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  #1  
Unread 04-10-2007, 10:53 PM
Psyco_FV Psyco_FV is offline
A Young Mystail Rat
 
Join Date: May 2006
Server: Antonia Bayle
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Default Opening New Hotbars...

I saw the other thread about it but even clicking in the far, left-hand corner only gives me 5 options. Do I have to uninstall the hotbar mods to get this to work? Very annoying because I am getting new combat arts frequently, and need more hotbars.
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  #2  
Unread 04-10-2007, 11:09 PM
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ArcLite ArcLite is offline
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Join Date: Oct 2004
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I actually had the same problem. I never did get it to work. I actually did what you suggested and removed the hotbar mod. I had other problems though and am using Vert Reborn now.

Sorry I couldn't add anything helpful to this. Just thought I'd comment so you wouldn't feel "alone".
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  #3  
Unread 04-10-2007, 11:20 PM
Psyco_FV Psyco_FV is offline
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Yea I just started noticing this as I needed more hotbars for my brig. Sucks but I guess remoing the mod and living with regular UI hobars won't hurt.
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  #4  
Unread 04-11-2007, 01:03 AM
Landiin Landiin is offline
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This person is a EQ2Map developer.
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I've ran into this same issue with eXtreme; the work around that I found that works for me is to resize a hotbar to have uneven columns. Then clicking the the dead space (where there isn't a icon spot) I am able to access the full menu.

Hope this helps you out if you want to keep the profitUI hotkeys.
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  #5  
Unread 04-11-2007, 05:13 AM
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Calain80 Calain80 is offline
A Dragoon Sith
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
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GM9 added a small point in the lower right corner. It should be possible to click there to get the full menu.

I didn't try it by now. I'll check tonight.
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  #6  
Unread 04-11-2007, 05:23 PM
MarkSam MarkSam is offline
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Join Date: Jul 2005
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In an emergency you can open a hotbar with the text command:

/open_next_hotbar

Closing hotbars is tougher, but it has a text command too.

/close_hotbar [x]

...where [x] is a zero-based number, one less than the hotbar number. Sort of...

The hotbars are numbered when they are opened, and keep that number even if you change the bar with the spinner. So if you /open_new_hotbar with six bars open already, the newly opened seventh hotbar can be closed with /close_hotbar 6. If you change it to a different number with the spinner, its still the same number to close it.
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  #7  
Unread 04-15-2007, 05:11 PM
Glacis Glacis is offline
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Join Date: Mar 2005
Server: Antonia Bayle
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All I had to do was move one of my hot bars so that it was in uneven numbers, ie row of 6 then a row of 4 and I could get the add a new hotbar message. Much easier than removing UI.
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  #8  
Unread 04-16-2007, 08:00 AM
MarkSam MarkSam is offline
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Join Date: Jul 2005
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As an experiment, I set the icon padding to a rediculously high number, and tried to see what menu I get in between. It seems the UI is treating the padding as part of the icons, for clicking purposes. If this is true, it is the root of the problem. I've never tried to write a UI part, so I don't know if this can be changed or not. If this is a SoE change that can't be remedied by changing the UI code, I would recommend putting the spinners back outside the icon section of the bar. It 'should' fix the menu problem, even if it uses up a bit more space.

Honestly, I think putting spinners inside was a mistake. I chose ProfitUI Reborn to save space on my screen, and it is, IMO, the best at putting a huge amount of information in a compact but very useable format. I keep my hotbar icons fairly small to help conserve even more screen area. But this means in an emegency situation, it is very easy to click the spinner instead of the intended icon. I have since moved my heals and emergency icons off the first box, but that means a hotkey and box on each hotbar that is all but useless.

Please consider this change. It would probably solve the Menu problem, and would definitely help me regain that first hotbar slot.
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