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03-12-2005, 07:12 AM
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Bacon Eater
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Join Date: Feb 2004
Posts: 2,452
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Wonder if the mail system works or they are just easeing in the xml for a later launch of the system.
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03-12-2005, 07:29 AM
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A Rumbleroot Sapling
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 65
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Realy dont get it, why add mail system to a game?
Do people have so many mails that they cant wait until playtime over or tab out to your mail program?
Completly remove the roleplay game part from this game imho.
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03-12-2005, 11:00 AM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
Originally Posted by Tobiah
Realy dont get it, why add mail system to a game?
Do people have so many mails that they cant wait until playtime over or tab out to your mail program?
Completly remove the roleplay game part from this game imho.
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Because people usually can't be on (and responsive) 24/7 and setting up groups, raids, and crafting transactions is much easier if you don't have to play whisper down the lane to do it.
Edit: BTW, how do you justify being able to communicate instantly with anyone, anywhere in the game world, without that same justification being applicable to a mail system?
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03-12-2005, 11:23 AM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 6
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email will be great
I dont want people i meet in a MMORPG to have my email address. An ingame email will be amazing for the reasons stated above.
Daylin
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03-12-2005, 12:12 PM
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Wrath of Evil
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Join Date: Nov 2004
Server: Everfrost
Posts: 197
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In-game email is a phenomenal tool for guilds. The necessity and functionality of it completely outweighs the cons, and I'm a roleplayer.
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03-12-2005, 12:19 PM
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A Coastal Crab
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 1
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As a guild leader, the mail system was fantastic in SWG. It was extremely helpful, and I look forward to it being in EQ2. It's the biggest thing I miss from SWG.
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03-12-2005, 12:42 PM
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A Grove Wisp
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 27
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I have to agree, a mail system would be awesome. I have a military work schedule so the times I can play change constantly. This would give me yet another way to stay in communication with my friends for those times when they are online without me.
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03-12-2005, 01:47 PM
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A Rumbleroot Sapling
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 65
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Okay rest my case. Sems i play in different mode that rest.
Never thought it would be usefull
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03-12-2005, 01:57 PM
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Bacon Eater
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Join Date: Feb 2004
Posts: 2,452
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Ok no ones forcing any one to use the mail system. If you dont want to use it... dont. You cant say it ruins RP because being able to whisper to some one 10 zones away or even in EQ1/SWG goes against RP. The mail system will be a great tool for those social people that cant be on all the time.
Now there are other changes too so lets not make this into a big mail debate.
Last edited by Dolby : 03-12-2005 at 02:10 PM.
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03-12-2005, 02:04 PM
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A Griffon
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Join Date: Jul 2004
Server: Blackburrow
Posts: 555
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AWESOME! somebody post the mail.xml.. i wanna play =D
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03-12-2005, 02:12 PM
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A Griffon
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Join Date: Jul 2004
Server: Lucan DLere
Posts: 175
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Id like to see a Mail order type thing for crafters. Where someone could request a something of a crafter and then the crafter could send it COD.
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03-12-2005, 02:22 PM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Here ya go Insom. New eq2ui_mainhud.xml, eq2ui_mainhud_mail.xml, and eq2ui_mainhud_openedmail.xml.
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03-12-2005, 03:38 PM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 7
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Well after looking at it, its just like FF11,WoW and CoH's mail system plus you can send money. Their seems to be a postage fee for sending mail though.
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03-12-2005, 04:18 PM
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A Griffon
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Join Date: Jul 2004
Server: Blackburrow
Posts: 555
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Thanks ger!
It's sweet looking. Text only mail should be free though, (whats next? charging for tells?)
So can you send mail on test or did this slip out?
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03-12-2005, 04:31 PM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Hm. Seems that mail is going to be an NPC-based thing, at a guess. When I tried to use the mail system on Test using /show_window MainHUD.Mail I got the old "You are not currently in a blah transaction." message. So I guess it'll be RP-friendly and you'll have to check in with a postmaster or somesuch. (NOTE: this is all guesswork based on very little testing, so I could be utterly and totally wrong)
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03-12-2005, 08:44 PM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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Looks like they added an auto-inventory drop spot to the inventory window and payments to other players from your house. Maybe mail works from your house.
Lotta tweaks to datatypes. They split actual level and effective level up. Changed all the spell types.
Journel got a hefty change.
Really wish they wouldn't change existing datatype names
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03-14-2005, 08:33 AM
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A Griffon
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 217
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They increased the maintained buff from 12 to 30...
Maintained buff will not be able to fit in my interface design anymore....Hate them to do it so long time after releasing the game....
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03-14-2005, 08:39 AM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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A few mods with the same problem
Personaly I am just going to place the other 18 boxes out of the window lol
When I play the most I have ever had active is 4 lol, but then again me no healer
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Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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03-14-2005, 09:07 AM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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I figure I can squeeze about 28 effects and 28 maintained across the top of my screen. Don't think I've ever had that many of either up at any given time, so I should be okay.
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