EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Interface Discussion > Released

View Poll Results: Fetish Skin?
No. I like the current setup. 27 42.86%
Yes. Keep it simple and compact like Boho. 19 30.16%
Yes. Lots of Frills. Space isn't an issue. Like Fenix Arcane. 6 9.52%
Yes. I'd like an integrated HUD like TyeJae's. 11 17.46%
Voters: 63. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Unread 02-13-2005, 01:03 PM
aalwein aalwein is offline
He Who Holds the XML
Premium Member
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Nektulos
Posts: 75
Default

Love the inventory but atm I'm using it with limited use because it isn't compatible with the TyeJae UI. I tried to change a few of the files and merge them together but I just can't tell everything you changed. Is the inventory supposed to be standalone (of course, minus the font issue).

Here's a pic of what my inventory looks like.
Attached Thumbnails
Click image for larger version

Name:	inventory.jpg
Views:	468
Size:	113.3 KB
ID:	1212  
Reply With Quote
  #2  
Unread 02-13-2005, 05:11 PM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Quote:
Originally Posted by aalwein
Love the inventory but atm I'm using it with limited use because it isn't compatible with the TyeJae UI. I tried to change a few of the files and merge them together but I just can't tell everything you changed. Is the inventory supposed to be standalone (of course, minus the font issue).

Here's a pic of what my inventory looks like.
An image file used in displaying buttons was accidentally omitted from the Fetish5wayInventory download. Create an images directory under UI/Fetish and unzip the attached file to there. The main dowload zip will be updated shortly.

The ReadMeInventory.txt file included with the download lists some info on modding this mod. Make sure the items listed there are included in your version of those resource files.
Attached Files
File Type: zip fetish_widgets.zip (2.4 KB, 372 views)
Reply With Quote
  #3  
Unread 02-13-2005, 05:05 PM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Quote:
Originally Posted by Nina
I really like your tradeskill mod. My only feedback would be if you can somehow make the 'repeat' and 'begin' buttons be in the same location on both windows so a simple click, click can be done like the original window, rather than having to move just to click the buttons. Keep up the great work.
he Begin button was intentionally isolated to prevent accidentally starting a combine and wasting fule. If you're looking for faster repeats, try using the ENTER key
Reply With Quote
  #4  
Unread 04-20-2005, 04:16 PM
Zyther's Avatar
Zyther Zyther is offline
A Crazed Gnoll
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Server: Nektulos
Posts: 24
Default Heya Zonx

Could you help me out with the questions I have on this post by chance?

http://www.eq2interface.com/forums/s...ead.php?t=2634

Thanks..
Reply With Quote
  #5  
Unread 10-30-2005, 11:19 AM
Zorash Zorash is offline
A Crazed Gnoll
 
Join Date: Feb 2005
Server: Antonia Bayle
Posts: 21
Default ver 4.4 of the tradeskilling mod

I have noticed one little problem with this mod. While tailoring, when I get a "knot" event when the knot icon is still in the maintained window, I can queue it and it will cycle normally, but it will drop from the maintained window and will not counter the event.

I believe this is happening every time I have such an event with these conditions.

I don't know if this problem occurs under weaving as I do very little weaving (thank heavens you only need crude patterns!).

One other little issue is when I first bring up the book after starting the game, I cannot scroll the recipes. I have to close and reopen the book and it is then fine. This happens when I use "B" or double click on any of the machines. Strange little bug, but not really life threatening.

Otherwise, this is a very nice mod.

Thanks!
Reply With Quote
  #6  
Unread 11-01-2005, 03:16 PM
barobrain barobrain is offline
A Young Mystail Rat
 
Join Date: Mar 2005
Server: Antonia Bayle
Posts: 2
Default

Please if you can fix the fetish market windows! I miss them! I want to hit find item and hit enter again.
Reply With Quote
  #7  
Unread 11-04-2005, 02:18 AM
Scribble Scribble is offline
A Crazed Gnoll
 
Join Date: Jan 2005
Server: Antonia Bayle
Posts: 21
Question Just curious...

