New configurable bottom bar
Meant to post this for ages. Attached is the new bottom bar which has been sitting on my harddrive for several months now. This one is freely configurable. Each subclass gets to see their own set up relevant stats. Currently you need to mouse over the bar once after logging into a character for it to be initialized to that character's subclass.
How you can help And that's where I need your help. We need to create a default setup for each subclass. If you wanted to display all possible stats your screen width would have to be at least 2455 pixels wide (screenshot attached, although the forum software has reduced it to 1920 pixels width).
I would like to get a default setup for as many subclasses as possible, at as many resolutions as possible. The default setup will be for 1280 pixels width, but many people have 1600 or 1900 pixels available as well, so if we could gather default setups for all these resolutions (or more) I would like to distribute them all with the UI.
Instructions
The bottom bar is easily configurable via the file _ProfitUI_BottomBar_Settings.txt. Using a text editor you can open the file. There is a line for each subclass, easily identified by the Name field at the beginning. Go to the line for the subclass you want to configure, for example for Necromancers it will look like this:
All the text in that line after the name field identifying the subclass is for configuring the bar for that subclass. It is quite easy. Set e.g. Wisdom="true" if you want your Wisdom attribute to be shown, or Wisdom="false" if you want it to be hidden. Some fields are called "Divider...", e.g. DividerAttributes shown above. These are no stats by the graphical divides || between sections. Some of them are toggled automatically, but for most you can configure their visibility manually.
The fields in the configuration file are in the exact same order as they will appear in game. See the attached screenshot for reference.
After you have configured the configuration file, load up the game and see how it looks. If some stats should be visible are not they have probably been cut off because there is not enough space on the bar.
Advanced tip for faster testing: To make changes without restarting the game, you can edit the file while still in game, save your changes, then type
/loadui ProfitUI
to load those changes into your interface. This will mess up your UI layout, but ignore that, it is not permanent. However, to fix the way the bottom bar is displayed you need to open the ProfitUI ControlCenter and hit the button for maximizing the bottom bar.
Once you have a working setup
Once you are satisfied with your setup please post it here (either the entire .txt file or just copy and paste the line for your subclass). Please state the subclass you configured and what screen resolution you set it up for.
Thanks, removed the percentage number from the bar again, anybody who already downloaded please use the updated version if you want to display avoidance.
I also wouldn't use the avoidance dec value I would use the % as I just want to know the % I will avoid a lvl mobs attack, I could careless what the dec value is.
I also wouldn't use the avoidance dec value I would use the % as I just want to know the % I will avoid a lvl mobs attack, I could careless what the dec value is.
Regarding Avoidance % you have probably seen Drumstix post above and the separate discussion in the other thread.
Since because of that I had removed the avoidance base % value, would you want all 4 individual avoidance values instead?
Hmm I could of swarn there was DD for def_avoid_percent, but now that I look guess there isn't.. SOE!!! I wouldn't bother with all 4 individual avoidance percentages. Information over load IMHO.
I used a resolution or 1680x1050 or something like that lol.
I would suggest you change the font from "ProfitUI_Styles.Fonts.FontArial13T" into "ProfitUI_Styles.Fonts.FontArial12T", and try compact those values (I mean, make those values compactness).
I'm running EQ2 with 1440x900 resolution, my buttom bar can't show all default value when I'm on my melee class(brigand/guardian) alt.
Nice feature (in fact superb all round interface).
For Templar I used the following configuration. Some stuff most priests wouldn't care so much about IS useful for Shield Ally 1680x1050 resolution though:
Thanks all so far, OP updated with new version (beta 3) to fix the weaponstats issue (I did not even know damage values went that high ) and to include the configs posted so far (in each case copied to all members of that same archetype). The weaponstats fix does not change the size of those sections so the setups need not be changed.
I tried to build a bar for my Inquisitor (1680x1050). There I found out, that the damage for my weapon would not fully show if my max damage was greater then 1000. Tried to remove some additional fields but it would still not show the stats right.
If you could make the weapon stats field a little bit wider, it would be great.
Only problem I saw was it appears as though SecondaryWeaponStats is showing up as though it was PrimaryWeaponStats. It was showing me the same stat in both.
just an FYI, I have mit and avoidance displaying and avoidance does not show correctly (part of the 4th number is cut off)... going back to the old bar for now. I have a trobbie and a 1650 wide screen, and for some reason there's not enough room.. (we need to see 90% of the stuff, will try to widdle it down while playing.)
(edit; might be helpful to tell ya what it does)
There's enough for my guard tho..
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I need to figure out how to rotate my character pictures.
Last edited by Daemos : 10-27-2008 at 05:48 PM.
Reason: further explination
Well, I didn't mess with any code, but I did figure out the stuff I want showing for my toons with enough room wider avoidance numbers: both using 1680x1050 resolution:
In the file in the beta3 package that Secondary change above uses Primary by mistake for the secondary section.
Also, the Weapon Range section is too narrow and cannot show a weapon range with numbers in the thousands (as must higher end player/weapons will list).
And thanks for all the hard work on the UI. It's great!
Hello Everybody!
First of all ty so much for the awesome UI and all the work you put into it...i love it!
Second: I got the bottom bar beta, unzipped it into my profitui folder, logged in and its empty,,, i moused over it...still nothing,,,, reloaded the UI...still empty..where did I go wrong?
Just in case anyone still has this bookmarked...I've updated the beta bottom bar. I fixed most of the previous sizing issues and updated the stats for the expansion. The default setting will work for 1600 width resolutions. I probably won't update it again (or fix it) so I'll send it over to the new ProfitUI guru.