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02-26-2005, 09:20 AM
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A Griffon
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Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
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Mild Discovery
I discovered somethign with the UI Builder that I was not aware of.
I copied my entire default folder over to another folder and was working with the eq2ui.xml file I double clicked on the ZoneRec command for an image and it' pulled up a DDS Viewer that is built into the UI Builder.
I didn't even know this was here.
It allows you to put in your coordinates and even shows a little red outline and box with a zoom function and other goodies.
It was dang useful.
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02-26-2005, 11:01 AM
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A Griffon
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 104
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That is more than a mild discovery...holy crap that is going to save me a crapload of time. THANKS!!!
TyeJae
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02-26-2005, 11:46 AM
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A Griffon
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Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
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You know I was REALLY blown away when that little bugger popped up on me.
I looked this morning and couldn't find anything at all about it on this board or in the documentation. Finding the information you need on these boards is almost as challenging as doing the mod itself. LOL.
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02-26-2005, 02:51 PM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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Kool .. going to see if I can break... errm I mean find this now hehe
Anyway Kosmos you dont have time to discover things, you got work to do on that mod hehe j/k
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Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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02-26-2005, 02:54 PM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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I think (and I emphasize think here) that the internal DDS display function expects images to be square (height=width.) I noticed that when I open it for my target window mod (non-square DDS) it stretches the DDS to display as if the height were the same as the width (it isn't. Not by a long shot.) Haven't done too much testing with this since I tend to just grab the corner coords in photoshop and type 'em in by hand, but I figured y'all might like to know.
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02-26-2005, 03:03 PM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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Well just tried this and you know what this means !
Makes it easy for idiots like me to add my own crappy grafix now
Woot, might be able to start changing that v1 page now a bit
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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02-26-2005, 03:07 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by ger
I think (and I emphasize think here) that the internal DDS display function expects images to be square (height=width.) I noticed that when I open it for my target window mod (non-square DDS) it stretches the DDS to display as if the height were the same as the width (it isn't. Not by a long shot.) Haven't done too much testing with this since I tend to just grab the corner coords in photoshop and type 'em in by hand, but I figured y'all might like to know.
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I thought it was noted all DDS images should be square? Or do you mean if you don't use the whole image (square wise) it stretches it?
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02-26-2005, 04:19 PM
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Steward of the Faithful
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 580
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Quote:
Originally Posted by Drumstix42
I thought it was noted all DDS images should be square? Or do you mean if you don't use the whole image (square wise) it stretches it?
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Nope, DDS images don't have to be square, the dimensions just have to be powers of two. So 128x64 is okay, 120x60 is not, nor is 120x120. It just looks (at least to me) like whoever wrote the UIBuilder simply assumed that the DDSes would be square.
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02-26-2005, 04:22 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Wow, nice discovery, Kosmos!
*starts wildly double-clicking everything in UIBuilder*
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If it ain't broke, it needs more features!
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02-26-2005, 04:41 PM
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A Griffon
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Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
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Quote:
Originally Posted by Deathbane27
Wow, nice discovery, Kosmos!
*starts wildly double-clicking everything in UIBuilder*
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Thanks, I'm glad I can contibute!
Hopefully I'll finish my Quick Change Display Buttons tonight!!!
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02-26-2005, 04:44 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Uh, two things though...
First, It's SourceRect, not ZoneRect.
Second, you DON'T have to copy the entire default UI folder. I just made a blank folder and copied only eq2ui.xml and it works.
Might want to edit the pile of posts you made so that they are accurate.
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If it ain't broke, it needs more features!
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02-26-2005, 04:49 PM
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Bellum Aeternus
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Join Date: Dec 2004
Server: Unkown
Posts: 165
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You know you don't have to use DDS, right? You can use BMPs
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02-26-2005, 04:51 PM
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A Griffon
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Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
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Quote:
Originally Posted by hirebrand
You know you don't have to use DDS, right? You can use BMPs
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Yep! I know, but if I'm using pictures that are already included with the game, why create additional files?
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02-26-2005, 04:55 PM
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A Griffon
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Join Date: Dec 2004
Server: Lucan DLere
Posts: 581
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Mine did work also with the /image folder inside my custom UI folder.
I just discovered this right before going to work, so I didn't get to test all the specifics. I jsut about fell out of my chair when that little window popped up.
And yeah. SourceRec sorry..
I knew it was something 'Rec' lol.
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02-26-2005, 09:08 PM
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A Griffon
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 104
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Quote:
Originally Posted by Deathbane27
Uh, two things though...
First, It's SourceRect, not ZoneRect.
Second, you DON'T have to copy the entire default UI folder. I just made a blank folder and copied only eq2ui.xml and it works.
Might want to edit the pile of posts you made so that they are accurate.
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LOL, I knew what he was talking about when he said ZoneRect...hehe, but not everyone will most likely, but he never said you have to copy the entire default folder over, just that is what he did. =)
Tyejae
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02-27-2005, 04:12 AM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Quote:
Originally Posted by Kosmos
...If you have a complete copy of your Defulat directory...
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That certainly implies it.
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If it ain't broke, it needs more features!
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