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  #76  
Unread 02-11-2005, 07:45 PM
Maelsturm Maelsturm is offline
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Ok I saved these files to my Desktop and then converted them to a Zip file. Do I extract them to my Custom UI Folder or to tha actual EQ2 UI Folder?

M
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  #77  
Unread 02-12-2005, 12:01 AM
aalwein aalwein is offline
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dont convert them. just download the xml files from our posts and copy them to your custom ui folder. or just download them straight into the custom folder if you wish.




Perdition: how can I make it so the "L:" only shows when I have a mob targeted in your implied target window? At its default setup now the background and the L: always show, and the health and hp bars dissappear when you esc out.

i tried adding the datafilter=0000 etc. but it didnt work. does it not work in a <text> tag?

Last edited by aalwein : 02-12-2005 at 12:03 AM.
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  #78  
Unread 02-12-2005, 12:31 AM
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this is the way i did it for my implied target window you would have to put it in a page that has the dynamic data of the implied targets level and then set the dynamic data filter to hide it when it doesnt have a level, which should be 0001 as i recall.
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  #79  
Unread 02-12-2005, 03:44 AM
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Question

I first off want to say that I love this UI, and I really like the modifications put on it. I am getting a bit impatient trying to wait for the implied target window so I decided to download the one posted earlier, as well as the other modifications to this UI.

However, the implied target window does not show when I download the proper file and put it in the custom ui folder. I downloaded the eq2ui_mainhud_impliedtarget.xml posted by perditon as well as the compass modification and tried em out. The compass modification works perfectly, but the implied target never appears.

I know nothing of xml, but I basically thought that well, perhaps another file was needed to make the game realize the new window was there. So I figured that the eq2ui_mainhud.xml as well as the groupbar *the fixed version* and the mainhud_player as well. As it turns out, now I get the implied window in the proper texture, but now my player window and my target window are both back to default! I've reinstalled the UI from it's original state and added only the compass add on since it seemed to work, but I was wondering what I'm doing wrong here with these. I really would like to have that implied window, it really helps a lot when I play.


**Woohoo, first post I've ever made in the two months I've been on EQ2interface.com. **
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  #80  
Unread 02-12-2005, 10:05 AM
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delete eq2ui_gamedata.xml from your custom folder, it shouldnt be in there, once you delete it it will work.
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  #81  
Unread 02-12-2005, 03:29 PM
mos mos is offline
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Any chance you could add a more visible indicator for when auto-attack is on? The flashing name is just too easy to ignore. I'm thinking a glowing light in the target window, or something.

Great UI!

m
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  #82  
Unread 02-12-2005, 07:15 PM
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Thanks, that worked I got the target window now.

btw, this is how I got my UI set up with TyeJae Steel and some others that I found around this site.

*sorry about the pic size, I don't know how to have pictures posted as 'attachments'*





I think that this UI would be awesome with the quest journal skinned. I also would like to have more effect on who's being attacked *if possible*. But what I really would like to see is perhaps having the target bars bigger so they can handle names. If you look in the window the target window smashes the name together, and the same goes for main target window as well with names like "swashbuckler" and such.

Thanks again for the help.
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  #83  
Unread 02-12-2005, 09:55 PM
Brimztone Brimztone is offline
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How do you get the graphic for the time to show?

Also, is there a modification that has both exp bars on that little tab, like in the screenshot that was posted earlier? (late january / early february) ?

It would be nice to see both bars at once instead of having to click to see one or the other.
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  #84  
Unread 02-12-2005, 10:41 PM
aalwein aalwein is offline
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Quote:
Originally Posted by Brimztone
How do you get the graphic for the time to show?

Also, is there a modification that has both exp bars on that little tab, like in the screenshot that was posted earlier? (late january / early february) ?

