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Unread 03-28-2005, 08:56 PM
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Default Made a map for Dire Hollow:Grim Tidings

I made my first map skeleton (see attached) for the new zone "Dire Hollow:Grim Tidings". Now that I have this, how do I make it into an actual map?
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Unread 03-28-2005, 09:35 PM
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Default Resources

Here's a zip of the resources i used (logfile, svg file)
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File Type: zip mapper.zip (13.7 KB, 318 views)
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Unread 03-28-2005, 09:40 PM
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Kinda small

(JUST KIDDING!)

Looking good... hehe.
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Unread 03-28-2005, 10:25 PM
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Default Smallness

Yeah, i wasn't sure how to make it any bigger. I just used the default technique with the mapper.xml.
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Unread 03-29-2005, 12:51 AM
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1. Extract it as a larger png
2. Open my map template from the utilities section
3. Paste the png into it, center it, make it pretty
4. post the final result as a dds dxt1 1bit alpha
5. find the zonerect with my script in the utilities section
6. post the zonerect, we will fine tune it



how to do 1.
in inkscape:
1. file-export bitmap...
2. select drawing at the top in the new window
3. where it says bitmap size: change the width to something bigger than 436 (map parchment size) so you can shrink it. Shrinking retains more detail than enlarging one you are in Adobe Photoshop.
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Last edited by tonyis3l33t : 03-29-2005 at 12:53 AM.
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Unread 03-29-2005, 08:18 AM
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Default Next step

Ok, here we go. Let me know what else I should do.
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