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View Poll Results: Fetish Skin?
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No. I like the current setup.
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27 |
42.86% |
Yes. Keep it simple and compact like Boho.
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19 |
30.16% |
Yes. Lots of Frills. Space isn't an issue. Like Fenix Arcane.
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6 |
9.52% |
Yes. I'd like an integrated HUD like TyeJae's.
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11 |
17.46% |
02-13-2005, 01:03 PM
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He Who Holds the XML
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Join Date: Nov 2004
Server: Nektulos
Posts: 75
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Love the inventory but atm I'm using it with limited use because it isn't compatible with the TyeJae UI. I tried to change a few of the files and merge them together but I just can't tell everything you changed. Is the inventory supposed to be standalone (of course, minus the font issue).
Here's a pic of what my inventory looks like.
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02-13-2005, 05:11 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Quote:
Originally Posted by aalwein
Love the inventory but atm I'm using it with limited use because it isn't compatible with the TyeJae UI. I tried to change a few of the files and merge them together but I just can't tell everything you changed. Is the inventory supposed to be standalone (of course, minus the font issue).
Here's a pic of what my inventory looks like.
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An image file used in displaying buttons was accidentally omitted from the Fetish5wayInventory download. Create an images directory under UI/Fetish and unzip the attached file to there. The main dowload zip will be updated shortly.
The ReadMeInventory.txt file included with the download lists some info on modding this mod. Make sure the items listed there are included in your version of those resource files.
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02-13-2005, 05:05 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Quote:
Originally Posted by Nina
I really like your tradeskill mod. My only feedback would be if you can somehow make the 'repeat' and 'begin' buttons be in the same location on both windows so a simple click, click can be done like the original window, rather than having to move just to click the buttons. Keep up the great work.
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he Begin button was intentionally isolated to prevent accidentally starting a combine and wasting fule. If you're looking for faster repeats, try using the ENTER key
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10-30-2005, 11:19 AM
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A Crazed Gnoll
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 21
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ver 4.4 of the tradeskilling mod
I have noticed one little problem with this mod. While tailoring, when I get a "knot" event when the knot icon is still in the maintained window, I can queue it and it will cycle normally, but it will drop from the maintained window and will not counter the event.
I believe this is happening every time I have such an event with these conditions.
I don't know if this problem occurs under weaving as I do very little weaving (thank heavens you only need crude patterns!).
One other little issue is when I first bring up the book after starting the game, I cannot scroll the recipes. I have to close and reopen the book and it is then fine. This happens when I use "B" or double click on any of the machines. Strange little bug, but not really life threatening.
Otherwise, this is a very nice mod.
Thanks!
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11-01-2005, 03:16 PM
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A Young Mystail Rat
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 2
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Please if you can fix the fetish market windows! I miss them! I want to hit find item and hit enter again.
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11-04-2005, 02:18 AM
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A Crazed Gnoll
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 21
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Just curious...
If you're going to package a new set on this UI anytime soon? I think it dumped about 3 weeks ago. I know you put it into your classic and said to rip it, but I must be a little slow or something because it wasn't working for me when I did. Would greatly appreciate it
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11-10-2005, 11:35 AM
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A Young Mystail Rat
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Join Date: Dec 2004
Server: Mistmoore
Posts: 3
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I love the exchange/market window mod but it seems not mesh with the newest update. Any plans to update it?
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02-14-2005, 04:22 PM
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a hedgehog
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Join Date: Dec 2004
Server: Nagafen
Posts: 854
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tip for ya.
take out the health and mana points and exp bars
and you can make the stats page fit easily on the mini inventory window.
________
Wellbutrin attorneys
Last edited by tonyis3l33t : 09-16-2011 at 03:31 AM.
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02-16-2005, 10:35 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Quote:
Originally Posted by tonyis3l33t
tip for ya.
take out the health and mana points and exp bars
and you can make the stats page fit easily on the mini inventory window.
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I'd still have to abreviate some stuff and cram everything in tight to keep the stats from overlaping slots, at which point I'd be concerned about extra didgets at very high lvls. Just doesn't seam worth the loss in ledgability at full size.
Last edited by Zonx : 02-16-2005 at 10:39 AM.
