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11-08-2006, 05:52 AM
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A Brown Bear
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 14
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a real challenge
Any way someone can incorperate 3 things into an interface . 1 a dps parser 2 a heal parser a mrthod of determining were people are on the hate list so illusionist can reduce the hate list of the squishies
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11-08-2006, 07:43 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Anything more than what ACT does (display via ingame HTML browser) violates the EULA.
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11-08-2006, 10:40 AM
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A Coastal Crab
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Join Date: Sep 2005
Server: Splitpaw
Posts: 1
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So something like an "aggro-meter " would be illigal ? 
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11-08-2006, 11:30 AM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Quote:
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Originally Posted by Laan
So something like an "aggro-meter " would be illigal ? 
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Well, first thing is aggro numbers aren't reported anywhere, and so are very tough to program. Hate isn't 1:1 (if thats what you mean).
To the OP: You can't have a program running that modifies the game in any way. ACT (and other parsers) are OK because they're only reading the log and ACT either sends it to a HTML file (which you can open with the game) or just makes your clipboard be the data so you can paste it in. It is no way enters data into the game. And to have a UI like that, you'd have to inject data, which is against the EULA.
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11-08-2006, 12:36 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Aggro numbers are impossible to show in the interface, because we do not have that data available, as lordebon said. To make them available via an external parser is impossible since we do not know the formula how aggro is calculated - it is influenced by many things including your positioning, which a parser does not see (although ACT makes a cute simulation of the latter). And I do not know if all mobs that mem-wipe produce a log message to that extent.
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03-31-2009, 08:32 PM
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A Coastal Crab
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Join Date: Jul 2008
Server: Unrest
Posts: 1
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may have been mentioned or requested already, but how bout something simple, and less stupid looking than the bubble and weapons.
all i care about is the number, i don't need a huge picture telling me ###, when ### is all i care about.
but i guess SOE wants to be cute for the general public...

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02-21-2007, 04:42 PM
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A Coastal Crab
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Join Date: Sep 2006
Server: Antonia Bayle
Posts: 1
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Hate Track
Was wondering if there was a program that would overlay into eq2 that could track hate (or threat) so that dps or tanks could see how they are standing in a fight.... would help them to know if they need to detaunt or taunt.
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02-21-2007, 05:12 PM
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A Young Mystail Rat
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Join Date: Aug 2006
Server: Antonia Bayle
Posts: 3
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Quote:
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Originally Posted by merse24
Was wondering if there was a program that would overlay into eq2 that could track hate (or threat) so that dps or tanks could see how they are standing in a fight.... would help them to know if they need to detaunt or taunt.
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I dont think so ... ACT is about as clost to that as you're going to get I think.
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02-21-2007, 05:57 PM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Not possible at all.
Not even possible to have a 'hate parser' -- the fact of the matter is not everything makes hate at the same ratio, and nowhere is hate accrued displayed or accessable in-game -- its purely server-side.
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02-22-2007, 02:35 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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what Lordebon said, see also here for a longer discussion on the same issue.
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11-20-2007, 12:24 PM
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A Coastal Crab
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Join Date: Oct 2007
Server: Antonia Bayle
Posts: 1
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Canīt Find It, need it badly. HELP!
At first i want to apologise my bad english.
Now straight to the point. Iīm Searching for a Program that allow me and my party to how much the aggro is an how much each party member has. I know this useful program from WoW and since i chanced to EQ2 i miss this. Someone able to help me?
Thanks a lot for that, what you may do for me.
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11-20-2007, 12:27 PM
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Bacon Eater
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Join Date: Feb 2004
Posts: 2,452
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If your talking about an addon, the addon/interface system in EQ2 is a lot different and you can not do such things yet.
If you are talking about a 3rd party program running in the background that would be against the EULA and such things aren't talked about here.
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11-21-2007, 10:13 AM
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Fetish Core author
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Join Date: Jun 2005
Server: Crushbone
Posts: 2,667
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Well, a 3rd party program that ran in the background would be fine so long as it only read the log, and not the actual game. Combat parsers read the log, but the equations for aggro or hate are not known at this time, and so it's impossible to track. Knowing how to keep aggro is part of being a good tank, and knowing how not to grab aggro is part of being a DPS in EQ2.
Sorry, but the first thing you're going to have to get used to is that here, there are a lot of limitations in what you can and cannot do. EQ2 is not "open" like WoW.
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09-26-2008, 04:30 PM
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A Young Mystail Rat
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Join Date: Sep 2008
Server: Butcherblock
Posts: 3
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Threat/Hate/Agro Bar
Is there a UI mod that adds a threat/hate/agro bars to the player, group and raid windows 
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09-26-2008, 04:48 PM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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yes, for WoW I think.  (in other words: no)
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09-26-2008, 07:05 PM
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A Young Mystail Rat
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Join Date: Sep 2008
Server: Butcherblock
Posts: 3
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Think anyone will make one for EQII?
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09-26-2008, 09:06 PM
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A Griffon
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Join Date: Jan 2005
Server: Crushbone
Posts: 115
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No
It currently is impossible to detect how much hate you currently have both in-game, and to UI modders. Also, each mob would have their own hate with each player and with adds, it wouldn't be very useful anyways.
__________________
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09-27-2008, 05:47 AM
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A Young Mystail Rat
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Join Date: Sep 2008
Server: Butcherblock
Posts: 3
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well I guess you'll need to figure out how to make it work than...
lol jk 
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11-10-2008, 03:19 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Trying something new, consolidating the million threads on the same issue and stickying them. Some common curtesy people, use forum search.
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01-09-2009, 07:30 AM
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A Young Mystail Rat
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Join Date: Aug 2006
Server: Antonia Bayle
Posts: 6
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Threat Meter
From test notes:
"Threat output and hate position changes will now be displayed to the chat windows. You can find it under Combat in the Hate Adjustment category."
Not fully understanding the changes yet looks like it is a step towards being able to add this feature in. Good luck all and thank you for your hard work.
So back on the wish list for 2009 a request for threat position ie hate meter.
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01-09-2009, 07:37 AM
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A Griffon
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Join Date: Jul 2005
Server: Unrest
Posts: 156
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They coded one as well in this update log into test and check it out!
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01-09-2009, 09:00 AM
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gm10-1
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Join Date: Feb 2006
Posts: 6,479
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Lol I knew I should have closed this thread before GU51 hit Test.  The default UI will have a hate meter (showing your hate in relation to the person on top of the hate list). So no need to request one.
Rothgar is still working on the default threat window btw, he told me some crazy stuff about adding an animated background and using the new int() function. Sounded like he was having fun.
Regarding the "hate position changes" I haven't seen any of those go into chat so far and from my discussion with Rothgar I don't think they are supposed to (we didn't talk about this point in particular though, I actually only read that afterwards). Or probably it refers only to spells that move you a defined amount of steps up or down the hate list.
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01-09-2009, 12:29 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Most likely spells that literally say they do between X and Y ammount of threat, will go into the chat (like damage) so that you can see....
1: how much threat you did
2: if it criticals or not, and how much it was for
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