It would be nice to see both bars at once instead of having to click to see one or the other.
The dual xp bars player window was scrapped for the single bar since more people wanted it that way than otherwise. As for the clock, download this file and add it to your custom folder.
Attached Files
File Type: xml eq2ui_mainhud_clock.xml (1.5 KB, 253 views)
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  #85  
Unread 02-12-2005, 11:05 PM
aalwein aalwein is offline
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Quote:
Originally Posted by taco-man
this is the way i did it for my implied target window you would have to put it in a page that has the dynamic data of the implied targets level and then set the dynamic data filter to hide it when it doesnt have a level, which should be 0001 as i recall.
I put this code into the implied target window to accomplish my goal:
Code:
<Page DynamicDataFilter="0001" Location="0,0" Name="Target Stuff" ScrollExtent="253,71" Size="253,71">
<Text AbsorbsInput="false" actiontype="Target" Font="/Fonts.FontZapf15" LocalText="L:" Location="7,42" MaximumSize="152,30" MaxLines="1" Name="Lbl_Level" ScrollExtent="17,17" ShadowStyle="/ShadowStyles.Outline1" Size="17,17" TextAlignment="Right" TextAlignmentVertical="Center" TruncateElipsis="false">L:</Text>
</Page>
It didn't work though. The L: shows up still. In fact, I put all the data except the hp/mana bars (which are in their own page) and the L: and the tier indication were "always on."

Any other ideas?

EDIT: Figured it out. I added DynamicData="/GameData.ImpliedTarget.Health" to the Page tag that held just the L: and now it works. I guess that Data tag also tells things how to act when they are included in that particular page.

Fixed implied target file attached.
Attached Files
File Type: xml eq2ui_mainhud_impliedtarget.xml (3.3 KB, 304 views)

Last edited by aalwein : 02-12-2005 at 11:39 PM.
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  #86  
Unread 02-13-2005, 11:17 PM
Maelsturm Maelsturm is offline
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ok Guys I have downloaded the files you left, pasted them to the Custon UI folder, Saved them to the Custom UI Folder, Converted them to a Zip file and saved t hem to the custom UI folder and NOTHINGGGG!. Now you see why I dont make my own mods lol. Could you please give me a little techinical support on this one? What am I possibly doing wrong?


M
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  #87  
Unread 02-14-2005, 09:26 AM
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HEllo All

Because some people wanted to have a quest helper that looks like the other interface part, I made one using TyeJae Graphics.

Here is what it looks (1280*1024):

[edit] updated with Aalwein correction
Attached Thumbnails
Click image for larger version

Name:	EQ2_000057.jpg
Views:	265
Size:	236.9 KB
ID:	1227  
Attached Files
File Type: xml eq2ui_journals_active.xml (6.7 KB, 229 views)

Last edited by perdition : 02-15-2005 at 06:02 AM.
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  #88  
Unread 02-14-2005, 09:45 AM
aalwein aalwein is offline
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awesome, perdition, but don't we need a .dds to put in the images directory along with that .xml file? =)
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  #89  
Unread 02-14-2005, 10:52 AM
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Hello Aalwein

No new image is needed because I'm using Tyejae images (just resize and shrink to have this result )

Ps:sorry about yours but I'm not able to use your image and I don"t have photoshop or any other graphics tool to check it.
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  #90  
Unread 02-14-2005, 11:13 AM
braennan braennan is offline
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Question

Hello all,

Love the UI, and kudos for the improvements on the Implied Target and Journal.

I have a problem with my chat windows, when i attach a tab it doesnt show on top the window. So i basicaly have 4 windows open when i only want 2. Any help would be appreciated.
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  #91  
Unread 02-14-2005, 06:40 PM
Brimztone Brimztone is offline
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I aded in the quest helper window and It is in the right place with all the ransparency bars turned to normal and it doent not work, I select a quest in my journal and it doent show up in the window.

I finished a quest as as I got credit for doing parts it still did not work. Do i have to do anything other than add it do the UI directory?
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  #92  
Unread 02-14-2005, 06:54 PM
Microsoul Microsoul is offline
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Default Awesome mod

I must say this mod is awesome and I really do hope you plan on updating it as new features are added to the game. Every thing seems to work great for me except for I can't get the Implied Target window to show. Is there anything I am missing? I tried a few of the implied target window mods on this site but still cannot get any to show.
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  #93  
Unread 02-14-2005, 07:19 PM
aalwein aalwein is offline
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Quote:
Originally Posted by perdition
Hello Aalwein

No new image is needed because I'm using Tyejae images (just resize and shrink to have this result )

Ps:sorry about yours but I'm not able to use your image and I don"t have photoshop or any other graphics tool to check it.
That's totally okay Perdition. I'm just glad we've got a skinned piece finished. Oh and read on...

