Looking good so far. It's kind of nice that one can get positive faction with each group, lets you run around and map things without having to do it while dragging a group around, hehe.
Excellent work, Vraeth. I've been using these since you posted them, with nary a problem.
I don't think marking grind spots on the base map is a good idea, saperzaper. That's what PoIs are for, IMO. Besides, there's some disagreement on the 'best' spots to grind, anyway.
Anyone know of a way to get these maps working for the instances based on The Hole? There are some minor differences between the layouts, but these would be a good start on mapping the instances out.
no, i didnt give up. in fact, if you saw i finished the spirits resonance map recently which is exactly the same is the west wing of the hole. when i started on getting more details on that wing i found out they are the same, so it was easier to do it for the instance. and im planning the same for the other wings, so you'll probably see the instance versions earlier than for the hole. just give me some time, since i dont have all the time in the world, yet
no, i didnt give up. in fact, if you saw i finished the spirits resonance map recently which is exactly the same is the west wing of the hole. when i started on getting more details on that wing i found out they are the same, so it was easier to do it for the instance. and im planning the same for the other wings, so you'll probably see the instance versions earlier than for the hole. just give me some time, since i dont have all the time in the world, yet
ah okay its np, was jsut checking what was up ^^ thanks for the hard work
Copy and paste the code into the file "core_mapstyles.xml" with a text editor (notepad works fine).
Then download/copy the 4 images into the folder that's simply called "maps".
Both of these will be located in the "UI" folder.
Note that each time you use the EQ2maps update program that you will have to re-insert the code back into "core_mapstyles.xml" until they actually add the finished maps into the patcher.
Copy and paste the code into the file "core_mapstyles.xml" with a text editor (notepad works fine).
Then download/copy the 4 images into the folder that's simply called "maps".
Both of these will be located in the "UI" folder.
Note that each time you use the EQ2maps update program that you will have to re-insert the code back into "core_mapstyles.xml" until they actually add the finished maps into the patcher.
add them into _User_MapStyles.xml instead, that one will not be updated by the updater.
ive been looking at the zone again, especially the rat wing and im not sure how to go forward. that place itself is huge already, and would be difficult to effectively texture it i think. so i guess ive come to a point where some advice or help could come handy
Yep. And if it's so detailed even at high resolutions, you can always keep the coloring or texturing minimal (light tones rather than captured textures). A map should be functional first and pretty second, so making it pretty shouldn't interfere with making it useful =). There's quite a few older maps that are nothing but outlines (reminiscent of EQ1's map outlines), they're better than no map at all =)
add them into _User_MapStyles.xml instead, that one will not be updated by the updater.
I don't have a User mapstyle - but I created one. I got a lot of errors at first so could someone look at this and tell me if it is correct and will work .
You must have the file because the updater downloads it if you don't have one. Also if those " - " signs in your code are actually in your file it won't work.
PS: Any chance of these maps still getting finished or shall we just make the drafts available?
You must have the file because the updater downloads it if you don't have one. Also if those " - " signs in your code are actually in your file it won't work.
PS: Any chance of these maps still getting finished or shall we just make the drafts available?
Please make the drafts available.
When I look in my UI directory under Fetish (where I keep eq2maps) -- I find a directory called Eq2Map2. When I open that directory I find a _user_mapstyles which has this in it: <!-- Map Makers can use this file to include custom map styles for testing. Use the same format as in core_mapstyles.xml. -->
It also contains other files for what looks like map testing - Blank mapstyles etc. Where do I keep this user_map styles? In the Eq2Map2 directory or do I move it into the EQ2MAP directory?
Please give me some help as I really need a map of The Hole.
Any updates on this? I didn't realize how much of the map you had mapped out already. I'd be happy to help on the texture part if you want to share the source image files.
harczos,
OK so when you get a HUGE area to map, and in inkscape its extremely zoomed out...you'll just need to zoom in and save it in like 4 parts, just split own the center vertically and horizontally. Get it to where it looks nice a perty (or where the lines are far apart enough to have someone else texture it for you). Once you get all the dds files ready, THEN worry about the zonerect and mapstyle code and all that junk. I can help you with that stuff. The real meat of this stuff is getting the loc and making the maps themselves...leave the code to me if that helps you speed things up.
PM me if i dont respond in a timely manner, I forget to check the site sometimes. And I'd love to see the hole completed.