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04-06-2005, 12:46 PM
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A Brown Bear
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Join Date: Feb 2005
Server: Mistmoore
Posts: 12
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Temporary solution
As a temporary solution, I deleted/renamed the UI files that were changed with this last live update and the modified Fetish UI is working fine.
Here's the list if you didn't see it on the first page when you logged in:
eq2ui_examine.xml
eq2ui_gamedata.xml
eq2ui_inventory_merchant.xml
eq2ui_inventory_store.xml
eq2ui_mainhud_map.xml
eq2ui_mainhud_persona.xml
eq2ui_playerhousing.xml
eq2ui_tradeskills.xml
It's only a workaround until Zonx gets this patched up.
__________________
Just because you're paranoid doesn't mean nobody's out to get you...
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04-06-2005, 02:18 PM
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A Griffon
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Join Date: Sep 2004
Server: Najena
Posts: 265
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The new group window looks and works great, thanks a lot sardiaxx
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04-06-2005, 03:37 PM
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A Coastal Crab
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 1
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Great UI
HI all , Hey Zonx Great UI dude but ..with the Apl 6 2005 update, I unable to open my merchant board in the Inn. Infact, when I try to do so I keep getting kicked off everytime ..I think it may have something to do with the new Vault window that appears so that you can sell while your in logged for at least 24 hours or out while in-game doing what not ..can this be helped?
thank you for you time.
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04-06-2005, 04:13 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Aware of the patch and problems its caused. Almost done with latest update. Untill then, you should...
trash these files from your Fetish UI. Current versions will definetly cause problems.
eq2ui_inventory_store.xml
eq2ui_gamedata.xml (if its even in there, shouldn't be ever)
eq2ui_inventory_merchant.xml
Trash this file only if you noticed problems crafting or examining recipies.
eq2ui_examine.xml
The following files should still work but lack new features or may have a minor display bug(s)
eq2ui_mainhud_map.xml
eq2ui_mainhud_persona.xml
eq2ui_playerhousing.xml
eq2ui_tradeskills.xml
eq2ui_inventory_inventory.xml
Its been all of 6 hrs since the patch went live. Take a pill, use the default UI if you must, but PLEASE don't flood this thread with repeats of the same obvious bugs during the next 24 hrs. I appreciate the input, really I do, but give me some time to deal with the changes
Last edited by Zonx : 04-06-2005 at 05:02 PM.
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04-06-2005, 04:38 PM
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A Young Mystail Rat
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 3
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File to delete should be.....
eq2ui_inventory_store.xml
eq2ui_store.xml I could not find and still crashed till I deleted the above file.
just to clear things up, but I might be wrong(it wouldn't be the first time).
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04-06-2005, 04:53 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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thx for keeping me honest, typo corrected
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04-06-2005, 04:54 PM
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A Coastal Crab
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 1
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Thank you
Hey Zonx,
I just wanted to take the time to thank you for this great mod. It's the first complete game mod that I have ever liked the whole thing. I usually just piece a bunch of things together to suit my tastes but your complete set is simply awesome. When I started using it, it was so great that my wife insisted I set her up with it too.
I know it took alot of your time to write this and takes alot of your time to keep up with all the changes that SOE puts in, so I thought I would say on behalf of all the others that use your mod and never post: thank you very much.
Ladro
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04-06-2005, 06:11 PM
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A Young Mystail Rat
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 7
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With the new patch, I can't access the broker sell window from inside my inn room. Anyone else have this problem?
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04-06-2005, 06:59 PM
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A Griffon
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Join Date: Jan 2005
Server: Butcherblock
Posts: 116
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Quote:
Originally Posted by GlowingFauxPas
With the new patch, I can't access the broker sell window from inside my inn room. Anyone else have this problem?
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So, do you not read the previous posts or what..?
Quote:
Originally Posted by Zonx
trash these files from your Fetish UI. Current versions will definetly cause problems.
**eq2ui_inventory_store.xml**
eq2ui_gamedata.xml (if its even in there, shouldn't be ever)
eq2ui_inventory_merchant.xml
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04-06-2005, 07:49 PM
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A Coastal Crab
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 1
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I just wanted to take the time to say thank you for the wonderful UI, your time spent on this is greatly appreciated by many.
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04-06-2005, 07:53 PM
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A Brown Bear
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 9
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Being a modder of such a nice UI must be like a second job, lol. Thanks for the hard work in keeping the UI working through the many changes SOE does to the interface.
