Here's a map for "the labyrinth", as many players have been calling it. It's less detailed than my usual work, but that's because much of the dungeon walls move on their own, re-arranging at random. Only the static parts which don't move have been included on this map. It may not be a complete map of the maze, but it does help players keep track of their current location and where each teleporter goes. As a bonus, it also covers two earlier story dungeons (which were only one room each, with no movement).
Code:
<ImageStyle Name="exp20_dun_hq_ritual_01" displayname="My Brother's Keeper: Ritual Chamber [Heritage]" zonerect="-923, 32, -285, 578">
<ImageFrame Source="images/maps/map_exp20_dun_hq_ritual_01.dds" SourceRect="0,0,600,512" />
</ImageStyle>
<ImageStyle Name="exp20_dun_heritage_story_01" displayname="Lineage of the Felfeathers: The Ritual [Heritage]" zonerect="-923, 32, -285, 578">
<ImageFrame Source="images/maps/map_exp20_dun_hq_ritual_01.dds" SourceRect="0,0,600,512" />
</ImageStyle>
<ImageStyle Name="exp20_dun_heritage_story_02" displayname="Lineage of the Felfeathers: Ritual Chamber [Heritage]" zonerect="-923, 32, -285, 578">
<ImageFrame Source="images/maps/map_exp20_dun_hq_ritual_01.dds" SourceRect="0,0,600,512" />
</ImageStyle>