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  #1  
Unread 01-09-2009, 04:23 AM
gm9 gm9 is offline
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Default Which parameter for locked/unlocked status?

I want to add some code to unlock a window. Does anybody know which parameter in the xml I need to change for this? It is not .locked unfortunately.
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Unread 01-09-2009, 07:36 AM
keezyrick keezyrick is offline
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are you referring to the UserMoveable flag? I don't know of any other method at the xml level to control the WindowSettings for Locked
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Unread 01-09-2009, 08:51 AM
gm9 gm9 is offline
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No I mean if you right click the window or go to window settings to toggle the "Locked" checkbox/status. Unfortunately that is not the UserMovable parameter either, that gets not changed if you toggle the locked status.

Like if you toggle the Clickthrough checkbox the window parameter "Clickthrough" gets changed (true or false). Unfortunately for the Locked checkbox the parameter is not so recognizably named.
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Unread 01-09-2009, 09:50 AM
Landiin Landiin is offline
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I've always figured it was UserMovable being it does the same thing. Does setting UserMovable to true via script after setting the window to locked in game allow you to move it, or maybe toggling false/true. Maybe it is just hardcoded and doesn't change the property value.

edit:
Come to think about it, does UserMovable stop the user from sizing? You would think so but seting UserMovable true doesn't set UserSizable or what ever its name is to true. Why do you ask such questions when I clearly left my flash drive with all my UI stuff on it at home and now I am stuck at working pondering such things..
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  #5  
Unread 01-09-2009, 11:06 AM
gm9 gm9 is offline
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Hehe, sorry Landiin. It's none of the UserXXX parameters unfortunately. And before someone gets the idea: It's not VisualEditLock either (that's the parameter UIbuilder writes to the files if you lock them in UIbuilder).
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Unread 02-25-2009, 02:46 PM
gm9 gm9 is offline
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Found it:
window_property lock <module> <name> //lock specified window
window_property unlock <module> <name> //unlock specified window
I did some poking into the everquest2.exe to find that. I think I'll be posting an updated "/" command list based on that later.
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