
Limited time today, but I downloaded and installed this before patching. Once logged in, I immediately got the message that the Target window was out of date. Sorry. Didn't get a chance to test the rest of it due to time constraints. Hope someone else does! If not, I'll try again later tonight.
UPDATE:
Disregard what I mentioned above. I must've had the wrong setting. Reinstalled and it seems to work just fine minus the cure issue everyone else is having on their click-to-cure UIs.
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I'm sitting around bored, waiting for my system to patch. I think I've fixed the problems with the group window and yes, the target windows were messed up... an old mistake I keep dropping back into the mix. (That's what happens when you edit ui pieces on two computers.)
Well, time remaining just dropped from 90 minutes to about 15 minutes, so maybe I can test soon!
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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04-08-2008, 10:35 PM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Ok, I uploaded a fix for the problems I found. Please post if there are any others.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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04-10-2008, 12:32 PM
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A Forest Scavenger
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Join Date: Mar 2007
Server: Antonia Bayle
Posts: 19
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Class names in group window
Would it be possible to have the class info drawn under the buttons for debuffs? I don't mind the feature, but it kinda gets in the way when I'm highlighting the group window to cure effects. =x
Otherwise, a very big fan of your group and raid UI's. Saves me a lot of UI real estate space and works well too.
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04-10-2008, 01:18 PM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Yeah, I'm still tweaking the class display a bit... I got tired of having to mouse over every member of the group to see who was what class, who's my tank, etc...
If you're in combat now, the class info won't pop - but it's still not perfect. I'll see what I can do, I have some more ideas. But GU44 came before I had perfected them.
Edit: What I'm considering - and I'd love some opinions on this is either - If a group-member has a status effect, their class info won't pop on mouse-over.
- If anyone in the group has a status effect, the class info won't pop on mouse-over for anyone in group.
Either of those with or without the current nothing pops if you're in combat.
Which do you think would be least annoying, but still help the original issue?
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Last edited by mother9987 : 04-10-2008 at 01:30 PM.
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04-10-2008, 01:51 PM
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A Forest Scavenger
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Join Date: Mar 2007
Server: Antonia Bayle
Posts: 19
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I'd say #1 if it's doable. If it's gonna cause too much overhead (not really familiar completely with how the UI system works) then #2 might be a better idea.
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04-10-2008, 06:13 PM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 2
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I think if the combat icon is lit looking to see who is what class is not needed. Thus Class Level info should be off when combat is initiated.
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04-12-2008, 04:33 PM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Group window
Well, I went to code the level/class not popping when groupmembers have a status effect. And I found that I had accidentally deleted the code that makes that info not pop when your in combat.
So, both are coded in and (theoretically) working. I'm gonna try to get a few groups and test the crap outta it and hopefully put out the much better version on Monday.
Thanks for the feedback
Mother
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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04-13-2008, 04:15 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 3
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Thanks for the very nice MOD piece. I was coming over to this thread to request turning off the pop up, but it appears you are already working on it. Very nicely done and love the tank tracker.
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04-13-2008, 07:12 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 6
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Awesome mods Mother - clean, mean and effective! Keep up the great work mate!
- Roldy
P.S I really really miss seeing my health/power percentages =( hopefully next release?
