Thank you for the information.
BTW, I'm surprised about how SOE did the "scripting", using an XML dialect.
I believe they had to create a real scripting engine using a syntax like C (such as NWN Scripting, you know?).
I'll have to study hard the XML dialect because I've never seen something like this and I usually code using C#... =\
Well, I'll take your words! Thank you again
EDIT: I've been reading your post again and now I understand how it works better than before.
It's something like a very light object-oriented XML-based programming, where you can get the object properties data and show them where you need to.
If I'm understanding how it works well, I guess the work of an UI designer is to create a skin for every data found in the game, from the player stats, to the quest journal, or whatever.
Oh yeah!