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01-27-2005, 12:15 AM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Mook Command Bar
Something I'm working on...
I can mute and un-mute the game music or all the game sound entirely with one keypress (Thanks Insommy!) or use the sliders to set the volume, bring up the Bank and Market Search windows, and even use that right slider to alter the size of the font in the chat bubbles, which currently doesn't have an in-game slider and ignores what you set it to in XML.
So, any other functions or settings you'd like to have quick access to?
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If it ain't broke, it needs more features!
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01-27-2005, 01:03 AM
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A Griffon
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Join Date: Jan 2005
Posts: 720
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I absolutely love the clean and precise style.
I was trying to think of ways to save the chat bubble font size... but unfortunately we have yet to figure out how to split apart values from a location/size property for a window. Imagine how handy it'd be to save/load the chat bubble setting using the window's OnShow to run the "script" and x position as the saved variable to set font size.
Erm, or maybe it wouldn't help that much even if we could due to the lack of an if statement...
Regardless, I'd suggest adding the character window as a shortcut.
Is this a custom window? And have you done anything to make it auto-show on login?
Quib
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01-27-2005, 02:33 AM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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I've hijacked the abandoned QuickBar window for this. I had hoped I could make it auto-show like the Clock and Character windows, but unfortunately OnHide events only seem to work on login on non-module pages that the game still pushes data to.
Currently using a custom Clock window to show it. Debating whether to keep with that, or add a button to show it on the StartButton or StartMenu. Maybe I should just merge this stuff onto one of those... anyway.
We actually wouldn't need an If() statement if we could split coordinate values. I'd just hijack another unused built-in window (conveniently named Memorized ) to save the location.
I really don't see the need to have it show the Character window. The default window is 90% dead space and/or redundant (everything but the Spell Effects section), so one would want a custom one... and the only one that is available for download (yours, mine needs some tweaking) auto-shows anyway. I guess if you want to have it closeable, though... yeah, I'll add that in.
__________________
If it ain't broke, it needs more features!
Last edited by Deathbane27 : 01-27-2005 at 03:13 AM.
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01-27-2005, 05:17 AM
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A Forest Scavenger
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 16
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this is really helpful.. but what i REALLY REALLY want to see is a gamma-slider .. that would be great !
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01-27-2005, 06:28 AM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Quote:
Originally Posted by aslocum
this is really helpful.. but what i REALLY REALLY want to see is a gamma-slider .. that would be great !
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Then a Gamma slider you shall have.
Character window button and Gamma slider added. Attaching Alpha version.
Special pre-beta notes:
-Uses clock window to show itself and the command bar. This shouldn't cause a problem unless there's actually someone else doing the same thing with the clock window to show their custom window, and that person happens to be you. Or if you just don't want the clock window.
-Should automatically pop up if all files are placed in folder correctly. If it doesn't show at first then use /show_window MainHUD.Quickbar (very case and punctuation sensitive). If you get something that looks like the Hotkey bar then installation was unsuccessful.
-I added a new namespace to eq2ui_mouseovericons.xml for my custom button style. This will overwrite Insomniac's original stat strip, but won't break the locked/unlocked encounter symbols.
__________________
If it ain't broke, it needs more features!
Last edited by Deathbane27 : 01-27-2005 at 06:33 AM.
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01-27-2005, 07:09 AM
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A Griffon
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 217
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Hello
There is two sliders that I would really LOVE.
The first one ist the detail level (to see ressources nodes far way) and the other one is the pixel Shader (just slide this one if you want to have very high performance)
Is it doable ? do we have to put also an apply button ?
Last edited by perdition : 01-27-2005 at 07:12 AM.
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02-15-2005, 04:40 PM
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A Griffon
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Join Date: Dec 2004
Server: Unrest
Posts: 306
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Quote:
Originally Posted by Deathbane27
Special pre-beta notes:
-Uses clock window to show itself and the command bar. This shouldn't cause a problem unless there's actually someone else doing the same thing with the clock window to show their custom window, and that person happens to be you. Or if you just don't want the clock window.
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So can we open more than one custom window in the Clock Window?
Last edited by sunthas : 02-15-2005 at 04:45 PM.
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02-15-2005, 04:19 PM
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A Coastal Crab
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 1
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Any chance we could get a stop eat stop drink button or buttons? added onto the bar? also i noticed when i click the mute all sound button the label changes to mute music unmute music. BTW Great work this bat is awsome on the fly gamma is amazing
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02-15-2005, 04:38 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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When I get back to working on it, I'll add any features I can that have been requested in this thread at that point.
FYI: I go between phases of not enjoying playing but really enjoying modding, enjoying playing but not modding, enjoying neither, and enjoying both. Right now I'm in the "playing not modding" phase, which is why everything is on hold.
Quote:
also i noticed when i click the mute all sound button the label changes to mute music unmute music.
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That's intentional, in case you want to mute the sound but not the music.
__________________
If it ain't broke, it needs more features!
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03-07-2005, 06:46 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Okay, I've gotten to the point where it's time to finish this, and I want your opinions.
I will be using the START MENU to have the window show.
1- Should the window automatically show on log-in? (Yes / No)
2- Should the bar have a Close button? (Yes / No (only close via Start Menu))
3- Should I use tabs to group functions by type? (Yes / No)
My personal preferences (and format you should use for replies, please):
1- Yes
2- No
3- Undecided
Currently included or on the list to include:
Master volume slider
Music volume slider
Combat music volume slider
Sound effects volume slider
Master mute button
Music mute button
Gamma slider
Chat bubble font slider
On Start Menu:
Bank button (note: Broker button removed as it is now useless)
Clock button
Character window button
Button to toggle the command bar
What other features would you like to see on the bar?
__________________
If it ain't broke, it needs more features!
Last edited by Deathbane27 : 03-07-2005 at 11:40 PM.
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03-07-2005, 09:12 PM
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A Crazed Gnoll
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 23
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1. yes
2. see below
3. yes, will come in handy for saving space
this is just an idea (kinda just came to me)
I'm not exactly sure if its doable, but think i've seen simalr in other mods...
Since you are using the clock window, mod that to have a button on it that when pressed it opens up your window, hopefully with a few tabs to keeps things simalar with each other (sound, video, ect.) that way it can be opened and closed when needed.
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03-07-2005, 11:39 PM
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aka Mook
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Join Date: Jul 2004
Server: Nektulos
Posts: 1,451
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Quote:
Originally Posted by jimbob120
Since you are using the clock window, mod that to have a button on it that when pressed it opens up your window...
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Actually using the Start Menu, and yes, it's got that button there. (Also moving the bank, character, and clock toggle buttons there.)
__________________
If it ain't broke, it needs more features!
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03-13-2005, 07:28 PM
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A Forest Scavenger
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 18
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1. yes
2. probably too much work at this point, but i'm sucker for those collapse/hide buttons
3. maybe, if you do i think perhaps small side tabs(if possible) might be a good idea atleast with the design we've seen.
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