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04-06-2005, 08:52 PM
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A Darkpaw Brute
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Join Date: Mar 2005
Server: Kithicor
Posts: 43
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Quote:
Originally Posted by Zonx
The following files should still work but lack new features or may have a minor display bug(s)
eq2ui_mainhud_map.xml
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If you let EQ2 Map update this file, it'll be "up-to-date". The Fetish instructions for making the updated mainhud_map "Fetishy" by putting in "MinimumSize="453,20" Name="Map" ScrollExtent="453,567" Size="453,567"" still work.
While you're updating for the new release - any chance you'll also incorporate the recently-discovered "no floaty bags" fix? It's on these boards - a way to make bag window location stick between camps/logs.
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04-07-2005, 01:12 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Version Notes
Last edited by Zonx : 12-03-2006 at 10:55 AM.
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04-07-2005, 01:14 AM
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A Coastal Crab
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Join Date: Jan 2005
Server: Permafrost
Posts: 1
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Beautiful mods you've put together. Personally, I prefer the classic set. As long as you keep that set updated as well, I'll keep using it. Thank you for your time and effort.
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04-07-2005, 01:58 AM
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A Forest Scavenger
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Join Date: Feb 2005
Server: Everfrost
Posts: 15
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Quote:
Originally Posted by Gumba
While you're updating for the new release - any chance you'll also incorporate the recently-discovered "no floaty bags" fix? It's on these boards - a way to make bag window location stick between camps/logs.
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Grymm secondz diz motion purdy pweeze!
Tanx fer all da great wurk!
Grymmtooth
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04-07-2005, 02:29 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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The stay-put feature was added to bags included with version 3.0. If they're still shifting on you, you either have a window save bug or stay-put isn't doing everything we thought it would.
Bags placed near right and bottom screen edges might be moving due to EQ2 using their MAX 32 slot size to decide if its partially off screen.
Maybe someday I'll find the time to seak and destroy this bug.
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04-07-2005, 02:50 AM
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A Brown Bear
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 8
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Thanks guys
Your interface is awesome ! I love it
Continue the good work
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04-07-2005, 03:42 AM
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A Coastal Crab
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Join Date: Feb 2005
Server: Crushbone
Posts: 1
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Quote:
Originally Posted by Zonx
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Hello, i try to follow the link to download, but he said i imn't authorized to view this file.
Do you know why?
Many thanks for the interface is very usefull.
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04-07-2005, 06:02 AM
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A Grove Wisp
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 28
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Quote:
Originally Posted by Nimrauko
Hello, i try to follow the link to download, but he said i imn't authorized to view this file.
Do you know why?
Many thanks for the interface is very usefull.
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He submitted an update, once it's approved you can download it again =P
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04-07-2005, 06:08 AM
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A Brown Bear
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Join Date: Feb 2005
Server: Runnyeye
Posts: 8
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Great work, Zonx, keep it up!
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04-07-2005, 06:52 AM
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A Grove Wisp
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Join Date: Mar 2005
Server: Everfrost
Posts: 27
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Bags shifting position
Thanks for the response about the TS icons... Ignoring them is easy. LOL
However, got another little wrinkle. Not sure if it's me or not. I set up my bag windows, bankbox windows, etc. so I can see them all at the same time if I need to.
But, if I alt+enter to go check something out-of-game, I have noticed that the screen moves things around in order to shrink the screen. That's fine, but when I max the screen again, the bags that are in my personal inventory don't move back to the position I set. Also, sometimes they end up piled on top of one another. Since I keep all my windows locked, this is a bit of a hassle to unlock and move again.
And, since I do this a LOT, it happens entirely too frequently for my taste.
Any ideas would be greatly appreciated. Thanks again for the great UI. Anxiously awaiting the approval of the latest update.
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04-07-2005, 07:04 AM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 2
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Zonx, you are simply a genius. Thanks for all the hard work!
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04-07-2005, 11:03 AM
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A Brown Bear
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 8
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Just have a question on the "hit enter" responses. Is there anyway to disable this feature in your mods? I'm guessing it isn't just a right click turn on or off.
Thanks and Great job with your mods. I love them.
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04-07-2005, 11:30 AM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 2
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No way, an HTML browser in-game? You never cease to amaze me, Zonx - I love you!
Any chance you're planning to attend FF in Vegas so I can bow at your feet?
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04-07-2005, 12:43 PM
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A Nerius Seer
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Join Date: Jan 2005
Server: Befallen
Posts: 85
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v3.2 bug
IT appears that every time I open the Window Options window from any window/bag/persona etc... I get a blank window options window and the game crashes about 30 seconds later.
thoughts?
--lollygagger
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