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08-18-2010, 06:34 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Fadani
Hi Drums,
1. "There's a problem with the tradeskill window."
2. Another issue I'm having is my bag hotkeys arent working anymore, except for my first bag ...but I cant drag and drop any of the other bags from inventory screen over to my hotbar.
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1. noted by others, should have it fixed tonight
2. I'm not sure why you can't drag bags to hotbars I tested it and it seems okay on my end. If you want to toggle all bags you can use the command /togglebags
Dunno if that helps or not. Cheers.
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08-29-2010, 03:40 AM
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A Griffon
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Join Date: Jul 2004
Server: Lucan DLere
Posts: 175
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with the latest downloads Im only see part of 1 tab for the infocenter mod.
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08-29-2010, 05:27 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Mmm copy and paste is bad.
Fixing that now
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09-07-2010, 08:36 PM
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A Young Mystail Rat
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Join Date: Sep 2010
Server: Unkown
Posts: 2
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Drums, thanks for the UI! It's great. I do have a couple of questions though.
How do I get the player and the group standalone mods to play nice together? There's some file that gets overwritten by the other and it prevents me from opening up the settings. If I install player first and group second, I won't be able to open the settings for player and vice versa if I install group first and player second.
Ok, I figured out I had to manually insert the related line into eq2ui_custom.xml because each piece had a eq2ui_custom.xml file that only includes itself.
And also, what should I do with the file that your UI (eq2ui_popup_add_poi.xml) wants to override that belongs to EQ2maps?
Sorry if I missed this info but I couldn't seem to find it anywhere =\
Last edited by Zzinged : 09-07-2010 at 08:42 PM.
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09-07-2010, 10:01 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Zzinged
Drums, thanks for the UI! It's great. I do have a couple of questions though.
How do I get the player and the group standalone mods to play nice together? There's some file that gets overwritten by the other and it prevents me from opening up the settings. If I install player first and group second, I won't be able to open the settings for player and vice versa if I install group first and player second.
Ok, I figured out I had to manually insert the related line into eq2ui_custom.xml because each piece had a eq2ui_custom.xml file that only includes itself.
And also, what should I do with the file that your UI (eq2ui_popup_add_poi.xml) wants to override that belongs to EQ2maps?
Sorry if I missed this info but I couldn't seem to find it anywhere =\
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The eq2ui_popup_add_poi.xml is the same exact file in both standalone mods. So either way works fine
It will overwrite the eq2maps file, but the zips come with an ignore file that will prevent eq2maps from overwriting it.
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09-08-2010, 04:06 AM
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A Young Mystail Rat
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Join Date: Sep 2010
Server: Unkown
Posts: 2
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Ah ok. So if I use your UI's poi file I can't create my own poi on the eq2map, is that right?
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09-08-2010, 07:54 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Zzinged
Ah ok. So if I use your UI's poi file I can't create my own poi on the eq2map, is that right?
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Yes, you can still do normal POIs. The popup window is larger than normal, but it's coded to always revert to eq2map functionality after editing a DrumsUI option.
Just don't try to do both at the same time
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10-05-2010, 02:35 AM
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A Grassland Beetle
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Join Date: May 2007
Server: Antonia Bayle
Posts: 64
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Going to pray you'll have an updated version of your player/target/implied target frames for the next GU!
Just learned about the addition of target cast bars recently =/
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10-05-2010, 03:16 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Have they hit test yet? If so I'll check em out and start checking out the changes.
Otherwise, as soon as they do hit test, I'll get on it
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10-05-2010, 01:51 PM
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A Grassland Beetle
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Join Date: May 2007
Server: Antonia Bayle
Posts: 64
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I think test just went down, but there are a couple screenshots a guild mate took on the test servers with enemy cast bars in them. So looks like they've shown up on those servers in the last little bit.
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10-05-2010, 02:26 PM
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A Crazed Gnoll
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Join Date: Dec 2004
Server: Butcherblock
Posts: 21
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Test Update Notes: Wednesday, September 15, 2010
Your Target and Implied Target windows will now display the casting activity of NPC targets.
If I understand the question correctly, then yes, they are on test and have been for at least two weeks.
Last edited by Enric : 10-05-2010 at 02:30 PM.
Reason: Typos, grammer and clarity.
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10-15-2010, 04:48 AM
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A Young Mystail Rat
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Join Date: Jun 2006
Server: Antonia Bayle
Posts: 2
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Just returned to the game.
I use eq2map & one of the slimmed down tracking windows.
The new experience bar overlaps my carefully laid out quick bars , so I've downloaded your [DrumsUI] Experience Window. It works really nicely and has resized to fit where I wanted it, plus I like having all 3 bars showing.
