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09-11-2009, 03:04 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Threat window DynamicData values?
Okay, can anyone enlighten me on this?:
eq2ui_mainhud_threat.xml (default file)
Code:
Name="TargetValue" DynamicData="/GameData.Target.Threat"
Name="TargetSecondaryValue" DynamicData="/GameData.Target.SecondaryThreat"
Name="ImpliedTargetValue" DynamicData="/GameData.ImpliedTarget.Threat"
Name="ImpliedSecondaryValue" DynamicData="/GameData.Target.SecondaryThreat"
I've had this small threat window mod in my "work-in-progress" folder, and I was wondering why my one of my values wasn't showing up. Is "/GameData.Implied.SecondaryThreat" not used for anything? why does it exist?
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09-11-2009, 06:20 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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For ProfitUI I used /GameData.ImpliedTarget.SecondaryThreat, one of the users will need to tell you whether that works though, I have no idea.
In other words: probably just a bug in the default window.
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09-11-2009, 01:42 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Well, that's interesting. I would figure a window with such little would have been fairly easily tested when being created.
I'll have to mess with it more, and get someone in-game to test with me so I can re-load it more often.
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09-11-2009, 03:20 PM
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A Griffon
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Join Date: Mar 2005
Server: Permafrost
Posts: 256
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I thought Rothgar explained what they all were and when each was applicable and switched to... but I don't recall where that is buried.
Based on the names I would think the first is your hate towards your target; second is the next person's hate towards your target IF you are at 100% hate; your hate towards your target's target; finally the 2nd hated person for your target's target if you're at 100% yourself.
In most cases only the first is applicable. If you're a tank, the second may be more applicable... otherwise the third would be 2nd most likely... the last being rare... since you'd have to be targeting someone who is targeting a mob that is targeting you.
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09-11-2009, 04:21 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Name="TargetValue" DynamicData="/GameData.Target.Threat"
Name="TargetSecondaryValue" DynamicData="/GameData.Target.SecondaryThreat"
The above is use IF you have the MOB targed..
The below is used IF you have a group/raid member targeted
Name="ImpliedTargetValue" DynamicData="/GameData.ImpliedTarget.Threat"
Name="ImpliedSecondaryValue" DynamicData="/GameData.ImpliedTarget.SecondaryThreat"
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09-11-2009, 04:23 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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My only question, is why the default threat window doesn't use both values for the "If you have a player targeted".
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09-11-2009, 04:39 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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I'll stick with my bug theory, but just PM Rothgar and find out.
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09-11-2009, 05:16 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by Drumstix42
My only question, is why the default threat window doesn't use both values for the "If you have a player targeted".
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Copy & Paste is evil!!!
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09-11-2009, 07:13 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Landiin
Copy & Paste is evil!!!
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haha, too true. Alright, I'll have to send 'em a PM about it
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09-11-2009, 11:37 PM
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A Griffon
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Join Date: Mar 2005
Server: Permafrost
Posts: 256
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I did realize the fewer than four gamedata nodes, but as I tried to explain... when he explained it at the time, he made it sound like the gamedata that was sent changed depending on what was targeted. But maybe that was before he made both pairs and only had the one.
----------
I guess I found the post... but having read it again... it just confuses me. I guess if there are four game data nodes, using three doesn't make sense, regardless.
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10-22-2009, 06:05 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I'm still having troubles with the DynamicData. I don't understand what's going on.
Whenever I have a player targeted who's targeting something I have hate on, it NEVER shows my hate numbers, but it does show the bars...
Weird because the numbers are straight copied from the default window, and just moved.
Any ideas?
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10-22-2009, 06:21 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Quote:
Originally Posted by Drumstix42
Any ideas?
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Maybe the Target.ThreatShowWindow DD you have on the entire numbers page? No idea how that one works or why it even exists but the name seems to imply that it will be hidden for ImpliedTarget threat.
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10-22-2009, 09:53 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I copied from the default window... I'll have to mess with it more
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11-06-2009, 06:53 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Lol, I think my PackLocations were off. I hadn't really messed with this finally until now.
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07-21-2010, 07:48 PM
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A Griffon
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Join Date: Aug 2007
Server: Unrest
Posts: 208
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Is this still bugged? What was the resolution? I never saw any bug reports come in about it.
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07-21-2010, 11:06 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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My problem was just my positioning code for the values.
However, I still had to use /GameData.Target.SecondaryThreat
...instead of ImpliedTarget.
Can't remember if I ever /bug'd it or not
Dunno if it really counts as a bug, but it's the way it's setup in the default UI.
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07-22-2010, 11:26 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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I'll look at mine tonight or next raid as I hardly play unless I am raiding any more. but I don't recall it not working.
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07-25-2010, 04:11 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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My mod uses the following data, and I haven't noticed any issues.
/GameData.Target.Threat
/GameData.Target.SecondaryThreat
/GameData.ImpliedTarget.Threat
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07-25-2010, 03:21 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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I just figured the two Target data's would be for when your directly targeting a mob and the two Implied data's would be for when you're targeting another player.
Target being the first number, and Secondary being the second number... in both cases.
Makes sense in my head... doesn't mean it's correct
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07-25-2010, 11:51 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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You're correct Drum. Notice the DD for both Secondary Target and Secondary Implied is the same?
IIRC at one point on test there was a separate DD for each, so I imagine the extra object is a holdover from then. Don't think there's any good reason to keep both now, but I haven't seen any reason to dork with it and am not certain if removing it would break anything hardcoded.
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