Quote:
Originally Posted by Cynide
Ok.. Got a UI I'm working on.. Got to 1 sticking point. Z-Order of windows.
I have a window that is of my own making, not one of the defaults. I create it, show it etc.... I then am "laying" my other windows over this. Problem is.... The Z-Order is off everytime i load the game. My window appears in the forground, effectivly covering everything else. My window is not selectable, takes no input ( yes, turned this off with the proper tag ), is not movable, sizeable, nada.
I've changed the position it was created at.. NO effect.
Basicly what i "need" is a window that is "background". Does nothing, just sits there and lays on the screen. Would prefer if no window could EVER get below it in the order.
Is such a thing possible?
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If you can, take a screenshot of your window within the UI tree, and post it up here. its very hard to visualize exactly whats going on. Either that or you can list where your window occurs in what branch via the syntax thingy,
mainhud.yourwindow
--or--
mainhud.someotherwindow.yourwindow
Etc.
Thanks
PS: if your window is just a background name it WC_background. Or if your window has subwindows, create another window and call that one WC_background. Make sure it is all the way on the bottom in the tree though.