03-16-2005, 10:06 AM
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A Green Troll
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Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
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FetishNightfall Sneakpeak
Beta upload eminent. Screenshots and latest features
Note: 3rd screenshot at 85% scale.
3.0 Beta- Complete reskin from login to logout.
- All prior Fetish styles moved to a dedicated namespace and default style files restored.
- Arial Complete removed (default fonts restored). Fetish Fonts applied where necessary.
- Bags: 21 bag styles included (7 fill patterns in 3 sizes). The default bag style is 75% scale, standard 4 across horizontal fill. Other basic fill styles can be found in the Fetish directory and follow this example’s naming convention _10010H_eq2ui_inventory_bag.xml. This example being 100% scale, 10 slots wide, Horizontal fill (it fills the first row of slots before adding another row). _662V_ would be 66% scale, 2 slots wide, vertical fill (fills the first column before adding another column). To install an alternate, see “Alternate Styles”.
- Dynamic Bags: (a first with FetishNightfall) use a special format. These bags dynamically reorder slots and resize based on each bag’s slot count. Vertical and horizontal versions in 3 sizes (6 styles total) are included that were designed to minimize dead space. The horizontal version will produce a 3x3 layout for a 9 slot bag, 7x2 for 14 slots, 5x3 for 15 slots, 4x4 for 16 slots, etc., never displaying more than 1 dead slot. The vertical version fills the first column up to slot 10. After 10 slots, the 2 columns are balanced as much as possible, with the dead slot for odd numbered bags at bottom right. For example, a 13 slot bag would produce 7 slots in the left column, 6 in the right.
Note: Unusual sized Dynamic Bags may shift position each time you log in. Any help with a fix for this bug would be appreciated.
- Inventory: Fetish 5-way Inventory is now 6-way! Stats are now available when shrunk. Stats button has been converted to a single toggle. Bug that could cause Close, Help and Options buttons to disappear has been fixed.
- Loot: Loot All/Request All buttons now activate on ENTER.
- TradeSkills: Create page’s Stop and Repeat buttons now share the same space, each visible when functional.
- Clock: scaled down and reformatted with Compass in mind. Zone name moved from Experience window.
- Compass: Includes color coded +/- heading indicators.
- Experience: Window completely overhauled. All non-XP info removed. New bar style and contoured frame. Vitality has its own mini-bar that pulses subtly when full. Window collapses to a single (switchable) bar. 2 bar’s can be spread vertically any amount. Horizontal resizes don’t distort, plus measurement ticks are added as needed (including 3rd tier ticks every 20th). Minimize/Restore button added. 100 ticks/Revert button added (expands the window horizontally to 100 ticks width, i.e. each tick is 1% XP).
- Group: Health and Power bars converted to meters to accentuate highs and lows. Click any member’s name to automatically assist and activate autoattack (clicking elsewhere in a member frame targets that member normally). Invite and Disband buttons planed for final release.
- Guild: Window resizes in all directions.
- Hotkey: Bank changer now auto-hides to reduce screen clutter. 85% and 100% scale alternate styles included (default is 75%). To install an alternate, see “Alternate Styles”.
- Map: Reskinned EQ2MAP and added MiniMap plug-in. Note: this Beta uses a modified version of the main map file that will not be automatically updated by EQ2MAP’s auto-updater. These changes are under consideration by the EQ2MAP team.
- Persona: Introducing Personabar! The Persona window has been reformatted to double as a resizable stat bar while retaining access to Title and Bio editing. Best of all, it uses an existing window with an assignable hotkey. Choose from 4 alternate (block order) styles and 5 size settings. That’s 20 available configs! Default block order style is Vitals/Resists/Stats/Coins (VRSC). To install an alternate, see “Alternate Styles”. Size 2 (2 blocks across the top, 2 blocks below) is the default size for all styles. To change the default size, see “Personabar Setting”.
- Player: Health and Power bars converted to meters to accentuate highs and lows. Health and Power Ranges added. Window now stretches horizontally with very little meter distortion.
- Societies: Window resizes in all directions.
- Targeting System: Complete overhaul. Metered Health and Power bars used. New con system now displays plain English mob strength labels, color coded for easy recognition. Red dots around strength labels indicate multi-group encounters. Window height is now fixed. Both windows stretch horizontally with very little meter distortion. Click either Target or Implied Target’s name to acquire their target (a.k.a. reverse assist).
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