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View Poll Results: What map should we make next?
Edgewater Drains II and III 0 0%
Rivervale 11 39.29%
Runnyeye Citadel 4 14.29%
Permafrost 1 3.57%
The Cove of Decay 0 0%
Deathfist Citadel 0 0%
Solsek's Eye 4 14.29%
D'Morte Burial Chamber 3 10.71%
Re-make Blackburrow 3 10.71%
Just find the zonerect on original maps! (enables custom POI) 2 7.14%
Voters: 28. You may not vote on this poll

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  #1  
Unread 03-19-2005, 02:28 AM
tonyis3l33t's Avatar
tonyis3l33t tonyis3l33t is offline
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Default Vote on Next Map RIVERVALE WINS

Vote on the next map you want to see completed! We want to make the people happy, and the best way to do that is to know what they want.


those are all the ones i can think of right now. If you have a request thats not on the list please post it and ill include it in the next poll.
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Last edited by tonyis3l33t : 03-19-2005 at 11:13 AM.
  #2  
Unread 03-19-2005, 02:47 AM
nikecmh nikecmh is offline
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The only place that I cant find my way around if you paid me...... Solusek's Eye would be the biggest update ever for the maps.
  #3  
Unread 03-19-2005, 02:51 AM
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WOOT Rivervale is winning! cause that's where i'll be fighting next!

You are pure evil and must hate tony if you vote for runnyeye.. how exactly do you plan on mapping/surviving that place?

edit: oh and the best map ever is the 1 room house.. brilliant!
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Last edited by insomniac : 03-19-2005 at 02:53 AM.
  #4  
Unread 03-19-2005, 02:56 AM
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tonyis3l33t tonyis3l33t is offline
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what is the average lvl for mobs in these zones? ive got a lvl 40 dr00d i can use to do the mapping...mebbe higher if i ask around guild
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  #5  
Unread 03-19-2005, 03:09 AM
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Default runnyeye.

i don't know the "average" (its only the hard parts that matter anyway right?) but today i was in as deep in as i've ever been and fighting a group of 4 5 or 6 lvl 39ish mobs was the norm....

but its just all the turns and height changes and branching paths that will make it a nightmare. downward spiraling hallways anyone?
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Last edited by insomniac : 03-19-2005 at 03:12 AM.
  #6  
Unread 03-19-2005, 03:15 AM
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good thing is i dont have to map the zone all at once. I can get the harder parts when some group is there fighting. Downward spiral hall just means some different shades to represent height. Or use z axis to focus on your part of the spiral.
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