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  #1  
Unread 04-26-2005, 01:20 PM
cyber_zombie cyber_zombie is offline
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Cool Would an In Game Combat Parser be Possible?

Hi,

Not a programmer at all, but I was wondering if some sort of .xml Combat Parser would be possible to implement In Game? I don't currently use any combat parsers as the thought of running EQ2 windowed doesn't appeal to me.

Thanks for any replies!!!!



EDIT: I did read this thread - http://www.eq2interface.com/forums/s...ghlight=parser

and the final post seems to indicate that an in game program that simply displayed Combat DPS in a seperate UI window would not violate the EULA...

So my question would be, anyone working on this or figured out a way to do it or interested in taking it on if they know how??

Thanks.

Last edited by cyber_zombie : 04-26-2005 at 01:43 PM.
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  #2  
Unread 04-26-2005, 02:22 PM
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dc_roenfanz dc_roenfanz is offline
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By seperate window, im pretty sure it means its own special window within the client. ANYTHING that is a third part app that affects online gameplay is against EULA, IIRC.

Im pretty sure the DPS caluclator would be within the client not ouside of it. Don't think anyone has been very accurate with one though. Closest is maybe laffs??
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Unread 04-26-2005, 02:33 PM
Lange Lange is offline
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There already is a popular damage parser that offers a windowed mode within EQ2.

EDIT: Better yet, here is an official SOE forum post on it
http://eqiiforums.station.sony.com/e...essage.id=2283

Shouldn't be able to get in trouble for linking to their own forums I wouldn't think.

Last edited by Lange : 04-26-2005 at 02:35 PM.
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Unread 04-26-2005, 02:47 PM
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dc_roenfanz dc_roenfanz is offline
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Quote:
Originally Posted by Lange
There already is a popular damage parser that offers a windowed mode within EQ2.

EDIT: Better yet, here is an official SOE forum post on it
http://eqiiforums.station.sony.com/e...essage.id=2283

Shouldn't be able to get in trouble for linking to their own forums I wouldn't think.
Nifty, didn't know that existed. And I talk to ger alltha time. However, that only works in windowed mode, and the poster/threadstarter pretty much doesnt want windowed mode
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Unread 04-26-2005, 03:11 PM
cyber_zombie cyber_zombie is offline
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Quote:
Originally Posted by dc_roenfanz
Nifty, didn't know that existed. And I talk to ger alltha time. However, that only works in windowed mode, and the poster/threadstarter pretty much doesnt want windowed mode
Actually looking over the posted features of the CSM (combat stats) program, I'm wondering if this -

Quote:
Originally Posted by Aliantha
** Mini-monitor - EQ II like UI window with damage bars that show damage done, taken for all group members
would work? Has anyone seen what this looks like in game?


Also I should clarify something from my original post -

Quote:
Originally Posted by cyber_zombie
and the final post seems to indicate that an in game program that simply displayed Combat DPS in a seperate UI window would not violate the EULA...
I was basing this on this information from the linked thread -

Quote:
Originally Posted by Killarny
Moorgard told him that he couldn't make a program that would paste the results into the chat window. That isn't what the poster in this thread is asking about - he just wants a window to show DPS. I don't think that is against the EULA, and in fact, it looks like Moorgard has indirectly stated that such a program would be okay.



So, a window overlayed on the game view that only displays information gleaned from the log file in realtime, without interacting with the game window would not violate the EULA, and, if I have interpreted Moorgard's comment correctly, wouldn't be frowned upon at all by SOE.
So anyway.... more debate on this would be great

Thanks again for the discussion!!!
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Unread 04-26-2005, 06:14 PM
cyber_zombie cyber_zombie is offline
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Another Clarification thought...

The one thing that I've read that makes an in game UI window (that simply references and displays results in that window of the realtime parsed logfiles that are generated in Combat Stats) seem possible to make, is the following post -

Quote:
Originally Posted by Killarny
Moorgard told him that he couldn't make a program that would paste the results into the chat window. That isn't what the poster in this thread is asking about - he just wants a window to show DPS. I don't think that is against the EULA, and in fact, it looks like Moorgard has indirectly stated that such a program would be okay.



Quote:
So, a window overlayed on the game view that only displays information gleaned from the log file in realtime, without interacting with the game window would not violate the EULA, and, if I have interpreted Moorgard's comment correctly, wouldn't be frowned upon at all by SOE.


I would refrain from calling this tool an in-game utility. I'd call it something generic related to DirectX, and make it function for multiple applications. (ie, not EQ2 specific - make a browse button for the user to specify a logfile, not autodetecting the EQ2 logfile)

"A MMORPG logfile parsing utility to display your realtime DPS in a small window on a DirectX overlay surface."
I don't have the first clue about programming and so don't really know if this would be possible or not, it just appears to me from what I've read that it is, and that would be very handy.

And while MOORGARD did not directly say it was ok to do, he did say that while they would not condone a program that automatically pasted Combat Stat results into a chat window, it was ok to manually paste them.
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