Not sure exactly what you're asking.
The Spell Effects window is hard-coded, meaning there are no dynamic data types for effects current on yourself.
The Maintained spells do have several DDs: Icon, Name, Duration, Target. The trouble here is that the icon possition changes dynamically, so its difficult to use this data for anything other than labeling.
In both cases, the icons are directly scriptable, so in theory it is possible to use OnHoverin and other events to pass info to something else.
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