I think Zonx consolidated them in Fetish. I kept them separate since as far as I know only priest cures were consolidated, so some mages can still cure arcane and elemental. In addition, my UI also cures with potions, and those were not consolidated either for all I know.
So in summary I guess for healers it makes sense, for everybody else not.
Including pots in ClickCures is prety much the only reason not to consolodate the 4 original cures and that normally only applies to the Player window.
From what I gathered, the only class at this point that might have more than 1 single target cure for the 4 original detrimentals is a Coercer with the extra Elemental AA cure, which isn't a common choice. So far I've had no complaints about the 1 button for all 4 cures aproach.
At least also Conjurors used to get a Cure Elemental AA, and since they kept bugging me about adding it to my default settings its probably quite a common choice. Might have changed though, I'm currently not too much on top of these things.
Yah Conj is what I meant, not Coercer. Far as I can tell, they are now the only class that can have 2 different single target cures (other than Curse), and only if they take the AA for it.
Feedback I've gotten so far is that the one big button is easier to deal with since there's less chance of hitting the wrong button.
Thought: it is sometimes important to know what effects are on someone. Profit for instance uses the cure buttons as indicators of which types of impairments are on a character. Myself and the other healers I know need to know that. If an encounter throws a noxious that just does some damage and can be healed through and also a trauma that stuns the target and needs removed pronto, the healer needs separate indicators to know which characters are stunned and need cured first and which are just taking some damage and can be left alone unless their health bars are down dangerously.