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Unread 07-20-2013, 12:13 AM
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Default GU67 Dawn of Darkness updates

Attached is the first set of files for GU67. It's the graphics files (default color only), the quest journal and helper window and the new login scene. They're working for me on Beta, the only question I have is the tier marker for daily objectives and whether it actually changes or it's fixed at the three-arrows Epic in which case I might as well not bother with it. You can unzip this directly into the UI/ProfitUI folder, overwriting what's there. Make sure you only do this on the Beta server, I'm pretty sure it'll break something if you try using it on Live.

Oh, right now the tier mark on the daily objective is right-side-up, I'll be flipping it to upside-down to match the way the default UI has it to distinguish it from a true Epic quest marker.
Attached Files
File Type: zip DoD_1.zip (163.1 KB, 412 views)
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Unread 07-20-2013, 02:40 AM
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Updated the quest helper window.
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File Type: xml eq2ui_journals_active.xml (9.8 KB, 412 views)
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Unread 07-20-2013, 09:10 AM
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Quote:
Originally Posted by tknarr View Post
Oh, right now the tier mark on the daily objective is right-side-up, I'll be flipping it to upside-down to match the way the default UI has it to distinguish it from a true Epic quest marker.

tknarr I haven't been on Beta in a few days, but when I was checking out the quest helper changes you could actually click that icon and the daily task section would expand/collapse, and the icon rotates to indicate open or closed. The state appears to be getting saved in settings for each character. It kind of surprised me that the icon was interactive yet did not animate or highlight on mouseover.
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Unread 07-20-2013, 12:01 PM
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Quote:
Originally Posted by Darqwood View Post
tknarr I haven't been on Beta in a few days, but when I was checking out the quest helper changes you could actually click that icon and the daily task section would expand/collapse, and the icon rotates to indicate open or closed. The state appears to be getting saved in settings for each character. It kind of surprised me that the icon was interactive yet did not animate or highlight on mouseover.
I can probably make it highlight with UI coding, I'll have to see. I hadn't seen it rotating on click, but I'm still playing with the differences in the code. I wish they'd've just done daily objectives like any other daily mission quest, that would've been simpler.
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Unread 07-20-2013, 12:09 PM
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Quote:
Originally Posted by tknarr View Post
I can probably make it highlight with UI coding, I'll have to see. I hadn't seen it rotating on click, but I'm still playing with the differences in the code. I wish they'd've just done daily objectives like any other daily mission quest, that would've been simpler.


I added hover in/hover out to the main daily template so the purple icon highlights whenever the mouse enters any part of the daily area:

Code:
<Page AbsorbsInput="false" Location="6,6" Name="DailyObjectiveTemplate" OnHoverIn="Contents.Tier.Color=#9F88FF" OnHoverOut="Contents.Tier.Color=#7F00FF" PackSize="a,f" ScrollExtent="249,102" Size="249,102" Visible="false">



.
Attached Files
File Type: zip darqui_live_aom_101014.zip (51.1 KB, 312 views)
File Type: zip darqui_aom_101014.zip (51.1 KB, 334 views)

Last edited by Darqwood : 10-10-2014 at 08:14 AM.
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Unread 07-20-2013, 08:06 PM
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Updated the quest helper to let you hide the details of the daily objective, and make the marker highlight to indicate it's clickable when you mouse over the daily objective.
Attached Files
File Type: xml eq2ui_journals_active.xml (10.0 KB, 389 views)
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Unread 07-20-2013, 11:28 PM
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And the default-sized persona window, adding the new Construct tab. I can't get this to render (not even in the default UI) so I can't check it in game, just in the UI builder (which I don't trust completely).
Attached Files
File Type: xml eq2ui_mainhud_persona.xml (212.5 KB, 417 views)
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