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  #1  
Unread 10-20-2010, 10:41 PM
DiggityMan's Avatar
DiggityMan DiggityMan is offline
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Quote:
Originally Posted by Elohi View Post
Before the update I was able to have at least 10 (I think) Examine windows open. Now, it's only letting me open 1 when I click a link in the chat box. Sometimes I am able to open more windows when I am examining items out of my bags but not all the time. The 2nd time I open an examine window...it seems like it opens but I don't see it. Then when I right-click the item again - it has a "Close examine" option. Are you aware of this? Is there a fix coming for this? Thanks
Make sure "allow windows offscreen" is NOT Checked in your Advanced UI section of the option window
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  #2  
Unread 10-21-2010, 09:55 AM
Kuja_Leonhart Kuja_Leonhart is offline
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Last eq2ui_mainhud_impliedtarget.xml

Line 166.
<Button Enabled="false" GetsInput="false" Name="TitleBarLeft" PackSize="a,f" Size="172,20" SizeIncrement="1,0" Style="/ProfitUI_Styles.WindowElements.TitleBarLeft" />

Maybe it must be TitleBarRight?

Line 100
<Button Location="16,2" Name="Con" OnPress="con_version=0 con_version=0" Size="18,18" Style="/WindowElements.WindowFrame.data.settings.style" Tooltip="Click to activate detailed targeting mode" Visible="false" />

It's from target window file. But for what this line in implied target file?

Last edited by Kuja_Leonhart : 10-21-2010 at 09:58 AM.
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  #3  
Unread 10-20-2010, 03:10 PM
alugilac alugilac is offline
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Quote:
Originally Posted by TalTal View Post
I did not change anything to allow macro usage. I thought of the idea...tried it...and it worked. As for the hotbar usage the multicharacter version should have it set up that way.

Silat

Edit: Just tested it on live and it did not work on mine either. I tested it literally hundreds of times on test and it worked every time. I'll see if I can figure out the problem and then I'll let you know.

Edit2: Apparently you have to have a ca or spell as a step in the macro...but name the macro the buff name. It will then work.

Thank you so very much for taking the time to help, I really appreciate it! Fantastic work and your a true asset to this community.
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  #4  
Unread 10-11-2010, 05:02 AM
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jasonx73it jasonx73it is offline
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do you plan to make the small inventory/bags-equip-only compatible with GU58?
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  #5  
Unread 10-11-2010, 07:45 AM
TalTal TalTal is offline
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Quote:
Originally Posted by jasonx73it View Post
do you plan to make the small inventory/bags-equip-only compatible with GU58?
Already done and in the zip file (in a zipfile that you extract)

Silat

Edit: I found a bug in the small version currency window. Will update it again later today.

Last edited by TalTal : 10-11-2010 at 07:55 AM.
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  #6  
Unread 10-11-2010, 07:57 AM
Kuja_Leonhart Kuja_Leonhart is offline
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Quote:
Added casting bar to windows.
Casting bar shows over Level information when present so as not to increase the size of the windows.
Did you fix cosmetic bugs? Icons, names and AA star positions?
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  #7  
Unread 10-11-2010, 11:26 AM
TalTal TalTal is offline
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Did not move the star...think the other stuff is better aligned now.

Silat

Edit: Went ahead and made the cosmetic changes to the implied target window. Should be right now.

Last edited by TalTal : 10-11-2010 at 12:49 PM.
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  #8  
Unread 10-11-2010, 12:50 PM
TalTal TalTal is offline
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Made some changes based on feedback.

The Welcome screen now defaults to showing on login. I included a settings file to change it to not show on login.

Fixed a cosmetic bug with the small persona window.

Fixed cosmetic bugs with the implied target window.

Silat
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  #9  
Unread 10-11-2010, 05:16 AM
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Eshaac Eshaac is offline
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Default Welcome window

Welcome window still shows on testcopy and test...
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  #10  
Unread 10-11-2010, 07:44 AM
TalTal TalTal is offline
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Quote:
Originally Posted by Turzen View Post
Welcome window still shows on testcopy and test...
If you don't update the controlcenter it will still show. You cannot just replace the one file.

Silat
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