CoE UI XML changes affecting Profit
This is as of last night when I first got the beta. I wouldn't be surprised if we saw a few more changes. I don't see anything that'd cause ProfitUI to break in beta, just some things won't be accessible without updates. I'm going to hold off until after 11/1 to do any work on it, I want to give SOE time to finalize changes before I do anything.
New files, should be no modifications needed:
eq2ui_global_browser.xml
Changed .dds files:
images/commonelements.dds
2 new elements: green exclamation-point icon on right side, bottom of a bubble in the center bottom
images/specialelements.dds
3 new elements: new SC logo icons on bottom right
images/window_elements_specific.dds
Many new elements
Changed .xml files:
eq2ui_loginscene.xml
New chunk for Prosieben
A few location changes
eq2ui_mainhud_death.xml
New button and page for selecting respawn point
eq2ui_mainhud_experience.xml
New button for PSC (Prosieben SC?)
eq2ui_mainhud_maintained.xml
Location/size/scrollextent changes for icon cells
eq2ui_mainhud_mercenary.xml
Minor location/size and decoration change
eq2ui_mainhud_persona.xml
Additions for Krono in the InventoryPage Page element
Changes to PassivePage, dropdown added
Minor arrangement changes on MountPage
New items in Tradeskill Page element
Lots of minor location/size/scrollextent changes
Lots of localization tag changes
eq2ui_mainhud_player.xml
Sourcerect change for NeutralInPvP
eq2ui_mainhud_welcome.xml
Addition of Prosieben SC items
Dynamic data changes for SC vs. Prosieben SC
eq2ui_tradeskills.xml
Dropdown box for quantity for bulk crafting
Last edited by tknarr : 10-24-2012 at 12:27 AM.
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