If you're going to package a new set on this UI anytime soon? I think it dumped about 3 weeks ago. I know you put it into your classic and said to rip it, but I must be a little slow or something because it wasn't working for me when I did. Would greatly appreciate it
Reply With Quote
  #8  
Unread 11-10-2005, 11:35 AM
Kittara Kittara is offline
A Young Mystail Rat
 
Join Date: Dec 2004
Server: Mistmoore
Posts: 3
Default

I love the exchange/market window mod but it seems not mesh with the newest update. Any plans to update it?
Reply With Quote
  #9  
Unread 02-14-2005, 04:22 PM
tonyis3l33t's Avatar
tonyis3l33t tonyis3l33t is offline
a hedgehog
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Nagafen
Posts: 854
Default

tip for ya.
take out the health and mana points and exp bars

and you can make the stats page fit easily on the mini inventory window.
________
Wellbutrin attorneys

Last edited by tonyis3l33t : 09-16-2011 at 03:31 AM.
Reply With Quote
  #10  
Unread 02-16-2005, 10:35 AM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Quote:
Originally Posted by tonyis3l33t
tip for ya.
take out the health and mana points and exp bars

and you can make the stats page fit easily on the mini inventory window.
I'd still have to abreviate some stuff and cram everything in tight to keep the stats from overlaping slots, at which point I'd be concerned about extra didgets at very high lvls. Just doesn't seam worth the loss in ledgability at full size.

Last edited by Zonx : 02-16-2005 at 10:39 AM.
Reply With Quote
  #11  
Unread 02-17-2005, 08:43 AM
Belrain Belrain is offline
A Young Mystail Rat
 
Join Date: Nov 2004
Server: Mistmoore
Posts: 4
Default

Very nice, installed it and running smoothly, just wish it was player based and not account. My wife doesnt like getting used to GUI's everytime I change my mind =)
__________________
---------------------------------
Belrain
Reply With Quote
  #12  
Unread 02-18-2005, 02:46 PM
Ghosthack Ghosthack is offline
A Young Mystail Rat
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 2
Default

Zonx,


I can't seem to find 2.5. Have you uploaded it yet? Thanks in advance
Reply With Quote
  #13  
Unread 02-18-2005, 03:06 PM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Quote:
Originally Posted by Ghosthack
Zonx,
I can't seem to find 2.5. Have you uploaded it yet? Thanks in advance
Links are in the first post of this thread. Its available now.

Last edited by Zonx : 02-18-2005 at 04:46 PM.
Reply With Quote
  #14  
Unread 02-19-2005, 06:34 PM
aalwein aalwein is offline
He Who Holds the XML
Premium Member
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Nektulos
Posts: 75
Default

Integrated the inventory into TyeJae's ui but I'm still having an issue. The WC_OptionsButton, WC_HelpButton, and WC_CloseButton don't show up. I modified it according to your readme (its adjusted to work without the arial font and I removed the stats pane b/c that is always shown in the group window) and everything else works, even your custom buttons. Just those buttons don't show up at all.

The only file shared between your inventory and TyeJae's ui is the eq2ui_ImageStyles.xml file - which I modified accordingly. Do the added elements in that file have to be in specific positions in the file? I just added them all to the top.

Here's is the two files I've changed; if yo have time please take a look to see if you can find the problem.
Attached Files
File Type: xml eq2ui_ImageStyles.xml (36.9 KB, 442 views)
File Type: xml eq2ui_inventory_inventory.xml (52.8 KB, 401 views)
__________________

Aalwein | Bartolomeu
"Vae puto deus fio."
Reply With Quote
  #15  
Unread 02-20-2005, 04:04 AM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Quote:
Originally Posted by aalwein
Integrated the inventory into TyeJae's ui but I'm still having an issue. The WC_OptionsButton, WC_HelpButton, and WC_CloseButton don't show up.
Your attached files look fine. Suggest you check your ButtonStyles file to make sure the styles referenced by those 3 buttons are still present. Also check the styles used by some other window for those buttons.

