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  #1  
Unread 11-16-2006, 06:04 PM
DarkBobbie DarkBobbie is offline
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Default why no world map update?

How come the world map is still the same as in release? I'm picky but i kinda like having it.
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  #2  
Unread 11-20-2006, 02:48 PM
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anfrey anfrey is offline
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Quote:
Originally Posted by DarkBobbie
How come the world map is still the same as in release? I'm picky but i kinda like having it.
i was about to ask the same thing... i wanna see the continent of faydwer in my world map
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  #3  
Unread 11-20-2006, 02:50 PM
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Dolby Dolby is offline
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Its the least of my worries at the moment. If you want to submit the xml update for it go right ahead.
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  #4  
Unread 11-20-2006, 02:57 PM
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anfrey anfrey is offline
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Quote:
Originally Posted by Dolby
Its the least of my worries at the moment. If you want to submit the xml update for it go right ahead.
well... the image to use is %EQ2_FOLDER%\ui\default\images\maps\exp03_world_map.dds

for some reason eq2map is still using %EQ2_FOLDER%\ui\default\images\maps\world_map.dds for the worldmap...

even when DoF came out a year ago, eq2map never updated itself to use %EQ2_FOLDER%\ui\default\images\maps\exp01_world_map.dds instead of the original worldmap.

EDIT:
the fix for the image is as follows

in the file core_mapstyles.xml, line 751 reads as follows:
Code:
<ImageFrame Name="imageFrame" Source="images/maps/world_map.dds" SourceRect="0,0,436,506"/>
this should be updated to read:
Code:
<ImageFrame Name="imageFrame" Source="images/maps/exp03_world_map.dds" SourceRect="0,0,436,506"/>

this will require a new overlay, as well as the placement of continent names.
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Last edited by anfrey : 11-20-2006 at 03:20 PM.
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  #5  
Unread 11-20-2006, 03:06 PM
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Dolby Dolby is offline
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Nope, there is xml for the continent names that needs to be updated as well.
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  #6  
Unread 11-20-2006, 03:07 PM
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anfrey anfrey is offline
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Quote:
Originally Posted by Dolby
Nope, there is xml for the continent names that needs to be updated as well.
i editted the post above with what should be the fix, at least for which image is displayed when in the world tab. now, time to look for the continent names part... can u point me in the right direction? i'm willing to spend this afternoon figuring it out and fixing it for everyone.


edit: i found the WORLDNAMES area in the default eq2ui_mainhud_map.xml file... shouldn't copying this entire area overwriting the previous worldnames info in the zones_world.xml file fix it? i'm currently making changes to my zones_world.xml file.. gonna go log on now and see if it works.

if it does work, i'll upload my updated zones_world.xml and core_mapstyles.xml here.
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Last edited by anfrey : 11-20-2006 at 03:19 PM.
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  #7  
Unread 11-21-2006, 12:06 AM
DarkBobbie DarkBobbie is offline
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Awesome guys thanks.
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  #8  
Unread 11-21-2006, 12:17 AM
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anfrey anfrey is offline
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faetyl: thanks for the links. i'll read and learn

gridvector: wow that looks good. now how the heck are we gonna draw lines from qeynos/freeport to ro?? and from nek/steppes to butcherblock? lol... so, does anyone know how to adjust and do the actual XML for the mouseovers? or are we good leaving this here and having it pushed on the autoupdater?
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  #9  
Unread 11-21-2006, 12:36 AM
gridvector gridvector is offline
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Well I can just use a different color for the Qeynos/Freeport connection to Ro, and I can always put BB in th overlay even though it doesn't exist (as a label) on the map as an interim connection zone.

Maybe I will see if I can sneak a legend in there.

So to reiterate:

Connections between Q/FP to Ro
Add BB and connect between Nek/TS

anything else?


-- Added --

Here are the latest changes.




Note: The word "Butcherblock" is in the overlay but it is lost on the jpeg conversion.
Attached Thumbnails
Click image for larger version

Name:	exp03_world_map.jpg
Views:	1262
Size:	155.3 KB
ID:	5420  Click image for larger version

Name:	exp03_world_map_connection_layer.jpg
Views:	1258
Size:	26.0 KB
ID:	5421  
Attached Files
File Type: dds world_map_overlay.dds (256.1 KB, 218 views)

Last edited by gridvector : 11-21-2006 at 01:51 AM.
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  #10  
Unread 11-21-2006, 02:07 AM
gridvector gridvector is offline
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Made a variation to keep clean lines in the overlay:

Attached Thumbnails
Click image for larger version

Name:	exp03_world_map.jpg
Views:	1247
Size:	154.3 KB
ID:	5423  Click image for larger version

Name:	exp03_world_map_connection_layer.jpg
Views:	1248
Size:	22.3 KB
ID:	5424  
Attached Files
File Type: dds world_map_overlay.dds (256.1 KB, 223 views)
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  #11  
Unread 11-21-2006, 02:19 AM
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anfrey anfrey is offline
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looks real good and a lot cleaner than i even expected lol... did you add butcherblock with XML in the zones_world.xml file to have it appear? if so, you should upload the new XML
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