Quote:
Originally Posted by Magus
From previous threads I've seen on this, I think you'd have to have a button that you hit after every kill that would copy/store the XP value - nothing could be done automatically.
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If that's true, then it should be possible to make it so that "initial state" is remembered during UI initialization and then you have "check" button that will display two numbers:
- Difference from the "initial state" (login XP).
- Difference from last "check" button hit (so that you could "measure" kills).
It wouldn't be exactly what OP wanted, but maybe it's good enough.