Quote:
Originally Posted by Tilky
The post you posted doesnt show where the code goes it only shows the codeblock itself. Fetish windows has ALOT of code, and i dont want to break a click to cast feature or anything else for that matter.
|
You are correct, however if you had looked on eq2interface's main page you would have seen Dolby's post on the compare's for the update, where you would have found the 2 files the code gets inserted and where in those 2 files to place it. Which is very easy to do. And no, you will not break anything in the indicated files by placing the code exactly where it says to. Pay close attention to the text at the insertion points.
If you use notepad++ as your editor this line would be line 11 and you would place the code after this block.
Code:
<Button BackgroundOpacity="0.000" Location="2,2" Name="Assist"
OnPress="assist" PackSize="absolute,fixed" ScrollExtent="162,22"
Size="162,22" Style="/Fetish.ButtonStyles.invisible" />
This block would be line 32 and you would place it after this block.
Code:
<Image AbsorbsInput="false" BackgroundColor="#00FFFF" Location="15,2"
Name="TierIndicator" PackLocation="cpc,top" PackSize="fixed,fixed"
ScrollExtent="136,8" Size="136,8" />
This gets done in both mainhub_impliedtarget and mainhub_target files in exactly the same places. And unless you can not read, you can not possibly mess anything up. Oh, and make sure you have the lastest version of fetish.
Good Luck