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View Poll Results: Kosmo's NightVision Yah like it?
Yes 68 86.08%
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  #1  
Unread 04-15-2005, 12:53 PM
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Quote:
Originally Posted by Goldi
Hi,

I got the parser from Kosmos Mod 1.3, and my mod uses Kosmos .xml files.

Lemme know if you find anything out and which version i should use ok?

BTW, i know i said this before, but grats on the great work =)


The versions of the parser are basically identical, so you can use either one, its not a problem.

My comment was more of a what if. It will get hard to manage if we start all including a version of the parser, But.. I'm probably just being paranoid.
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  #2  
Unread 04-16-2005, 12:15 PM
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New version of the preset parser here.

Updates:
* Renamed Laffs Style (AKA Laffs Small Style) to Nedra Style
* Added Steel Bottom Style (AKA Laffs Large Style)
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  #3  
Unread 05-27-2005, 10:32 AM
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- The Balanced profile now enables interactive water and splash particles by default.

Due to the Live Update Notes posted by Dolby.
Modifications may or may not need to be made to the Preset Parser.

You guys might want to double check the changes.

I also wonder if they fixed the bug with that one drop-down box.
I think it was the one for refract+reflect+splash or something.
It had only two options in the drop-down.
The pre-defined profiles worked correctly, but when manually selecting the second choice it should give your INI file a value of 2, rather than 1.
Ger's preset parser, corrected this by detecting a 1, and changing it to 2.

I'm not sure how or if the other changes will affect it. just changes a couple of the 'default' values, but perhaps not the 'default state' of the variables.

Ger and Laffs will understand what I'm talking about. The pre-defined profile matrix will need to be adjusted also, if it's to be keep up to date.

Thanks again guys!

Also Laffs is able to update my mods, if he needs to, and can share that information with Ger, is you prefer to update on the original threads, rather than do add-ons.
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  #4  
Unread 05-30-2005, 08:32 PM
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Havent found any problems as yet, I have been making some new profiles etc but havent been doing any real testing so to speak... But it all seems to still work fine.
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  #5  
Unread 05-31-2005, 08:04 PM
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Default An Idea!!!

OK guys, as I've said, I am not playing anymore, although I'm half tempted to start playing again, because frankly, nothing else even looks good at this point. I'm not expecting to have a game to play to relax to for at least a year, so EQ2 looks about the best temptation, just because I like this Mod community so much...

Which, I often still find myself thinking about mods that can be done.

So I had an idea to make things for the parser much simpler. If it can be pulled off... I'm not sure, and can't really work on it, but it's a sound idea I think.

The Problem with the parser, is that the XML documents have to be produced by the parser, which means that the buttons are not really able to be moved, which is a real pain in the ARSE!!!

I'm sure you guys will agree.

My idea.

Make a Parser, that produces three NON-VISIBLE checkboxes, buttons or whatever!!

Then have the UI code for the particular mod, set the press or set state of those buttons.
That could allow for a universal parser for the preformance panel mods, and allow UI mod authors to put thier buttons wherever they like!


This would probably be best serverd, by having the parser produce a seperate window, and put the buttons in that window invisible and offscreen.
Then the mod authors could address those buttons by thier, standard .notation names, which would free up the problem of having the buttons hard coded to a certain location.
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Last edited by Kosmos : 05-31-2005 at 08:07 PM.
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  #6  
Unread 05-31-2005, 08:08 PM
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Its still a question of location though is it not? and that wouldnt solve that problem? Or have I missed somthing here

Oh and I knew it wouldnt be long before you was back lol... Thinking up stuff and not being able to try it out for yourself is enough to drive you nutz man
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  #7  
Unread 05-31-2005, 08:42 PM
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Quote:
Originally Posted by Laffs
Its still a question of location though is it not? and that wouldnt solve that problem? Or have I missed somthing here

Oh and I knew it wouldnt be long before you was back lol... Thinking up stuff and not being able to try it out for yourself is enough to drive you nutz man

Well, this is ofcourse only my brain here working, no testing. but...

Well, yes and no. As far as location.

You can use one buttons 'OnPress' event to set another buttons stated to 'pressed = true' or 'set = true' for a checkbox.

That being said, It should be totally possible to make a generic parser.
That would say..
Make a generic , non-visible window with three buttons in it, name the buttons a generic name, and have it crate each 'button' xml document, placing the buttons inside this generic non-visible window, perhaps even placed off screen.

That being done.
Any mod author would just have to address those particular button names.
You could put your buttons wherever you wanted, or make the look how ever you prefer.
Just as long as the OnPress or OnSet event of YOUR button, would
activate the associated OnPress, or OnSet event of the appropriate 'hidden' button.
Like. Laffs Widow Button #1 OnPress=GenericWindow.Button1.OnPress=True
Or GenericWindow.Button1.OnSet=True

Which Should set the event to change the profile settings.
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  #8  
Unread 06-01-2005, 11:35 AM
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Oh course I knew all the time, I was erm just testing you

A good idea, Will make things much easier and we may even start to see some more mods pop up with the panel in them
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  #9  
Unread 03-16-2006, 05:01 PM
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Default performance panel 1.3

well, everything seems to be working correctly except the fact that im unable to see the buttons used to switch between quality levels. im able to switch it, if i just put my arrow in the correct area, but the buttons are just black, like the backdrop.

any ideas?
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  #10  
Unread 03-16-2006, 08:09 PM
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You have used the wrong stlyle with the parser tool.
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  #11  
Unread 07-03-2006, 11:27 AM
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Is this mod still supported? I have tried and tried to set my own custom presets but it just doesn't work. I noticed in the eq2ui_custompreset.exe text box that as it scrolls through saving the the various settings it shows that many of the first settings encountered an error and are thus ignored. Is this because the mod is old and these settings have since been changed by Sony?

If this is the case as well as the mod not being supported can anyone recommend another mod that does this that is supported? I so want this functionaility. ^_^

Thanks.
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  #12  
Unread 07-03-2006, 04:30 PM
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Just folliowing up to my own post to say I got this mod to work. If you follow the readme instructions you are setting and saving the presets. The trick however is that you need to log out and restart EQ2. Only then was the mod loading the presets correctly. So set your presets for each of three custom buttons by alt-tabbing out and using he exe that comes with this download ike the instructions say then logout and log back in. When you do all your presets will be ready to go.

Hope this helps some folks. Great mod! This should have included in the game! ^_^ =)
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  #13  
Unread 07-03-2006, 07:58 PM
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Yes this is quite an old mod now.. and yes you do have to follow the instructions to the letter or it just wont work properly . Kosmos did an exelent job on both and of course Ger for making the Parser..... Its just sad that they both have moved on to do other stuff along time ago now....

But hey on the bright side it still blooming works
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  #14  
Unread 07-03-2009, 12:06 PM
sje2081 sje2081 is offline
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Question

I realize this mod and thread is years old....but I am having an issue where the customs presets just show black. Saw someone else having the same issue a few replies back, but I have tried both styles in the parser tool with the same result (the black box looks a little different in each, but same issues). The mod works great, I just don't see graphics for the custom configs (mute/night vision/music look fine). I've followed the instructions step by step. Is there a graphics file or something that I may need? Thanks!
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  #15  
Unread 07-03-2009, 06:00 PM
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wow a three year old necro post... is that a record?

Anyways, I didnt bother to read back as to what this window is supposed to do, but the last expansion had some major ui changes. I dont think to many recent mods didnt need any tweaking, nevermind 3 year old ones.

Sorry if this is a non answer....
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