Quote:
Originally Posted by tknarr
Any changes there would affect everything, right? So quest response bubbles and the like would be compacted as well.
Looks like the problem is that they laid out the bubbles for the normal cases like quests or selections from NPCs, where the norm is 2-4, maybe 5 or so, options. And they didn't adjust things for the pack pony or the goblin where suddenly we have 10-11 options. They really need to adjust the goblin to do something like what the chronomage does instead of using chat-response bubbles.
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Exactly. All standard NPC conversation pulls from the same template (the only exception is the "alternative" one they designed that is only used in things like sig quests). It would be ideal if SOE would convert it to something like the chronomage (although TBH the window they made for that is a horrid kludge -- all you really need is a small window with a drop-down box).
I don't think we can even reliably script it that I know of. I don't think the composite has any properties to tell the number of elements, so it would have to be based on it's height and there's no guarantee trying to change things on the fly would work on a window as heavily hard-coded as the NPC dialog.