I didn't change those stock buttons at all so either your tweaks or TyeJae's altered something in their styles.
Reply With Quote
  #16  
Unread 02-20-2005, 04:46 AM
aalwein aalwein is offline
He Who Holds the XML
Premium Member
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Nektulos
Posts: 75
Default

Quote:
Originally Posted by Zonx
Your attached files look fine. Suggest you check your ButtonStyles file to make sure the styles referenced by those 3 buttons are still present. Also check the styles used by some other window for those buttons.

I didn't change those stock buttons at all so either your tweaks or TyeJae's altered something in their styles.
I used the buttonstyles file from the fetish inventory download. Here's an oddity... when I put just your inventory in a custom ui and just use that, the inventory opens fine. Adding TyeJae's ui and modding the files to Fetish standards and bam no good. I'm going to try taking the common files from Fetish and adding the TyeJae interface mods to them instead of vice versa. Hopefully that works.
__________________

Aalwein | Bartolomeu
"Vae puto deus fio."
Reply With Quote
  #17  
Unread 02-20-2005, 11:38 AM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Quote:
Originally Posted by aalwein
I used the buttonstyles file from the fetish inventory download. Here's an oddity... when I put just your inventory in a custom ui and just use that, the inventory opens fine. Adding TyeJae's ui and modding the files to Fetish standards and bam no good. I'm going to try taking the common files from Fetish and adding the TyeJae interface mods to them instead of vice versa. Hopefully that works.
Downloaded and examined TyeJae's mod. From what I can tell, the only XML files from his mod that actually got changed are...
- eq2ui.xml
- eq2ui_fonts.xml
- eq2ui_ImageStyles.xml
- eq2ui_ProgressbarStyles.xml
- eq2ui_mainhud.xml
- eq2ui_mainhud_experience.xml
- eq2ui_mainhud_groupmembers.xml
- eq2ui_mainhud_hotkey.xml
- eq2ui_mainhud_player.xml
- eq2ui_mainhud_target.xml

I'd first try dropping all my files except eq2ui_ImageStyles.xml and - eq2ui_font.xml into his mod. Open EQ and see if the default buttons show ok (they should).

Next open both his and my ImageStyle files in Notepad. Copy and paste any code from my file not in his. This should make my custom buttons show.

Do the same with the fonts file.

Everything about the 3 default button styles is contained in eq2ui_ButtonStyles.xml. If you're still having troubles after doing the above, I'd look there. I'd also try trashing everything included with TyeJae's mod that wasn't actully changed.
Reply With Quote
  #18  
Unread 02-21-2005, 12:47 AM
aalwein aalwein is offline
He Who Holds the XML
Premium Member
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Nektulos
Posts: 75
Default

Quote:
Originally Posted by Aalwein
Downloaded and examined TyeJae's mod. From what I can tell, the only XML files from his mod that actually got changed are...
- eq2ui.xml
- eq2ui_fonts.xml
- eq2ui_ImageStyles.xml
- eq2ui_ProgressbarStyles.xml
- eq2ui_mainhud.xml
- eq2ui_mainhud_experience.xml
- eq2ui_mainhud_groupmembers.xml
- eq2ui_mainhud_hotkey.xml
- eq2ui_mainhud_player.xml
- eq2ui_mainhud_target.xml

I'd first try dropping all my files except eq2ui_ImageStyles.xml and - eq2ui_font.xml into his mod. Open EQ and see if the default buttons show ok (they should).

Next open both his and my ImageStyle files in Notepad. Copy and paste any code from my file not in his. This should make my custom buttons show.

Do the same with the fonts file.

