Serpent Sewer and the 4 Freeport newbie zones. Anything that he had any part of we aren't using at all. Meaning, if they were obtained from his site, we aren't using them. Even stuff of his that's derivative he recolored/sized.
This isn't up for debate. Serpent Sewer was made by him, and the Freeport newbie zones were taken from his retooled images. Please remove those maps from your attachment.
anteast doesnt have a map. Its just icons that hover over the in-game map. Same with antwest, comeast, comwest , and any other in-game map in the future
Got your Stormhold I map converted for in-game use Sunthas, it looks great. The new Freeport maps are awesome Tony, I'm double checking all the zonerects now; so far they seem even more accurate than before.
I am currently trying to find a happy middleground on where to place the selected map/icons page layer so that you get the most benefit from it (so you can use a custom map and icons and still have your little character widget showing in commonlands, etc.).
Also, I wanted to ask you about author acknowledgements Tony; you put your name directly on the maps you've done, and a tooltip on your icons tab page. I had been trying to avoid plastering author names all over the in-game stuff and had been trying to keep them all in the readme file so the UI looks as clean as possible. Would you be willing to compromise on this? I have no problem with you branding your maps as they are very nice, but could I kill the tooltip and just make sure you're fully acknowledged in the readme.
Also in regards to this, would you like me to add your name to your maps Sunthas (or anyone else who's contributed a map(s))?
Anyway, it's not a critical matter and it's your call since it's your work.
hehe yea take off the author tooltip for the maps. I kinda like it on the Icons tab though
going to do TS here toon for that icons page...i think putting the TM_Icons page under Map.MapPage right below icons should make it so the default icons are clickable as well. about to try it myself
EDIT: bah the stupid fog layer they add goes right on top of it.
absorbinput=false should deactivate pathfindloc, which isnt in there yet anyway, but still...
maybe in onclick for icons page: Parent.MapPage.Icons.Visible=False
and in the TM_hide button Parent.Parent.MapPage.Icons.Visible=True
then put all the default icons inside the TM_icons' overlay, so it looks like the originals never left.
i need to go to sleep so one of you can try, or else i will tomorrow sometime
There're certain properties you can give objects to allow clicks to fall through them. I "think" it's
AbsorbsInput="false" Enabled="false" GetsInput="false"
Anyway, I'll see what I can come up with as well. We're one map and one page of location icons from our first official release. =D
anteast doesnt have a map. Its just icons that hover over the in-game map. Same with antwest, comeast, comwest , and any other in-game map in the future
What folder does this go into then to make them work? And what do they do?
UI graphics (at least the maps) are reloaded each time you zone. I modified a map then zoned out and back in and the in-game image changed. I may mess around with this later to make sure all graphics are reloaded, and that it isn't just a property of the in-game maps. If the UI is in fact reloading all graphics every time you zone, then it's being dang inefficient. =P
Just lost my arrow on my main maps - so I cant tell where I am on them. Anyone know a simple fix? I have the maps showing up in game properly but just lost the arrow. Thanks
bneta86, You're either missing or don't have icon_map3.dds in the right folder.
I integrated your (Tony) location icons for Antonica and The Commonlands into the Select Map tab. The buttons that select the zone have you as the author as their tooltip. I got the layers to stack just fine, all it took was adding AbsorbsInput="false" to the icon page, not the icons themselves. Tell me what you think. Also, here's Sunthas' Stormhold I map; you can take a look at it in the Select Map tab if you don't want to hike to Stormhold.
Make sure to get map_rev_2_1.zip and tonyis3l33t's Freeport maps.