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  #1  
Unread 04-26-2009, 09:16 PM
ucellin ucellin is offline
A Crazed Gnoll
 
Join Date: May 2005
Server: Antonia Bayle
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Default Auto Attack Bar

It stalls randomly at the end of the bar and comes to a complete halt for a few seconds and has to catch up to the next attack to start its cycle again. It may be fine for a few swings but then it stalls again and misses an attack. It just randomly started happening last night. Ive since updated to the newest version of Profit but it is still glitchy. The auto attack bar was working perfect and Im not sure what happened. I didnt change any settings but I may have inadvertently hit something and am just not realizing it. Any suggestions are appreciated, thanks.
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  #2  
Unread 04-28-2009, 10:49 AM
dirtymeat80 dirtymeat80 is offline
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Join Date: Aug 2006
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Your skill-ups at max? Like slashing/piercing/crushing, whatever weapon you're using? When you miss an attack, that bar won't do anything till your next attack comes around.
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  #3  
Unread 04-28-2009, 03:08 PM
ucellin ucellin is offline
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Yeah and I run boon, rhythm blade and have + s/c/p gear on so im good. Id have to log in to get the exact stats. I can see hits landing in the combat log but they aren't cycling the auto attack bar. I toggled it on and off in the UI settings and had it working well for a good 3 hours in Fens the other day, logged in this morning and it was doing it again in Scion. Thats good information to know for raid mobs though, although it really should just keep cycling imo, otherwise your timing is thrown off.
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  #4  
Unread 04-28-2009, 03:29 PM
samejima samejima is offline
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Does not work that way due to dynamic data.
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  #5  
Unread 04-28-2009, 08:21 PM
ucellin ucellin is offline
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Join Date: May 2005
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Well I was just practicing on a training dummy and its getting hung up if i hit a CA at the end of the bar before an auto attack. Also sometimes just randomly stops cycling. slashing is at 497. any advice is appreciated.
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  #6  
Unread 04-28-2009, 08:27 PM
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Drumstix42 Drumstix42 is offline
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CAs and spells delay your auto attack if you cast before a swing (the attempted hit will go off after you're casting ends). misses and things like double attack will make it appear to be "stuck".

Beyond that, the dynamic data only gives the UI so much to work with.
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