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02-17-2005, 08:43 AM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Mistmoore
Posts: 4
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Very nice, installed it and running smoothly, just wish it was player based and not account. My wife doesnt like getting used to GUI's everytime I change my mind =)
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Belrain
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02-18-2005, 02:46 PM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 2
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Zonx,
I can't seem to find 2.5. Have you uploaded it yet? Thanks in advance
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02-18-2005, 03:06 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Quote:
Originally Posted by Ghosthack
Zonx,
I can't seem to find 2.5. Have you uploaded it yet? Thanks in advance
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Links are in the first post of this thread. Its available now.
Last edited by Zonx : 02-18-2005 at 04:46 PM.
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02-19-2005, 06:34 PM
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He Who Holds the XML
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Join Date: Nov 2004
Server: Nektulos
Posts: 75
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Integrated the inventory into TyeJae's ui but I'm still having an issue. The WC_OptionsButton, WC_HelpButton, and WC_CloseButton don't show up. I modified it according to your readme (its adjusted to work without the arial font and I removed the stats pane b/c that is always shown in the group window) and everything else works, even your custom buttons. Just those buttons don't show up at all.
The only file shared between your inventory and TyeJae's ui is the eq2ui_ImageStyles.xml file - which I modified accordingly. Do the added elements in that file have to be in specific positions in the file? I just added them all to the top.
Here's is the two files I've changed; if yo have time please take a look to see if you can find the problem.
__________________
Aalwein | Bartolomeu
"Vae puto deus fio."
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02-20-2005, 04:04 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Quote:
Originally Posted by aalwein
Integrated the inventory into TyeJae's ui but I'm still having an issue. The WC_OptionsButton, WC_HelpButton, and WC_CloseButton don't show up.
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Your attached files look fine. Suggest you check your ButtonStyles file to make sure the styles referenced by those 3 buttons are still present. Also check the styles used by some other window for those buttons.
I didn't change those stock buttons at all so either your tweaks or TyeJae's altered something in their styles.
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02-20-2005, 04:46 AM
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He Who Holds the XML
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Join Date: Nov 2004
Server: Nektulos
Posts: 75
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Quote:
Originally Posted by Zonx
Your attached files look fine. Suggest you check your ButtonStyles file to make sure the styles referenced by those 3 buttons are still present. Also check the styles used by some other window for those buttons.
I didn't change those stock buttons at all so either your tweaks or TyeJae's altered something in their styles.
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I used the buttonstyles file from the fetish inventory download. Here's an oddity... when I put just your inventory in a custom ui and just use that, the inventory opens fine. Adding TyeJae's ui and modding the files to Fetish standards and bam no good. I'm going to try taking the common files from Fetish and adding the TyeJae interface mods to them instead of vice versa. Hopefully that works.
__________________
Aalwein | Bartolomeu
"Vae puto deus fio."
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02-20-2005, 11:38 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Quote:
Originally Posted by aalwein
I used the buttonstyles file from the fetish inventory download. Here's an oddity... when I put just your inventory in a custom ui and just use that, the inventory opens fine. Adding TyeJae's ui and modding the files to Fetish standards and bam no good. I'm going to try taking the common files from Fetish and adding the TyeJae interface mods to them instead of vice versa. Hopefully that works.
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Downloaded and examined TyeJae's mod. From what I can tell, the only XML files from his mod that actually got changed are...
- eq2ui.xml
- eq2ui_fonts.xml
- eq2ui_ImageStyles.xml
- eq2ui_ProgressbarStyles.xml
- eq2ui_mainhud.xml
- eq2ui_mainhud_experience.xml
- eq2ui_mainhud_groupmembers.xml
- eq2ui_mainhud_hotkey.xml
- eq2ui_mainhud_player.xml
- eq2ui_mainhud_target.xml
I'd first try dropping all my files except eq2ui_ImageStyles.xml and - eq2ui_font.xml into his mod. Open EQ and see if the default buttons show ok (they should).
Next open both his and my ImageStyle files in Notepad. Copy and paste any code from my file not in his. This should make my custom buttons show.
Do the same with the fonts file.
Everything about the 3 default button styles is contained in eq2ui_ButtonStyles.xml. If you're still having troubles after doing the above, I'd look there. I'd also try trashing everything included with TyeJae's mod that wasn't actully changed.
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02-21-2005, 12:47 AM
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He Who Holds the XML
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Join Date: Nov 2004
Server: Nektulos
Posts: 75
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Quote:
Originally Posted by Aalwein
Downloaded and examined TyeJae's mod. From what I can tell, the only XML files from his mod that actually got changed are...