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04-16-2008, 08:14 PM
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A Forest Scavenger
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 16
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so, after many attempts, i cant get your most recent update to show the actual bars
i know i have all the files correct, and all the eq2ui_mainhud.xml entries correct, it just wont give me the bar
really really odd
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04-18-2008, 01:04 PM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Quote:
Originally Posted by Mindparadox
so, after many attempts, i cant get your most recent update to show the actual bars
i know i have all the files correct, and all the eq2ui_mainhud.xml entries correct, it just wont give me the bar
really really odd
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Have you tried a clean install of just my mod? If you do, and still have problems, PM me and I'll work with you to resolve.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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04-18-2008, 01:25 PM
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A Griffon
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Join Date: Aug 2005
Server: Lucan DLere
Posts: 101
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Quote:
Originally Posted by Mindparadox
so, after many attempts, i cant get your most recent update to show the actual bars
i know i have all the files correct, and all the eq2ui_mainhud.xml entries correct, it just wont give me the bar
really really odd
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I had the same problem with these, but it was easily fixed by copying the following into your eq2ui_custom.xml file:
<include>_Mothers_Styles.xml</include>
<include>_Mothers_Styles_1.xml</include>
<include>_Mothers_Styles_2.xml</include>
<include>_Mothers_Styles_3.xml</include>
<include>_Mothers_Styles_4.xml</include>
<include>_Mothers_Styles_5.xml</include>
<include>_Mothers_Styles_6.xml</include>
<include>_Mothers_Styles_7.xml</include>
<include>_Mothers_Styles_8.xml</include>
<include>_Mothers_Styles_9.xml</include>
<include>_Mothers_Styles_10.xml</include>
This includes not only what Mother suggested, but to also include the files mentioned inside that file as well. Is a bit overkill but I think my UI was being picky with the layered includes.
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04-18-2008, 03:49 PM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Interesting. I'll have to take a look at how I did the whole include thing if it's causing problems.
Mother
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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04-18-2008, 07:19 PM
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A Griffon
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Join Date: Aug 2005
Server: Lucan DLere
Posts: 101
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I wouldn't worry about it until you can verify it is causing issues on a clean install. I run a nicely modded Profit UI, and sometimes things don't mesh, so I end up jury rigging.
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05-15-2008, 05:22 AM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 6
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Just a quick note regarding the new single 'cure all' ability...
Naturally with the recent update click to cure effects have been broken. I was able to fix my click to cure functionality pretty easily.
1. Open eq2ui_mainhud_player.xml in notepad
2. Search for the words Trauma, Arcane, Noxious or Elemental and replace these words with the word Cure. You should need to replace each word twice.
3. Close and save eq2ui_mainhud_player.xml
3. Open eq2ui_mainhud_groupmembers.xml in notepad
4. Repeat steps 2 and 3
- Roldy
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05-18-2008, 11:11 AM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Quote:
Originally Posted by eluthria
Just a quick note regarding the new single 'cure all' ability...
Naturally with the recent update click to cure effects have been broken. I was able to fix my click to cure functionality pretty easily.
1. Open eq2ui_mainhud_player.xml in notepad
2. Search for the words Trauma, Arcane, Noxious or Elemental and replace these words with the word Cure. You should need to replace each word twice.
3. Close and save eq2ui_mainhud_player.xml
3. Open eq2ui_mainhud_groupmembers.xml in notepad
4. Repeat steps 2 and 3
- Roldy
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Yeah, sorry I haven't gotten this in the official release. I haven't played in a week.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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04-07-2009, 09:04 PM
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A Young Mystail Rat
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Join Date: Feb 2009
Server: Unkown
Posts: 2
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Update
anyone know how to make this mod work with the new updates?? for some reason when someone joins group it doesn't show their name or anything... sorry if this has been discussed before..
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04-08-2009, 08:05 AM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Quote:
Originally Posted by BrokenHearted
anyone know how to make this mod work with the new updates?? for some reason when someone joins group it doesn't show their name or anything... sorry if this has been discussed before..
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I have a version that appears to work. Sorry, I was trying to get some additional testing before releasing it, but I'll put it out this afternoon when I'm next near the computer with the necessary file.
You've just got to promise to not be mad if there's something I overlooked.
Mother
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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04-08-2009, 01:29 PM
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A Young Mystail Rat
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Join Date: Feb 2009
Server: Unkown
Posts: 2
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Quote:
Originally Posted by mother9987
I have a version that appears to work. Sorry, I was trying to get some additional testing before releasing it, but I'll put it out this afternoon when I'm next near the computer with the necessary file.
You've just got to promise to not be mad if there's something I overlooked.
Mother
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Mad?? at you?? Never lol ever since I started playing 4 years ago I have been using your stuff.. you do great work keep it up
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