Quote:
Originally Posted by Brimztone
I aded in the quest helper window and It is in the right place with all the ransparency bars turned to normal and it doent not work, I select a quest in my journal and it doent show up in the window.

I finished a quest as as I got credit for doing parts it still did not work. Do i have to do anything other than add it do the UI directory?
I fixed this issue, although I'm more than certain Perdition could have fixed it on her own. Just saved her some time file attached.
Attached Files
File Type: xml eq2ui_journals_active.xml (6.7 KB, 242 views)
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  #94  
Unread 02-14-2005, 09:50 PM
Brimztone Brimztone is offline
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Also, I could not get the implied target to work

Thank you for the fixed file I am going to test it out now
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  #95  
Unread 02-14-2005, 11:53 PM
aalwein aalwein is offline
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i'm not sure about the implied target issue. try adding to your eq2ui_mainhud.xml:

Code:
<include>eq2ui_mainhud_impliedtarget.xml</include>
or save this file to your custom ui directory. lemme know if that helps. also try hitting ALT+T a few times see if it's something simple like that.

also attached is a target_window that stays on at all times for those of you who would prefer that sort of thing.
Attached Files
File Type: xml eq2ui_mainhud.xml (2.4 KB, 222 views)
File Type: xml eq2ui_mainhud_target.xml (3.6 KB, 268 views)

Last edited by aalwein : 02-14-2005 at 11:56 PM.
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  #96  
Unread 02-15-2005, 01:05 AM
Maelsturm Maelsturm is offline
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ok Guys I have downloaded the files you left, pasted them to the Custon UI folder, Saved them to the Custom UI Folder, Converted them to a Zip file and saved t hem to the custom UI folder and NOTHINGGGG!. Now you see why I dont make my own mods lol. Could you please give me a little techinical support on this one? What am I possibly doing wrong? Even the new Files you have posted I cant get to work. ANY IDEA I love what you guys have done here.


M
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  #97  
Unread 02-15-2005, 02:28 AM
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Khandor Khandor is offline
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Did you make the custom eq2.ini file?
gotta make sure you open notepad or something and save the file as eq2.ini

Inside it you gotta make sure that:

cl_ui_skinname TyeJae_Steel
cl_ui_subdir UI/


is in the file.

Otherwise I don't know what the problem is. :/
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  #98  
Unread 02-15-2005, 03:03 AM
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Quote:
Originally Posted by aalwein
I fixed this issue, although I'm more than certain Perdition could have fixed it on her own. Just saved her some time file attached.
Hehe It seems that I again mix the files from my personnal Pc to My pc at work

Thanks Aalwein to fix it, working as a team always better for all
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  #99  
Unread 02-15-2005, 03:04 AM
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Khandor Khandor is offline
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Question

So far so good. I love the way this UI is turning out, especially with the journal skin. Only thing now though, is that I have no place to put my artisan bar. I know people seem to prefer switching between the too, but I actually do like having both on the screen. I really think it'd fit nicely underneath the original exp bar as an attachment of some sorts.

I do have one question, I seem to have trouble inspecting people through the target bar. I target someone, right click the name in the bar and it just shows window options. I don't know if it does this because of how the bar is now made or what. Just wondering if there's a way to fix this to where you can get more options than just "window" in the target box.
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  #100  
Unread 02-15-2005, 03:06 AM
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Quote:
Originally Posted by Maelsturm
ok Guys I have downloaded the files you left, pasted them to the Custon UI folder, Saved them to the Custom UI Folder, Converted them to a Zip file and saved t hem to the custom UI folder and NOTHINGGGG!. Now you see why I dont make my own mods lol. Could you please give me a little techinical support on this one? What am I possibly doing wrong? Even the new Files you have posted I cant get to work. ANY IDEA I love what you guys have done here.


M
I do not understand why you are converting them to a zip ? Is it really what you mean ?
Are they zipped in the custom directory or are they normally put in?
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