first off, i do not know how or where to address this subtle problem.
in making submission of informative POI for last room of the above zone, one that is seemingly divergent from the solo that the help point of was needed, the maps were not showing up correctly.
this is what mostly shows up in-game, correctly indicating bottom floor of last room of dungeon.
however, on occasion, in-game map just showed a plain square room, as did the submission website, not the four side-rooms as is shown above.
the POIs are submitted, but also, do not make sense for map shown.
__________________
" All that is Above, is all that is Below; All that is Without, is all that is Within.
(translated from Serilian)
--scribed into excavated tunnel wall by a now long-dead Burynai.
"
just to be clear, and i do not know if this is related, depending on where i stood on that lowest floor, the in-game map would change between the singular square room and the four-tiered room.
also, as i presently still have access to the cleared dungeon, is there anything i can do to help?
__________________
" All that is Above, is all that is Below; All that is Without, is all that is Within.
(translated from Serilian)
--scribed into excavated tunnel wall by a now long-dead Burynai.
"
However, I am unsure, based on /locs where the above maps point to, i think these are somewhat incorrect.
This is main floor
also, main floor when using in-game poi submission tool present as:
The Ruins of Ssraeshza [Heroic] 0 (exp16_dun_ssraeshza_mines_01_0)
four-tiered room has loc: -35.34 -149.58 -60.64
but, if the first of the four map options is selected, only the main floor map displays. (i.e. in-game map does not update for change in elevation, in this case, declination)
if, however, selecting the second option from the drop-down, the room displays as expected for location and assigning POIs:
which all these rooms self-identify as The Ruins of Ssraeshza [Heroic] 1
(exp16_dun_ssraeshza_mines_01_1)
(i have added a large number of lacking POIs, teleporters, object locations, Room Names for Ruins.{presently working on Vault})
additionally, The Vault of Ssraeshza [Heroic] is identified as (exp16_dun_ssraeshza_mines_02_2) but shows up when using dropdown for The Ruins of Ssraeshza [Heroic]
with loc of main floor as: -262.58 -161.09 782.32
additionally, with group member separately in Vault, i in Ruins, they do not show up on dropdown map, suggesting they are in an entirely different instance.
the following maps seem to suggest ought be removed from Ruins dropdown, as they apply to Vault only.
eg.
also, in-game POI submission causes website to not populate Zone dropdown for Vault room called Vorzshir, Chamber of Ice (poi submitted)
The Vault of Ssraeshza [Heroic]
(exp16_dun_ssraeshza_mines_02_2)
which should look like the fourth Ruins dropdown:
ok, i think this post has become potentially too long; does what is provided here help in understanding the map breakdown(s)?
Please let me know if anything need be cleared up, if i have not explained well-enough; i would hope the above and submitted POIs will help.
__________________
" All that is Above, is all that is Below; All that is Without, is all that is Within.
(translated from Serilian)
--scribed into excavated tunnel wall by a now long-dead Burynai.
"
I vaguely recall some map issues back when this expansion was new. I didn't know much about the maps then. When standing in the basement, at the lowest point in the room, the map showed correctly (the map with one central room and four pointed rooms at each compass point). When standing elsewhere (or really most points in the basement), the map for the room directly above displayed instead (the large square room with a small hallway in the southwest).
Even though the images are provided by the game, we can possibly improve the user experience by manually setting the heightmin and heightmax values.
The Ruins of Ssraeshza, The Vault of Ssraeshza, and The Venom of Ssraeshza were all heroic zones from Blood of Luclin. All three zones had a corresponding solo zone with the same map and bosses. There was also a raid zone named Ssraeshza's Hallowed Halls that used the same maps.
exp16_dun_ssraeshza_mines_01_0 = The main entrance to the Ruins heroic/solo zone, and the main entrance to the raid zone.
exp16_dun_ssraeshza_mines_01_1 = A four-part map containing the remaining rooms of Ruins. The central four-pointed room is directly below the main entrance in the previous map. All of these rooms are present in the raid zone.
exp16_dun_ssraeshza_mines_01_2 = A two-part map containing the entirety of Venom (small northwest room) and most of Vault (long east room). Both rooms are part of the raid zone.
exp16_dun_ssraeshza_mines_01_3 = A large cavern found directly underneath the rest of Vault. This room is also in the raid zone.
In other words,
The Ruins of Ssraeshza [Solo/Heroic] uses maps 0 and 1
The Vault of Ssraeshza [Solo/Heroic] uses maps 2 and 3
The Venom of Ssraeshza [Solo/Event Heroic] only uses map 2
Ssraeshza's Hallowed Halls [Raid] uses all maps 0, 1, 2, and 3
The following code block mostly works for me. The player is always shown in the right room and right part of the image, and the height bug in Ruins is fixed. However, the POIs in the heroic version of Ruins are way out of place. I've confirmed that the XYZ coordinates for the POIs is correct; they just draw to the wrong part of the image. Plus, all of the unused maps that aren't part of the active zone are still shown in the dropdown menu with their internal names. For example, in Ruins, the two maps for Vault can be selected, and in Vault, the two maps for Ruins can be selected.
alas, much of what has been discussed is well outside of my purview;
also,
what does the above mean for the POIs I recently submitted for said Vault and Ruins [Heroic] zones?
__________________
" All that is Above, is all that is Below; All that is Without, is all that is Within.
(translated from Serilian)
--scribed into excavated tunnel wall by a now long-dead Burynai.
"
When I removed the <ImageFrame> tags, the Vault of Ssraeshza zone worked fine. The Venom zone stopped working altogether. The Ruins zone mostly worked; the POIs snapped back to their correct locations, but the bug with the height between the upper and lower floors reappeared. The raid zone appeared to work fine, but I'm unable to explore the dungeon beyond the first room for full testing.
I tested today with the latest official versions, and with all of my modifications removed from _User_MapStyles.
In the Ruins zone, the height bug returned, causing the wrong map to be displayed in the extremities of the non-entrance rooms. However, the POIs in the heroic version are in the correct spot. The two maps that are not part of this zone are still visible in the map's dropdown menu, with their internal name displayed.
In the Vault zone, the correct map was always displayed. However, the two maps that are not part of this zone are still visible in the map's dropdown menu, with the external name displayed.
ok
Then i need to overwrite the hardcoded maps
I do it when i get the energy to change all the data that needs to be updated.
To bad.
Thanks for the test.