Everything about the 3 default button styles is contained in eq2ui_ButtonStyles.xml. If you're still having troubles after doing the above, I'd look there. I'd also try trashing everything included with TyeJae's mod that wasn't actully changed
Yes, I believe you are right, Zonx. I've got a new zip file floating in the discussion thread with a trimmed down version of the UI. The only changed file that TyeJae and FetishInventory share is the ImageStyles.xml. So what I did was take the Fetish ImageStyles file and add then three "imagestyles" items from TyeJae's ui. So only this file is ever modified. Just using the fetishinventory, things work fine. just tyejae, things work fine. combine the two it just isn't happy. It doesn't make any sense to me... but I'm still playing around trying to figure this out.
__________________

Aalwein | Bartolomeu
"Vae puto deus fio."
Reply With Quote
  #19  
Unread 02-21-2005, 11:11 AM
Dadditude's Avatar
Dadditude Dadditude is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Feb 2005
Server: Mistmoore
Posts: 103
Default

This is probably not a very common request, but could you make the options window so that it can be stretched vertically? Some of the options screens have an awful lot of items, and it would be nice if I could see more of them at the same time. Thanks in advance, and keep up the great work!

Also, have you considered incorporating the horizontal bank and vertical bags into your mod? As it stands now, these are almost the only changes I make to your mod when I install it, even though the vertical bags keep "slipping" down the screen (maybe you could fix that).
Reply With Quote
  #20  
Unread 02-23-2005, 05:11 AM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Store and Game Options patch v2.6: This patch scales store window list icons down to 3/4, allows the window to be stretched horizontally, corrects a labeling bug with the "List Items" button, and allows the Game Options window to stretch vertically. Note: cursor does not change to indicate resizability of the Game Options window.

This item also added to the patch list in the first post of this thread and my first comment to the FetishCombo download page.
Reply With Quote
  #21  
Unread 02-23-2005, 10:43 PM
Balata Balata is offline
A Coastal Crab
 
Join Date: Feb 2005
Server: Antonia Bayle
Posts: 1
Default hotbar

is there an easy way to scale the hotbars up some.
they are just a little to small for me

thanks
Reply With Quote
  #22  
Unread 02-23-2005, 11:53 PM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Quote:
Originally Posted by Balata
is there an easy way to scale the hotbars up some.
they are just a little to small for me

thanks
The included hotkey size is 75% scale.

Trash equi2_mainhud_hotkey.xml from the Fetish directory to restore the default size.
Reply With Quote
  #23  
Unread 02-25-2005, 09:29 AM
Dadditude's Avatar
Dadditude Dadditude is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Feb 2005
Server: Mistmoore
Posts: 103
Default

Just noticed a problem with the latest FetishCombo,at least for me...

When I turn off the time display in the xp window, the state isn't saved. When I log back in, the time display is back again.

Also, the compass window won't stay in front of the clock window. Every time I log in, I have to hide the compass window and then show it again to get it to be on top of the clock.

Other than that, keep up the good work!
Reply With Quote
  #24  
Unread 02-25-2005, 03:40 PM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Time display state in the XP window not saving doesn't surprise me. Don't think EQ saves visiblity of stuff inside a window, particularly custom stuff. If you prefer the default to be hidden, open eq2ui_mainhud_experience.xml, search for timebar and add visibile=false to that object.

The Compass not popping to the front is surprising. Be sure you've got my version of the Compass installed. It includes code that should pop it to the front when you log in.
Reply With Quote
  #25  
Unread 02-25-2005, 11:52 PM
Dadditude's Avatar
Dadditude Dadditude is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Feb 2005
Server: Mistmoore
Posts: 103
Default

Quote:
Originally Posted by Zonx
Time display state in the XP window not saving doesn't surprise me. Don't think EQ saves visiblity of stuff inside a window, particularly custom stuff. If you prefer the default to be hidden, open eq2ui_mainhud_experience.xml, search for timebar and add visibile=false to that object.

The Compass not popping to the front is surprising. Be sure you've got my version of the Compass installed. It includes code that should pop it to the front when you log in.
Thanks for the info on changing the xp window. As for the compass, I verified that I was indeed using your compass (and your clock as well), but it still loads with the clock in front.
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 08:19 PM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI