EQ2Interface.com
Search Downloads


Go Back   EQ2Interface > Interface Discussion > Released

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Unread 03-29-2005, 03:58 AM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default Fetish Classic Full Release

Fetish Classic Download Page
Change History link



Fetish Themes

Fetish Classic is a "Motif" based on the Fetish Framework that debued with Fetish Nightfall (a complete "splash screen to logout" reskin and functionality overhaul). A comprehensive feature list can be found HERE.

Classic is the second Fetish "Motif", designed to be easily updated with new graphic and texture "Themes" with minimal XML editing. Alternate themes are available with more being added slowly. As implied by the name, the Classic Motif is designed to closely resemble EQ2's default UI.

Keep an eye out for alternate motifs, based on the same Fetish Framework, such as Fetish Nightfall

Modders are encouraged to upload alternate Themes to the Fetish Themes download page, and windows as add-ons to each Motif download page. Basic instructions for reskining other mods for Classic can be found in the FetishClassic.doc. More info may be provided in this thread in the future.

INSTALL procedure has changed! Read the enclosed ReadMe.txt and follow the install instruction carefully!
Improper install may result in non-functional windows and/or incorrect display.

Incase you're having trouble finding the EQ2MAP auto-updater download page, Here's a link to it (found under Downloads/Team Projects/EQ2MAP on this site).

Instructions for installing optional files, optional settings and several commonly requested customizations can be found in the enclosed FetishClassic.doc.

Posted questions/requests covered by the manual and this thread will likely be ignored. If you don't have time to read my docs, I don't have time to answer your questions

Last edited by Zonx : 01-25-2006 at 10:29 AM.
Reply With Quote
  #2  
Unread 03-29-2005, 04:06 AM
Binton Binton is offline
A Mist Grinnin
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 76
Default

I'm being forwarded to the Nightfall 'motif' when I click on that link for the Classic one. I love the Nightfall coloring, but guess I'm too used to the EQ2 Default colors to not want this Theme.

** Edit: Fixed, thanks! **

Keep up the oustanding work Zonx! You're amazing at this UI stuff. I gave up modifying my own windows, just because of how good yours is coming along.

Last edited by Binton : 03-29-2005 at 04:20 AM.
Reply With Quote
  #3  
Unread 03-29-2005, 05:18 PM
Demolith Demolith is offline
A Coastal Crab
 
Join Date: Mar 2005
Server: Antonia Bayle
Posts: 1
Default

not sure if i missed it or not, but did u include the servername_playername_eq2_uisettings.ini file for this UI?
Reply With Quote
  #4  
Unread 03-29-2005, 09:29 PM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

No sorry I didn't. That file technically shoudn't be needed for a UI mod. Its really just for fixing a general chat window bug not specific to this mod. Not sure I have a bug free ini since I've been unable to save new windows since last patch.
Reply With Quote
  #5  
Unread 03-30-2005, 07:07 PM
Binton Binton is offline
A Mist Grinnin
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 76
Default

I posted a working one that should work for everyone in the Help Forum.

Will attach one to this file as well, and it happens to be my layout for this UI. :-)

Zonx, I'm having an odd bug. One of those won't kill me, but is annoyin' bugs. I'm like you, perfectionist. My Bank Bags are movin' up some after I set them to where I want them. Only my bank bags do this, regular bags work fine. They seem to be in the same position horizontally, but just not vertically.

Hey, what was the fix you told me long ago about your Inventory? Where you showed me how to make it always load up in the smaller form, and remove the dock line so it stuck? It worked, I remember that, but can't seem to remember what it was you had me do and I forget where to look on the forums.

The attached file is my working INI for the SoE Chat Bug Settings problem, which has now worked for more than 40 people. It's designed for 1280x1024 resolution, but if you use a different resolution, you should be able to adapt fairly well.
Attached Files
File Type: zip SERVER_CHARNAME_eq2_uisettings.zip (2.0 KB, 774 views)
Reply With Quote
  #6  
Unread 03-30-2005, 07:27 PM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Code samples for setting any of the Inventory states as default are in the manual. There's a small bug with the code. You need to reverse the order of both occurances of the Activated and Checked bits in all the samples code.
Reply With Quote
  #7  
Unread 04-06-2005, 12:40 PM
PresumedEvil's Avatar
PresumedEvil PresumedEvil is offline
A Brown Bear
Interface Author - Click to view interfaces
 
Join Date: Feb 2005
Server: Mistmoore
Posts: 12
Unhappy Broken

The latest Live Update has broken the Fetish Classic UI for me.

