Can I change my petwindow midgame?
I was wondering if its at all possible to have a pet-window that changes depending on which pet I summon?
Something like:
If summoned=airpet then
button1-function=shadowstep;attack;
else if summoned=earthpet then
button1-function=attack;
I know how to assing a button multiple functionality, its just the if/else part I'm unsure about.
Is there a workaround like doing a /load_ui airpetwindow, /load_ui firepetwindow etc.. before casting the pet?
Just found out some UIs use Class Detection Triggers, could this be used for pets and if so - how?
Thanks in advance
Flaxer
Befallen
Last edited by cybersmurf : 09-14-2008 at 05:11 AM.
Reason: discovered something about class detection triggers
|