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09-14-2005, 04:10 AM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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1.7c Released - Please see first post.
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09-14-2005, 06:14 AM
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A Young Mystail Rat
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Join Date: Aug 2005
Server: Antonia Bayle
Posts: 4
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a fresh isntalled fixed all the previous problems, sorry i'm a moron
however, and i haven't tried 1.7c since I'm about to run out to school, but the harvest information window wasn't working with 1.7b - i would click on the H and nothing would happen 
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09-14-2005, 06:39 AM
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A Brown Bear
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Join Date: Jun 2005
Server: Befallen
Posts: 12
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When i tried this over Fetish Nightfall i HATE that this UI doesnt change Bag Icons to 50% of their size.. so i lose visuals with half of my inventory and now i cant Change the UI back to fetish!?!! WTF is wrong with this!! >(
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09-20-2005, 01:33 PM
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A Young Mystail Rat
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Join Date: Aug 2005
Server: Antonia Bayle
Posts: 4
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everything works great, except the harvest info window 
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09-21-2005, 01:15 PM
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A Young Mystail Rat
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 6
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09-23-2005, 02:16 AM
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A Brown Bear
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Join Date: Dec 2004
Server: Kithicor
Posts: 13
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I just installed your UI and I like it very much. There is just one thing that I miss from my previous UI and that is the right-click functionality on the target window (tell, inspect, invite, etc).
Is there any chance you could add that in a future release?
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11-11-2005, 01:49 AM
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A Coastal Crab
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Join Date: Nov 2005
Server: Antonia Bayle
Posts: 1
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I cant use the sales interface within my house with this UI. Is there a fix for this. I click on my bulletion board and no matter what I do I cant see the sales, browse market...etc....
How do I fix this...
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08-17-2005, 01:51 PM
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A Nerius Seer
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Join Date: Jan 2005
Server: Befallen
Posts: 85
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Quick Question
I'm interested in using the player self effects window with my current setup.
2 questions:
1. Is this attached to the startbutton? I've seen path notes for 1.4 that says you can use your own start button and want to confrm that this window is standalone.
2. Can you tell me what file/s the effects window uses? I've taken a peak at the xml and haven't found anything that looks promissing. Haven't tried the builder program yet.
//lollygagger
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08-17-2005, 02:20 PM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Quote:
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Originally Posted by lollygagger
I'm interested in using the player self effects window with my current setup.
2 questions:
1. Is this attached to the startbutton? I've seen path notes for 1.4 that says you can use your own start button and want to confrm that this window is standalone.
2. Can you tell me what file/s the effects window uses? I've taken a peak at the xml and haven't found anything that looks promissing. Haven't tried the builder program yet.
//lollygagger
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For the self effects I use the mainhud_player window
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08-17-2005, 03:05 PM
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A Griffon
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Join Date: Sep 2004
Server: Najena
Posts: 265
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There doesn't seem to be any indicator when autoattack is on in this UI, like your name flashing red in the default player window does. Any way to work this in?
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08-17-2005, 03:54 PM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Quote:
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Originally Posted by Eloora
There doesn't seem to be any indicator when autoattack is on in this UI, like your name flashing red in the default player window does. Any way to work this in?
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Oh, I didnt know that existed - I will look into it.
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08-17-2005, 03:58 PM
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EQ2MAP Updater Author
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 1,349
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i believe its an autoeffector that does it, but then i may be full of you know what  but just trying to help a little 
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08-17-2005, 04:02 PM
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A Griffon
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Join Date: Sep 2004
Server: Najena
Posts: 265
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Also it doesn't appear that the hidable shortcut labels made it to the smaller hotkey window. The normal sized hotkey window has 8/15 as its modification date, while the smaller window is from 8/11.
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08-18-2005, 01:14 AM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Quote:
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Originally Posted by taco-man
i believe its an autoeffector that does it, but then i may be full of you know what  but just trying to help a little 
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Thanks Taco, will look at that today.
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08-20-2005, 02:55 AM
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A Forest Scavenger
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Join Date: Jun 2005
Server: Lavastorm
Posts: 15
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Here's a screenie of a font issue with the experience fonts, not sure if you can resolve this.
BTW I love this mod. I was previously using OCD but the new player and target changes didn't really turn my crank. The only problems I've had with the profit UI is that the bags were *way* to small for a 1280x1024 17" LCD screen, and the tracking window was much too large. Ended up ripping the bag and track xml files from OCD and using those instead.
