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  #1  
Unread 09-11-2009, 01:16 PM
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depechenode depechenode is offline
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Default data from welcome screen

I am trying to display some data from the welcome screen in a different modded window. It seems the dynamic data that in self contained in the welcome screen does not translate to a different window. I tried to place the object with the dynamic data in my modded window like the welcome has, but I get nothing as far as for instance Hot Zone listed in my window I am working on. Any suggestions on how to get the data to display outside of the welcome screen itself?

Basically I am trying to incorporate info on my stat bar (via button press) that shows the current HZ and DD info.

Thanks in advance!
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Unread 09-11-2009, 01:50 PM
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I was actually planning on implementing this to my StartButton Stat Bar as well.
If the DynamicData isn't working, you could simple just work backwards up the tree to the root, and then down to the (Today) element in the Welcome window.

You could either just set your text on button press, or also modify the Text element in the Welcome with an "OnTextChanged" to further update your custom element when the text changes.

Cheers.
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  #3  
Unread 09-11-2009, 02:26 PM
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I figured by using a button to show the info would cause the data to update already. seems it doesn't. I will try working backwards as you stated and see if that works. Thanks. If you figure anything out plz let me know.
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Unread 09-11-2009, 02:38 PM
Landiin Landiin is offline
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You could put a OnTextChange on the text object and have it update your window.
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  #5  
Unread 09-11-2009, 03:34 PM
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the default welcome screen uses the same Name for each of the two labels. that will cause it not to update properly on text change correct?

Welcome
-----Today
--------Label (this is the HZ name)
--------Label (this is the DD name)


So would I have to mod the welcome screen to make the labels two different names then use the text change to catch the update?
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  #6  
Unread 09-11-2009, 03:47 PM
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Hmm, well that's lame.

Maybe try changing the name from "Label" to something else (via the script) and see if you don't blow something up, and then try referencing label again (to see if one stayed unchanged) and then referencing the new one.
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