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  #501  
Unread 01-22-2005, 04:17 AM
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Couldn't resist, welcome to post 500 of this thread!
  #502  
Unread 01-22-2005, 04:27 AM
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Default Wailing Caves vs. The Caves

When in the Wailing Cave and I have the map up and the curser over the map, it shows The Caves 1 & 2, when I move my curser off of it, I still see The Caves but it is superimposed over The Wailing Caves Map.
  #503  
Unread 01-22-2005, 06:32 AM
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You guys are doing a super job!

can't wait for a zip with all maps until now
  #504  
Unread 01-22-2005, 09:51 AM
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fixing that now diztorded

here, seems i left the caves view on thats all
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File Type: zip eq2ui_mainhud_map.zip (32.2 KB, 259 views)
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Last edited by tonyis3l33t : 01-22-2005 at 09:54 AM.
  #505  
Unread 01-22-2005, 11:06 AM
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OK! I'm gonna get the select map tab fleshed out today; expect the first official release tomorrow afternoon!

Quib
  #506  
Unread 01-22-2005, 01:24 PM
Killarny Killarny is offline
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Congratulations everyone. I know this has been said by many other people before, but thank you for all the incredible work done here!

This is one of the MUST HAVE mods for EQ2.
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  #507  
Unread 01-22-2005, 01:25 PM
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stormhold2.
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  #508  
Unread 01-22-2005, 01:42 PM
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Default stormhold3

stormhold3
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Last edited by sunthas : 01-22-2005 at 01:44 PM.
  #509  
Unread 01-22-2005, 03:44 PM
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Default Wailing Caves

Tony, you spelled my name wrong.

DizTorDed
  #510  
Unread 01-22-2005, 04:15 PM
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sorry DizTorDed, was in a hurry here ya go
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  #511  
Unread 01-22-2005, 04:22 PM
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sunthas your missing some spots

nm i see they are next level areas
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Last edited by tonyis3l33t : 01-22-2005 at 07:51 PM.
  #512  
Unread 01-22-2005, 07:49 PM
Eloa Eloa is offline
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quib, in downloading your latest 2.5 I'm unable to bring up the Mainhud in uibuilder. The only subpages listed in Mainhud are Map and Proxyactor, seems like you have a page that doesnt stop or doesnt start or something...damn hand editing.
  #513  
Unread 01-22-2005, 07:50 PM
SomeFool SomeFool is offline
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Thank you.. just, y'know, thanks. To everyone. For being awesome.
  #514  
Unread 01-22-2005, 07:53 PM
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here use this one eloa, most updated one to my knowledge, 2.5 with graveyard and the caves 1 & 2
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  #515  
Unread 01-22-2005, 07:57 PM
Eloa Eloa is offline
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That one doesnt have any of the quest functionality I posted last night
  #516  
Unread 01-22-2005, 08:01 PM
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Nevermind its probably a result of me not renaming my quests file. I'm dumb. Though I did figure out scrollable pages earlier
  #517  
Unread 01-22-2005, 08:50 PM
Eloa Eloa is offline
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Well, I got it all working. I have a problem that I'd like your guys' inputs on.
I want to make a list of the quests for <this zone> when it shows the map. Done, When you click on a quest, It lists the quest details in another box (page). Then each step of the quest made into a button that way you can click it and it has a pathfindlocation assigned to it (each step). In order to do this every quest will have to have it's own page that shows and hides when needed. Thats like a million pages. I can go with a plain text box that just lists the details, one major disadvantage to this is that I can't put <enter>'s into the text box so everything will run together...Opinions? Suggestions?
  #518  
Unread 01-23-2005, 02:49 AM
Quib Quib is offline
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Eloa, are you asking whether we think you should use pages or just scroll boxes? I'd say take the complex route with buttons and pages; the end result will be amazing for guiding people through quests.

Ok, I accidently figured out how to kill fog in any zone, but there's a bug: upon logging in you have to zone once before any map will show. I'm attaching the xml for learning purposes and in case anyone can fix the bug.

The parts that hide the fog are OnShow="MapPage.Size=438,510" and the MapPage's Size property initially being set to 1314,510.

Quib
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Last edited by Quib : 01-23-2005 at 02:53 AM.
  #519  
Unread 01-23-2005, 05:08 AM
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haha thats great quib!
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  #520  
Unread 01-23-2005, 05:09 AM
Killarny Killarny is offline
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So could you use that to get unfogged screenshots of, say, Antonica?
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  #521  
Unread 01-23-2005, 05:14 AM
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i already got that hehe
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  #522  
Unread 01-23-2005, 01:31 PM
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Yea quib that is what I was askin about. I agree with you that it will be better to go the <far> more complex route. It will take a great deal of time and the final product will be amazing. When you guys get done with all this mapping and such I'm gonna be needing some help.
  #523  
Unread 01-23-2005, 01:42 PM
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sunthas i got your map ready for stormhold 2...aligned perfectly. Do you want me to put the names in the top left corner or no? I ask this because you mentioned how you didnt like it before...
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  #524  
Unread 01-23-2005, 01:56 PM
Quib Quib is offline
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Boogers, I got Sunthas' Stormhold 2 map set up a couple days ago... I do want to see yours Tony, it may be more accurately lined up than mine.

Quib

Edit: The first official release is ready. Double checking the readme file and waiting tos ee your Stormhold II Tony.

Last edited by Quib : 01-23-2005 at 02:02 PM.
  #525  
Unread 01-23-2005, 02:16 PM
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if you got it go ahead and release!
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