However it means I now have no EQ2/menu button. Is that an expected consequence of installing this mod? I can't see any alternatives to just add in the button, but then maybe if it's all one thing that's not possible anyway ... I'm not sure I understand how it all works or maybe I am just missing the obvious.
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10-15-2010, 11:16 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Yes, my full UI include the start button else where so it's sort of expected.
You have the option of making a macro to make the old start button to popup: /show_window MainHUD.StartButton Since the new xp bar has a right click option, I'll see about adding a button to the window that could be toggled for those using the XP bar individually.
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10-18-2010, 04:56 PM
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A Griffon
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Join Date: Jul 2004
Server: Lucan DLere
Posts: 175
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any chance you could add collection quest lookup links to the quest journal
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10-18-2010, 06:01 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Ellyana
any chance you could add collection quest lookup links to the quest journal
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Not sure if it's possible, but I'll give it a try soon.
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10-18-2010, 07:25 PM
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A Dragoon Sith
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Join Date: Aug 2010
Server: Oasis
Posts: 95
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its possible i have it in your UI
attached is Drums Default eq2ui_journals_quest.xml
with 3 extra lines that I added to it Not the best i just really copied the part from the quest list search function. But it works I cant get it to show a Button or text but i made Tooltips so you know when your hovering over the right place (Right below the name of each collection) Maybe you can make it better i hope like making it visible.
Edit: Fixed so it now shown and Re-Uploaded looks nice now too
__________________
*On Leave Got Married*
Last edited by DiggityMan : 11-10-2010 at 02:13 AM.
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10-18-2010, 09:53 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Cool, I see you can use the collection template. I'll implement this next update.
Cheers.
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10-18-2010, 11:18 PM
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A Dragoon Sith
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Join Date: Aug 2010
Server: Oasis
Posts: 95
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Fix and re-uploaded looks good now thanks go to drums & gm9 for the idea.
Tell me what you think.
__________________
*On Leave Got Married*
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10-19-2010, 06:14 AM
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A Young Mystail Rat
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Join Date: Jun 2006
Server: Antonia Bayle
Posts: 2
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Quote:
Originally Posted by Drumstix42
...You have the option of making a macro to make the old start button to popup: /show_window MainHUD.StartButton ...
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Cheers that works nicely .
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11-01-2010, 02:40 PM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 3
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Hi Drums,
loving your Effects and Maintained window, its the most useful mod I've found so far. I do like to run with a vertical window however, and I cannot for the life of me get it to bottom justify. I used the tip you posted in the download section, and that works when the window is used horizontally, but not when it is used vertically.
Any help would be greatly apprecaited
Keep up the great work!
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11-09-2010, 03:25 PM
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A Darkpaw Brute
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Join Date: May 2007
Server: Antonia Bayle
Posts: 44
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I finally broke down and tried your UI complete ...
...well almost. And I'm starting to love it as I get used to it. It's sooo easy to get configured the way your want it...curing just worked!
There are 3 things that I miss from ProfitUI and they are:
the ability to change video and audio preferences easily without searching through the game settings (on Profit's Start Button)
the ability to log in from a unified screen with any char on any account and be able to switch between them without totally logging out.
and finally, and least important,
having chat display fade if no one has "spoken" in that channel for some nominal period of time.
Any chance you might think of adding any of these features sometime.
oops looks like I put this in the wrong part of the forum, I'm sorry
Last edited by Mareid : 11-09-2010 at 03:35 PM.
Reason: wrong place in the forum
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11-09-2010, 04:52 PM
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A Griffawn
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Join Date: Oct 2008
Server: Runnyeye
Posts: 74
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While the others must be implemented by the UI author, you can have the chat window fade away yourself. Just set it's opacity to zero, and it will fade away. It will also fade back in when there's any activity in the current tab.
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11-10-2010, 09:20 AM
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A Darkpaw Brute
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Join Date: May 2007
Server: Antonia Bayle
Posts: 44
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Thanks for the info...I'll set that up right now.
Oh and one other thing, switching to night vision with one click...that is sooo nice in places like Lavastorm.
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11-10-2010, 11:03 AM
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A Darkpaw Brute
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Join Date: May 2007
Server: Antonia Bayle
Posts: 44
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moving new topic to drums ui complete section
Last edited by Mareid : 11-10-2010 at 11:04 AM.
Reason: grrr wrong place again.
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12-25-2010, 01:34 PM
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A Coastal Crab
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Join Date: Dec 2010
Server: Unkown
Posts: 1
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trouble with the UI
I can get the Ui journal to work great If I go straight into the game but If I run the patcher it will erase the Drums journal and replace it with the default journal...how do I fix this? all I did to install was copy paste the drums over the default UI in my eq2 UI folder.
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