Quote:
Originally Posted by SOE_Bobble
Will EQ2 add dynamic data for things like buff timers and spell names?
Yes. If we are already displaying the data, feel free to request it as dynamic data.
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ok, he asked for it (though I have no clue who soe_bobble is)
The following is a list of dynamic data I would like to see in the game. Most of it is already available for view in the game somewhere. (if so I’ve listed where) I’m not asking for new windows or any kind of design work.(we can handle that
) Just give us the ability to add/modify these.
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1/30/05
Updated against the Gamedata.xml from the 1/28 test patch. (thanks death!
) And, yes i know some of it doesnt work right now, but obviously, its planned to.)
/sigh i wish we had striketrough...
- Min/Max Hp and Power for each group member
- Level/Class for each group member
- Location that constantly updates (on test!)
- Min/max Hp and power of pet (not in the game but still… it’s my pet)
- Like above, buff timers and names! (tooltip) (Names for mantained spells: on test!)
- Pet buff timers and names, maybe even icons (nowhere, not even /petreport )
- Pet command buttons in the pet window. (ie “gamedata.pet.attack” so we can edit the buttons)
- Tradeskill XP % (Fixed on test!)
- [deleted] Debt XP % (see Humudce's post)
- Bags/inventory slots (hardcoded/stuck in the inventory window, “gamedata.inventory.bag1” ect.)
- target’s target. (again, we can make everything, we just need the dynamicdata!) It is crazy that with implied target I can’t see the hp of the mob I’m hitting! (ON TEST! name/lvl/hp(%?)/pow(%?)?
- real life time (on test! date too!)
- In game time (on test!)
Anything else?