- eq2ui.xml
- eq2ui_fonts.xml
- eq2ui_ImageStyles.xml
- eq2ui_ProgressbarStyles.xml
- eq2ui_mainhud.xml
- eq2ui_mainhud_experience.xml
- eq2ui_mainhud_groupmembers.xml
- eq2ui_mainhud_hotkey.xml
- eq2ui_mainhud_player.xml
- eq2ui_mainhud_target.xml
I'd first try dropping all my files except eq2ui_ImageStyles.xml and - eq2ui_font.xml into his mod. Open EQ and see if the default buttons show ok (they should).
Next open both his and my ImageStyle files in Notepad. Copy and paste any code from my file not in his. This should make my custom buttons show.
Do the same with the fonts file.
Everything about the 3 default button styles is contained in eq2ui_ButtonStyles.xml. If you're still having troubles after doing the above, I'd look there. I'd also try trashing everything included with TyeJae's mod that wasn't actully changed
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Yes, I believe you are right, Zonx. I've got a new zip file floating in the discussion thread with a trimmed down version of the UI. The only changed file that TyeJae and FetishInventory share is the ImageStyles.xml. So what I did was take the Fetish ImageStyles file and add then three "imagestyles" items from TyeJae's ui. So only this file is ever modified. Just using the fetishinventory, things work fine. just tyejae, things work fine. combine the two it just isn't happy. It doesn't make any sense to me... but I'm still playing around trying to figure this out.
__________________
Aalwein | Bartolomeu
"Vae puto deus fio."
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02-21-2005, 11:11 AM
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A Griffon
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Join Date: Feb 2005
Server: Mistmoore
Posts: 103
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This is probably not a very common request, but could you make the options window so that it can be stretched vertically? Some of the options screens have an awful lot of items, and it would be nice if I could see more of them at the same time. Thanks in advance, and keep up the great work!
Also, have you considered incorporating the horizontal bank and vertical bags into your mod? As it stands now, these are almost the only changes I make to your mod when I install it, even though the vertical bags keep "slipping" down the screen (maybe you could fix that).
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02-23-2005, 05:11 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Store and Game Options patch v2.6: This patch scales store window list icons down to 3/4, allows the window to be stretched horizontally, corrects a labeling bug with the "List Items" button, and allows the Game Options window to stretch vertically. Note: cursor does not change to indicate resizability of the Game Options window.
This item also added to the patch list in the first post of this thread and my first comment to the FetishCombo download page.
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02-23-2005, 10:43 PM
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A Coastal Crab
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 1
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hotbar
is there an easy way to scale the hotbars up some.
they are just a little to small for me
thanks
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02-23-2005, 11:53 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Quote:
Originally Posted by Balata
is there an easy way to scale the hotbars up some.
they are just a little to small for me
thanks
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The included hotkey size is 75% scale.
Trash equi2_mainhud_hotkey.xml from the Fetish directory to restore the default size.
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02-25-2005, 09:29 AM
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A Griffon
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Join Date: Feb 2005
Server: Mistmoore
Posts: 103
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Just noticed a problem with the latest FetishCombo,at least for me...
When I turn off the time display in the xp window, the state isn't saved. When I log back in, the time display is back again.
Also, the compass window won't stay in front of the clock window. Every time I log in, I have to hide the compass window and then show it again to get it to be on top of the clock.
Other than that, keep up the good work!
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02-25-2005, 03:40 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Time display state in the XP window not saving doesn't surprise me. Don't think EQ saves visiblity of stuff inside a window, particularly custom stuff. If you prefer the default to be hidden, open eq2ui_mainhud_experience.xml, search for timebar and add visibile=false to that object.
The Compass not popping to the front is surprising. Be sure you've got my version of the Compass installed. It includes code that should pop it to the front when you log in.
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02-25-2005, 11:52 PM
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A Griffon
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Join Date: Feb 2005
Server: Mistmoore
Posts: 103
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Quote:
Originally Posted by Zonx
Time display state in the XP window not saving doesn't surprise me. Don't think EQ saves visiblity of stuff inside a window, particularly custom stuff. If you prefer the default to be hidden, open eq2ui_mainhud_experience.xml, search for timebar and add visibile=false to that object.
The Compass not popping to the front is surprising. Be sure you've got my version of the Compass installed. It includes code that should pop it to the front when you log in.
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Thanks for the info on changing the xp window. As for the compass, I verified that I was indeed using your compass (and your clock as well), but it still loads with the clock in front.
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