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  #1  
Unread 01-31-2005, 03:24 PM
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Default Possible to Link Store Window to Market?

Thanks again for the great mods. I was wondering if it would be possible to link the home Store window's list of items for sale to the 'Browse Market' window. In other words, would it be possible to have either a button or context-click option to look up the prices an item is currently selling for on the Marketplace? Put another way, I would select, say, "Severed Maple" from the store window and then click a button that automatically looks up how much other people are selling the same item for.
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  #2  
Unread 01-31-2005, 03:26 PM
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As far as I know of, there's no way to do this via a mod…but god have I wished there was every time I set up to unload a couple dozen adept 1s/advanced tradeskill books.
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  #3  
Unread 01-31-2005, 03:48 PM
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I'm seeing if this is doable right now. Will have an answer for you in 30 minutes.

Quib
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Unread 01-31-2005, 03:52 PM
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Quote:
Originally Posted by Quib
I'm seeing if this is doable right now. Will have an answer for you in 30 minutes.

Quib
/bmoc Quib
/hero Quib
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  #5  
Unread 01-31-2005, 03:55 PM
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What is /bmoc?

Quib
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  #6  
Unread 01-31-2005, 04:07 PM
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Big Man On Campus, it's one of the Star Wars: Galaxies emotes.
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  #7  
Unread 01-31-2005, 11:52 PM
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Default After testing

Wow, this is amazing. It works great but there is some occasional problematic switching of focus when switching from market window back to store window. But, this is one of the best mods ever.
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  #8  
Unread 01-31-2005, 11:54 PM
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"problematic switching of focus"
Could you explain this one a little?

I almost have the selected item "randomly" changing issue solved, but am not quite sure what problem you're referring to.

Quib
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  #9  
Unread 02-01-2005, 12:03 AM
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Default Sorry for the imprecision

Here is my usage flow:

1. Select item under Store's merchandise tab. Click "Search for Item".
2. After window opens, hit 'Enter' key to execute search.
3. After results displayed, move mouse back to "Set Price" in Store window and click.
4. Set price and click Ok
5. When price is set, the current selection is inadvertently moved from the item prviously selected (normally toward the top of the list) to the last item *currently viewable* in the Store item list .
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  #10  
Unread 02-01-2005, 12:04 AM
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Alright, that's the issue I'm currently working on. I hadn't encountered it in exactly that form, so thanks for the heads up; will squash that bug too.

Quib
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  #11  
Unread 02-01-2005, 12:06 AM
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Default Paradigm Suggestion

This thread seems to pose some interesting ideas for cross-module functionality. If we can take an item from the store window and look it up in the broker window, what else can we do?
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  #12  
Unread 02-01-2005, 12:20 AM
Quib Quib is offline
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/shrug, I implement stuff, I rarely have original ideas. But I can typically accurately tell you whether something can or can't be done. Keep asking questions and I should keep having answers.

Here's the next and hopefully final version of this window. The bug was much easier to fix than I originally thought. Check it out and see if it still has any problems.

Quib
Attached Files
File Type: xml eq2ui_inventory_store.xml (19.9 KB, 385 views)
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  #13  
Unread 02-01-2005, 12:36 AM
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Default n't worry, I'll keep posting :-D

I don't think you have any worries about me continuing to post new ideas. Some linkage btwn the broker window and any place where an item appears would be great but probably a bit excessive.

As for the mod, it works great. The bug we mentioned is fixed. Is there no way to prompt a function in a another window to execute (i.e. the search button)? This is really a minor point as I really don't mind hitting enter in replacement of typing every friggin item's name . THANKS THANKS THANKS! L:-D

Great work!
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  #14  
Unread 02-01-2005, 12:45 AM
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There isn't any way currently known (and it likely just isn't possible) to press one button with another button. This keeps us from making game automating macro loops.

For the curious: I fixed the bug by adding an OnHoverOut event to "row Item Name" that reset "lblSelectedNameAndPrice_"s Location and LocalTooltip properties (in case the user doesn't select that item after hovering over it).

Quib

Last edited by Quib : 02-01-2005 at 01:22 AM.
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  #15  
Unread 02-01-2005, 06:56 AM
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Good work, Quib!
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  #16  
Unread 02-25-2005, 09:52 PM
Rebaidah Rebaidah is offline
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Question What if??

more on the thought of linking gear and spells into a market search...

You know how you can link your gear to your chat window, you can also link your spell icons to the chat window. Is there some way to make the ui do this with the market search window? Drag the link/icon over to the search window and have it type in the name of the item, like it does in the chat screen??? Have the search window modified to recognize it in that same way??

I know zip about programming... not the least bit suprised if it can't be done. But I know there are some really, really clever people that whip these things up too. Better to find out it can't be done, than to always wonder IF it could work!
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  #17  
Unread 02-25-2005, 10:27 PM
Quib Quib is offline
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It's a good thought, but not possible. The dragging of stuff into the chat window is a hardcoded function.

Keep in mind, these UIs involve essentially 0 programming. We can do a little bit of quirky scripting (which I guess counts as programming) which let's us screw with the XML dynamically, but XML is just looks; a textual representation of graphics. All we're really doing with the UI is changing how it looks.

Quib
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