Otherwise, great work. A couple of my guildies have also switched over to using it after I posted a screenshot the other day 
__________________
Feather Trueshot - 48 Ranger / Cenaurille Lament - 43 Dirge
Crimson Stalkers - Lavastorm Server
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08-20-2005, 03:00 AM
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A Forest Scavenger
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Join Date: Jun 2005
Server: Lavastorm
Posts: 15
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Oh one other quick issue with 1.4, I used the ini settings for 1280x1024, but whenever my Dirge tries to cast a buff that requires a concentration slot and I have none free, I see "Not enough" instead of "Not enough concentration", although I can't find the window that needs to be resized to fit it in.
__________________
Feather Trueshot - 48 Ranger / Cenaurille Lament - 43 Dirge
Crimson Stalkers - Lavastorm Server
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08-20-2005, 04:00 AM
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A Brown Bear
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Join Date: Aug 2005
Server: Antonia Bayle
Posts: 8
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I have the file for the horizontal group window but I can't get it to work for the life of me. Dragging the group window sideways isn't happening and I can only go vertical with it. Is there some way to enable the horizontal drag?
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08-20-2005, 04:29 AM
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A Crazed Gnoll
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Join Date: Apr 2005
Server: Antonia Bayle
Posts: 20
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You have to rename the horizontal file by removing the words before eq2.
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08-20-2005, 05:17 AM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Quote:
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Originally Posted by Azounstone
You have to rename the horizontal file by removing the words before eq2.
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Az is correct.
Taken from front page:
To use the alternative files please rename them:
i.e. remove the smaller. or horizontal.
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08-20-2005, 05:16 AM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Quote:
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Originally Posted by Orolain
Oh one other quick issue with 1.4, I used the ini settings for 1280x1024, but whenever my Dirge tries to cast a buff that requires a concentration slot and I have none free, I see "Not enough" instead of "Not enough concentration", although I can't find the window that needs to be resized to fit it in.
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It's attached to the casting bar - please resize that.
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08-20-2005, 05:22 AM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Quote:
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Originally Posted by Orolain
Here's a screenie of a font issue with the experience fonts, not sure if you can resolve this.
BTW I love this mod. I was previously using OCD but the new player and target changes didn't really turn my crank. The only problems I've had with the profit UI is that the bags were *way* to small for a 1280x1024 17" LCD screen, and the tracking window was much too large. Ended up ripping the bag and track xml files from OCD and using those instead.
Otherwise, great work. A couple of my guildies have also switched over to using it after I posted a screenshot the other day 
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That is an unfortunate effect we get if we dont use monospaced fonts.
Bascially Sony only let use (in the case of 59.1%) 59% and 91% - we have to hide the 9 from the 91%. the artifact you see only appears when we have .1, as 1 is the smallest width character.
Why sony wont give us the full xp I will never know.
Last edited by Profit : 08-20-2005 at 07:41 AM.
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08-20-2005, 09:39 AM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 2
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manastone window
First like to say, very well done UI. I have one question: The alarm window, for "Manastone Ready!" - It seems to close when hitting the ESC key on the keyboard. Is there anyway to disable this? I've temporarily worked around it with a hotkey that reopens the Alarm window ( dont remember the command off hand ). In any event, I'm simply asking if there is a way to make it NOT close when hitting ESC.
Thanks again, great job on the UI, Profit
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08-20-2005, 10:21 AM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Quote:
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Originally Posted by alanb
First like to say, very well done UI. I have one question: The alarm window, for "Manastone Ready!" - It seems to close when hitting the ESC key on the keyboard. Is there anyway to disable this? I've temporarily worked around it with a hotkey that reopens the Alarm window ( dont remember the command off hand ). In any event, I'm simply asking if there is a way to make it NOT close when hitting ESC.
Thanks again, great job on the UI, Profit
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Ahh, that's why it goes!
I will look into it straight away. thanks for finding the reason.
Edit: Fixed, find attached.
Last edited by Profit : 08-20-2005 at 10:42 AM.
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08-20-2005, 12:15 PM
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A Griffon
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Join Date: Apr 2005
Server: Everfrost
Posts: 253
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Attached are some changes I've been toying with:
Smaller %'s, target re-arranged (name at top, % same as player)
any way, looking for some feedback.
Edit: See new posts
Last edited by Profit : 08-20-2005 at 03:07 PM.
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08-25-2005, 03:35 AM
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A Brown Bear
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Join Date: Jul 2005
Server: Antonia Bayle
Posts: 9
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Where is the search for players button?
Where is the LFG button?
Am i totally missing it
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