Deleting/renaming the following files at least enables play for now though.
eq2ui_examine.xml
eq2ui_gamedata.xml
eq2ui_inventory_merchant.xml
eq2ui_inventory_store.xml
eq2ui_mainhud_map.xml
eq2ui_mainhud_persona.xml
eq2ui_playerhousing.xml
eq2ui_tradeskills.xml

I hope Zonx gets this working sooner than later, I love his UI!
__________________
Just because you're paranoid doesn't mean nobody's out to get you...
Reply With Quote
  #8  
Unread 04-06-2005, 04:17 PM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

(Cross-post from FetishNightfall thread)

Aware of the patch and problems its caused. Almost done with latest update. Untill then, you should...

trash these files from your Fetish UI. Current versions will definetly cause problems.
eq2ui_inventory_store.xml
eq2ui_gamedata.xml (if its even in there, shouldn't be ever)
eq2ui_inventory_merchant.xml

Trash this file only if you noticed problems crafting or examining recipies.
eq2ui_examine.xml

The following files should still work but lack new features or may have a minor display bug(s)
eq2ui_mainhud_map.xml
eq2ui_mainhud_persona.xml
eq2ui_playerhousing.xml
eq2ui_tradeskills.xml
eq2ui_inventory_inventory.xml

Its been all of 6 hrs since the patch went live. Take a pill, use the default UI if you must, but PLEASE don't flood this thread with repeats of the same obvious bugs during the next 24 hrs. I appreciate the input, really I do, but give me some time to deal with the changes

Last edited by Zonx : 04-06-2005 at 04:55 PM.
Reply With Quote
  #9  
Unread 04-07-2005, 01:20 AM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Nightfall has been uploaded. Classic will be updated sometime tomorrow 4/7. Pieces will follow.
Reply With Quote
  #10  
Unread 04-07-2005, 12:51 PM
Sydious's Avatar
Sydious Sydious is offline
A Young Mystail Rat
 
Join Date: Nov 2004
Server: Guk
Posts: 2
Default Off center load screen

I have been using the fetishclassic ui and it has been working fine. But about 4 days ago I noticed that the opening Everquest2 screen is off center and the in game load screens are also off center, everything else is working and looking good. Any ideas of if I am doing anything wrong?




*whatever problem was fixed when I download newest version.

Last edited by Sydious : 04-09-2005 at 05:45 PM.
Reply With Quote
  #11  
Unread 04-08-2005, 12:21 PM
Binton Binton is offline
A Mist Grinnin
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 76
Default

Heya Zonx, I know you're working hard on updating FetishClassic, I wanted to one, thank you for all your hard work - I look forward to it's updated release, and two - ask for a feature.

Is there any way to offer a text-shadow in the Stats for the Inventory? Maybe a 1-pixel shadow to help the stats stand out a wee bit more? Buddy of mine was askin' cause he doesn't use the PersonaBar like I do leaving it up top, he likes the Inventory Stats but says he has a hard time seeing the text sometimes.

Oh, and was curious if those Bag settings Mook mentioned in the other thread I noticed you respond to was possibly what was causing my bags to not stay put? My House Vault Bags aren't anywhere near the bottom of the screen and those suckers just do not want to stay where they're put.

**Edit: On the note of the text shadow, got a way to do that for the Tracking one by chance also? I use that one a lot and don't know how to do any font related things in UI-Builder. I could try, but don't wanna messup something.**

Last edited by Binton : 04-08-2005 at 03:52 PM.
Reply With Quote
  #12  
Unread 04-08-2005, 07:57 PM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Version 3.3 is available for download

I've confirmed a bug with _1004h_eq2ui_inventory_bag.xml. If you're using this bag style and notice window size problems, please switch to the default bag for now.

I'll try to get a replacement file up tonight.

Last edited by Zonx : 04-09-2005 at 02:34 PM.
Reply With Quote
  #13  
Unread 04-09-2005, 05:32 PM
MagikMan74 MagikMan74 is offline
A Coastal Crab
 
Join Date: Feb 2005
Server: Antonia Bayle
Posts: 1
Default

I'm having an issue with my map. If I press M then again then again the custom map is gone replaced by something like QH or Antonica. Even though I am in Varsoon's or Runnyeye. is this happening for anyone else or is my ui just fubar?
Reply With Quote
  #14  
Unread 04-09-2005, 07:59 PM
Binton Binton is offline
A Mist Grinnin
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 76
Default

Most of my guild uses the FetishClassic Interface v3.3 with a few added Mods I coupled together with it. We're all getting the same error. I'll go into specific details on what it's doing to help Zonx, or whoever can work on this, narrow it down a little more easily.

During first-glance at the Map, it will show the correct Map with POIs, etc...

It's fine until you zone for the first time, in the new zone, on first-glance, it will show the correct Map with POIs, etc...

Once you close the Map and re-open it in that zone, you will see the previous zone's map, but the POIs are correct.

