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09-02-2009, 08:40 AM
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A Griffon
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 250
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MiniSkill Window
For your harvesting pleasure, a tiny custom window that contains only the five harvesting skills.
Mini Skill Window by Pooka
Please post questions, comments, suggestions, and flames here.
Happy harvesting.
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Note: It is not currently possible to add certain other skills in the same way. Specifically, though not limited to Tinkering, Transmuting, and Safe Fall. They would require a directly modified Persona window. I can do this if there's interest, but it would overwrite any other persona mods you have installed.
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This mod made possible by generous donations from the letters g and m, and the number 9. Once again, a big thanks though you're 'retired from modding.'
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09-02-2009, 11:24 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Cool stuff. Gotta love the OnTextChanged feature for data that is not sent via DynamicData.
My only real thought would be to use tiny images in place of text. I know you can hide the text, but attributing tiny images to each skill would be an easy way to determine which number is which.
(kinda like a lot of the EQ1 UI mods did with the player window http://www.eqinterface.com/downloads...ew.php?id=8066)
Fishing rod for fishing... axe for forresting... mining pick for mining, etc. Just an idea
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09-04-2009, 03:23 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Looks like keezyrick did something just like what I had envisioned (though a little bit different). He posted a comment about it on your download page:
http://eq2interface.com/downloads/in...miniSkill.html
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09-04-2009, 06:48 AM
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A Fallen Diplomat
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Join Date: Mar 2007
Server: The Bazaar
Posts: 50
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Yes !! Outstanding !! Went on my game yesterday. Only want I have about it would be to add Swim skill number to that list but I can get along without it. I'm Pleased as punch at this little item.
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09-04-2009, 07:50 AM
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A Young Mystail Rat
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Join Date: May 2008
Server: Antonia Bayle
Posts: 7
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Love this but can't get it to work :(
Okay, followed instructions to the letter... at least I think I did. I use profitUI so
1. I placed eq2ui_custom_miniskill.xml in C:\Program Files\Sony\EverQuest II\UI\ProfitUI,
2. copied and pasted <include>eq2ui_custom_miniskill.xml</include> into the custom ui xml file.
and this is what happens...
I start up the game and get a window showing crazy skills like fishing 400/400 and mining 5/5. Haha, no big deal, I closed the window and re-opened it. Now it is a blank window. I thought maybe I had to get a skill-up for it to show, so off I went gathering, and when I got a skill-up window stayed blank. What am I doing wrong?
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09-04-2009, 11:21 AM
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A Griffon
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 250
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Quote:
Originally Posted by jazmania
Okay, followed instructions to the letter... at least I think I did. I use profitUI so
1. I placed eq2ui_custom_miniskill.xml in C:\Program Files\Sony\EverQuest II\UI\ProfitUI,
2. copied and pasted <include>eq2ui_custom_miniskill.xml</include> into the custom ui xml file.
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If I had to guess, you probably put the <include> </include> in the wrong place.
Make sure it goes between < Page> & < /Page> and not in the < Namespace> area.
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>_ProfitUI_custom.xml</include>
<include>eq2ui_custom_miniskill.xml</include>
</Page>
<Namespace Name="ProfitUI_Styles">
<include>_ProfitUI_Styles.xml</include>
</Namespace>
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09-04-2009, 11:25 AM
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A Young Mystail Rat
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Join Date: May 2008
Server: Antonia Bayle
Posts: 7
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Pooka, that is exactly what I did. Thank you so much. All fixed and running fine.
BTW, great work, I love it!
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09-04-2009, 11:27 AM
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A Griffon
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 250
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Quote:
Originally Posted by deKoven
Only want I have about it would be to add Swim skill number to that list but I can get along without it.
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Swim is one of the skills that afaik can only be added by modifying the Persona window itself.
I started playing with this and I'll likely do a version that can show any skill, but it will cost you whatever modified persona window you use. That is unless/until someone figures out a way to access subgroups in the persona window. Maybe Rothgar will pop by at some point and divulge. hehe
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09-05-2009, 06:42 AM
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A Fallen Diplomat
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Join Date: Mar 2007
Server: The Bazaar
Posts: 50
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Quote:
Originally Posted by pooka
Swim is one of the skills that afaik can only be added by modifying the Persona window itself.
I started playing with this and I'll likely do a version that can show any skill, but it will cost you whatever modified persona window you use. That is unless/until someone figures out a way to access subgroups in the persona window. Maybe Rothgar will pop by at some point and divulge. hehe
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Hmm, too bad but definitely not a deal breaker. This goes on all my toons as I get to logging them. When doing the various harvesting quests it really helps if you can just see the numbers and know whether you have enough skill to harvest, say, Enchanted Lands. Without, that is, opening the whole Persona window.
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09-05-2009, 08:47 PM
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A man among men
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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How the heck did you find the hardcoded data? I'm seriously curious.
__________________
May Jesus Have Mercy On Us
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09-05-2009, 10:16 PM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by dragowulf
How the heck did you find the hardcoded data? I'm seriously curious.
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Check out the code mate. It's just modifying the elements in the persona window (dynamically, not physically) with OnTextChanged to send back the data to the custom window.
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09-06-2009, 09:16 PM
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A Brown Bear
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Join Date: Aug 2005
Server: Oasis
Posts: 9
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I wouldnt really worry about swim, it skills up so fast its a joke now. I went from 50 to 280 in about 10 secs on one of my stay at home alts After the update goes Live it will be strange if your not max skilled in Swimming
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