Graphic sheets
Greetings,
I am not sure if anyone else ran into this issue or not so here it is with the fix.
Sony uses 512 x 512 graphic sheets, if you use a bigger graphics sheet (1280 x 1024 for example) when you use the sourcerect to select your graphic from the sheet, it will appear right in the UIbuilder but not in-game.
Now if you use say photoshop to grab the placement numbers of the graphic on your sheet, they will appear in-game correctly but not the UIbuilder.
The Fix: Don't be inventive, just stick with their 512 x 512 set-up.
If there is something I am missing here, let me know but this is my take on it and I didnt see any forum posts for it.
Thanks,
Draven
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