On each zoning, it will show the correct map once, then re-opening the map will show you the map of the last zone you were in. (i.e. Going from West Commonlands to East Commonlands, it will show West Commonlands)

You can, if using FetishXXX UI, simply use the drop-down menu to bring up the correct map (and the correct POIs should still be there). This is a temporary work-around.

As a side-note: Zonx, any way to have the drop-down menus perhaps be drop-up menus? So they stay inside the actual Map. Not sure if that's causing this, but I too noticed the Map wanting to slide up a few pixels upon each logon, as you mentioned in another post. I was thinking maybe the drop-down menus might be causing that, or perhaps the custom window frame? Because (when I wasn't using Fetish) I had this same problem with EQ2MAP and using the Mook window border, but without the add-on, it was fine for placement.

Added Note: Your previous Map, without the drop-down menus, wasn't sliding up on me.

**Edit: I'm going to ask this, because I've been scared to actually do it... Zonx, is it ok to use EQ2MAP Auto-Updater AFTER a fully successfull (and enjoyable I might add) installation of FetishXXX?

If so, are there any files that need to be replaced after the AutoUpdater for EQ2MAP is used or perhaps special instructions or maybe using Update POIs Only?**

Last edited by Binton : 04-09-2005 at 08:06 PM.
Reply With Quote
  #15  
Unread 04-10-2005, 12:48 AM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

There appears to be a bug with the dropdown menus, causing the last map to be loaded after zoning for the first time and refreshing the map. I'm working on a fix.

Yes its ok to run the auto-updater. The 3.3 version doesn't use any customized files updated by the updater.

FetishMap 3.3 Hotfix

Last edited by Zonx : 04-10-2005 at 06:47 PM.
Reply With Quote
  #16  
Unread 04-11-2005, 11:56 PM
Kamintar Kamintar is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Jan 2005
Server: Butcherblock
Posts: 116
Default

Hey, Zonx. I've been using your UI for quite some time now, and I absolutely love it. However, I have one small thing I would like clarification on.

It's in regard to the EXP bar. In the description for your download page, there is a part that says...

Quote:
Experience: Complete reskin. Window is much more configurable. Height resizes to show 1 or both XP bars and spreads bars. Right-click to swap which bar is on top. Added XP, Debt and Vitality percentages with 1 point precision, Adventure and Artisan class labels and lvls. Vitality bars subtly pulse when full. Window now accepts standard option settings. Entire window stretches horizontally with additional ticks added as needed (including 3rd tier ticks every 20th). Minimize/Restore and 100 Ticks/Revert buttons added. Minimum size is significantly smaller than prior Fetish versions.
Now my little question is: Is there a reason for all the little tick marks? They don't really coordinate with the amount of exp you have, and just seem to be there just because. Is there a way I cna make the exp bar have 100 ticks?

When I look at the exp bar, it has the ticks, and I can give it seemingly 100 ticks, but, say my exp was at 20%, the yellow bar wasn't at the 4th 5% mark.

Can you enlighten me on how the exp bar is supposed to be set up? Before, I've just been having it there to show my exp percent, but now I want to have it more like the original, where the ticks and bars actually mean something.

Thanks in advance!
Reply With Quote
  #17  
Unread 04-12-2005, 01:26 AM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Well lets see, the default size is 50 ticks, so every minor tick corisponds to 2% exp.

Minimum width is 20 ticks, so each minor corisponds to 5% xp.

There's an expando button in the titlebar with a tooltip that says "100 ticks". Press it and the window sizes to 100 ticks.

As a bonus I've allowed you to stretch the window to whatever size you want, but obviously at that point the tick ratio is up to you.

The bars seam to size apropriately from what I can see. Keep in mind the bubble bar is 1s and 10ths, so 87.6% would show a bubble bar of 76% width.
Reply With Quote
  #18  
Unread 04-12-2005, 06:27 AM
Binton Binton is offline
A Mist Grinnin
 
Join Date: Nov 2004
Server: Antonia Bayle
Posts: 76
Default

Hey Zonx, I'm still not the best at this stuff, is there a way I can make the Inventory Window not close on Esc? I like having it up and compacted for when I want to track my arrows, have bags at-hand, potions, etc... and use Esc a lot to close other windows. If I could lock that sucker in, I think I'll finally have everything exactly how I want it. Hehe.
Reply With Quote
  #19  
Unread 04-12-2005, 06:42 AM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Ehm... I think adding this to the very first page object will do the trick

Code:
IsCancelButton=true
If that don't do it, I have a more complicated solution. Its possible the above change will stop the window from closing but also prevent any windows below it from respecting ESC. Lemme know how it turns out
Reply With Quote
  #20  
Unread 04-21-2005, 04:31 PM
sabien852 sabien852 is offline
A Young Mystail Rat
 
Join Date: Feb 2005
Server: Antonia Bayle
Posts: 4
Cool Crashing Bug

Zonx.. Thanks for the great mods.. I think you do a fantastic job.. I ran across a bug last night in the 3.4 version. .Not sure if it happened in any other version, because it was a feature I hadn't used before. When using the bags option from the inventory screen, and then it's collapsed into just your ammo box. If I drag ammo over that slot, it crashes.. This is in the detatched screen, not in the inventory screen itself. Hope this is making sense. I use cheep ammo to just pull a creature.. So I tried to swap ammo out, and it crashed me to the desktop, and killed the client. Took me about 10 minutes to get back in..

No biggie, just wanted to let you know.. I only did it the on time last night due to the fact that I was in the middle of an area I didn't want that to happen again!

Thanks,
Sabien
Reply With Quote
  #21  
Unread 04-21-2005, 09:52 PM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

Sab, there's a big red warning in the release notes telling you drag-and-drop on the new bagstrip will crash EQ and to just not even try.
Reply With Quote
  #22  
Unread 04-22-2005, 01:01 AM
Pindakaas's Avatar
Pindakaas Pindakaas is offline
A Brown Bear
 
Join Date: Nov 2004
Server: Unrest
Posts: 8
Default

Being a somewhat noob to custom UI's Im not sure where to find the new pet xml file you mentioned above. Is it in the Nightfall pack or both the Goth and Nightfall? I cant seem to locate it in the Goth zip
__________________
Pindakaas Koekje
Grobb Server
Member of The Brotherhood
Reply With Quote
  #23  
Unread 04-22-2005, 02:36 AM
Zonx's Avatar
Zonx Zonx is offline
A Green Troll
This person is a EQ2Map developer.
Featured
 
Join Date: Dec 2004
Server: Blackburrow
Posts: 2,221
Default

It was included in the 3.4 set. If you extrated everything from that zip, it should be in your Fetish directory near the top of the file list when alpha sorted
Reply With Quote
  #24  
Unread 04-22-2005, 02:27 PM
sabien852 sabien852 is offline
A Young Mystail Rat
 
Join Date: Feb 2005
Server: Antonia Bayle
Posts: 4
Question

Quote:
Originally Posted by Zonx
Sab, there's a big red warning in the release notes telling you drag-and-drop on the new bagstrip will crash EQ and to just not even try.

Release notes??? Who reads release notes! (Open mouth, insert foot, leg, waist, chest, sholders..etc) sorry for the stupid post then!

Reply With Quote
  #25  
Unread 05-11-2005, 04:27 PM
Lendal Lendal is offline
A Young Mystail Rat
 
Join Date: May 2005
Server: Antonia Bayle
Posts: 2
Unhappy Problems With Fetish Classic

I have an NVIDIA GeForce4 TI 4200 video card that supports screen resolutions up to 1024 X 768. This makes the screen very crowded when trying to get all the things I need to have on the screen at once.

So I thought that if I could find a custom UI, it might allow me to do things like have smaller hotkey bars, etc. I find that with my shaman I pretty much need to have five bars of hot keys open at the same time or I begin to have to sacrifice useable spells/abilities because I don't have enough room for them on the screen.

I downloaded and installed the updated full release Fetish Classic per your instructions with no problems or surprises. Everything installed easily and appeared to work on the first try.

But then I noticed several apparently unfixable major bugs with my istallation. For example, the quest window is empty of quests, although it should be practically full. The skills window is also empty. The self-target health/power window is blank, dark and empty. As are the main target window and the persona window. There may be one or two other windows in a similar state of unuseability. I tried to adjust them but was unsuccessfull.

The guild information window and the inventory window appeared to be fine, as did the inventory bag windows. Although, the system did crash once when attempting to minimize the inventory window. However, there were no further crashes after that first one.

Also on the plus side, the hotkey bars were indeed smaller and appeared to work perectly. Which is the driving reason I'm trying to find a custom UI in the first place.

I tried to copy the ...mainhud.hotkey... file from the new UI\Fetish directory to the old UI\default directory and then switched back to the original UI. But when I did the hot keys were still large in spite of bringing their UI file over . The rest of the default UI appeared unchanged from the original distribution UI as well.

I would appreciate any help you could give me in getting the Fetish UI to work, or at least getting just the hotkey bars resized to the Fetish size with the rest of the screen being original distribution default UI.

Thanks.

Last edited by Lendal : 05-11-2005 at 04:34 PM.
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 07:03 AM.


Our Network
EQInterface | EQ2Interface | WoWInterface | LoTROInterface | ESOUI | MMOUI