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01-28-2006, 07:38 PM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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Mods by MaddBomber
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Last edited by maddbomber83 : 04-22-2008 at 02:38 PM.
Reason: Updated
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01-30-2006, 09:10 PM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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MaddBomber's InGame Custom Bags
Version History:
Beta 0.18.1 - Initial Release
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02-01-2006, 06:18 PM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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Custom Bags
1.18.0 - Fixed several bugs and layout issues. Added settings file.
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02-03-2006, 01:13 PM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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Custom Bags
1.19.0 - Fixed Hide Issues (toggle between the different window modes, none, frame, title bar to get to look the way you want). Verified LU 19, and stayput code. Moved Settings file to MaddBomberBag to minimize problems with other xml files.
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02-03-2006, 05:10 PM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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Player Window
1.19.0 - LU19 Ready, Enabled Click to Cast
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02-03-2006, 07:46 PM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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Gratz on a damn good mod m8
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Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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02-11-2006, 02:41 AM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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Released Maddbomber_Group click to cast
19.021106 - Initial Release
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02-11-2006, 04:57 PM
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A Brown Bear
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Join Date: Jan 2005
Server: Permafrost
Posts: 13
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Group Window- problem
I installed the group window today and it looks like it's going to work quite nicely, but one BIG issue- not showing group's health or power. Can you look into this?
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02-11-2006, 08:29 PM
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A Coastal Crab
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Join Date: May 2005
Server: Befallen
Posts: 1
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No animation
Same here, no animation on health / power update... it just looks as if everyone is in another zone.
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02-12-2006, 08:52 AM
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A Young Mystail Rat
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 2
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Group window
Same problem as well
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02-12-2006, 11:33 AM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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Lol, problem with working on UI in one folder and then copying it to another is when you go to update you use the wrong (old) one. I'll have the fix uploaded today.
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02-13-2006, 10:24 PM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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StartButton Mod Released
MaddBomber's Simple StartButton Mod
19.021306 - Initial Preview Release
Here is my version of the start button mod. I replaced the EQ2 Icon with the ammo slot so you can see the amount of ammo you have. On mouseover it changes to the EQ2 button so you can access the menu.
I also have the sound sliders and video settings. These are easily hideable if you do not wish to see/use them.
My take on the video settings is for situations. I change my settings based on what I am doing, like harvesting, grouping, raiding, or taking screen shots. This allows easy access to these custom settings.
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02-14-2006, 02:39 PM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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Player Window
19.021406 - Fixed the Enter key not working with this mod.
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02-17-2006, 10:49 PM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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Tracking Window
Made a new tracking window. Resizable, streamlined, stops typing when you the mouse leaves window.
19.021706 - Initial Release
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02-18-2006, 09:16 PM
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A Young Mystail Rat
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Join Date: Mar 2005
Server: Kithicor
Posts: 3
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MaddBomber's Simple StartButton Mod
I really like the look of this mod and tried to toss it into my mix. Running into two problems mainly.
The first is just that I just don't like the ammo part myself though I do think it's extremely cool. Any chance for a version which defaults to the Start Button icon instead?
Secondly, it seems whenever I highlight this mod my Persona window moves to my far upper left corner of the screen instead of the middle where I normally have it placed. This just so happens to be where I have your mod placed and it didn't start until I added it. Not a terribly big issue, but seems a small bug.
Thanks for the great mods,
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02-19-2006, 02:59 PM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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LoL, the invintory window changing positions is not a bug, its a feature! (actualy, it has to be done to get the ammo window to line up, as long as you don't hover over the ammo window while the invintory is up, it won't change positions)
I have done a quick patch and uploaded it that should take care of what you wanted.
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02-24-2006, 11:31 AM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Lavastorm
Posts: 7
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Bags staying black
I can get my inventory bags to display, but not my bank bags, even if I open them one at a time. When I open the bags, all the columns except the leftmost ones are all black. I allowed several minutes for it to refresh and they never display and all I can access is the leftmost column of each bag.
My computer is a lower end computer (Athlon XP3000 w/ 1gb memory & FX5200 video card), and I run with my settings at Extreme Performance....not pretty, but it doesn't lag :-)
I have to uninstall this mod until it works...I'd like it, if it would work :-)
I can send a screen shot if you need one (shoot me an e-mail at [email protected])
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02-25-2006, 03:44 PM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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If you could, right click on the bag window (for the bank slots) and choose the title bar options. This should then show some controls. 4 arros and a dot looking thing. Click on the dot looking thing or any of the arrows. Let me know if this does or does not fix the problem.
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02-26-2006, 06:01 AM
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An Undead Settler
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Join Date: Jan 2006
Server: Nektulos
Posts: 90
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Not Showing Up
I am having same problem as Spyder. My inventory bags do not show right side. If I move size up and down or move window they refresh and show. Then untill I log out they will appear as intended. When I go to relog again and play however, my inventory bags do the same. I can also open one bag at a time and wait for the right side to appear. Same situation. I only need to do once and then they open fine rest of time online but revert back to not showing apun relogging later. Love this mod if this can be worked out. Does same thing on wifeys computer.
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03-11-2006, 11:55 AM
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A Nerius Seer
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Join Date: Dec 2004
Server: Grobb
Posts: 88
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Start Button
Could you add to the top of the sliderbars one more thing a small clickie to undress yourself ? I modded one of your Visual buttons to use as a Undress everything but it would be gr8 to have a Bar in the area of the Volume just as long and just as wide as the volume controls but made a clickie to undress.
Just an Idea. cause in a hurry the small buttons just really arnt big enough to hit in a hurry..hehe
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03-12-2006, 09:27 AM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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I'm going to be AFK for 2+ weeks so won't get to some of these fixes. I have a few ideas on the bag mod and will get that set up first when I get back.
As for the longer undress button. . .
Are you talking about on the start button mod or on the player window mod?
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03-12-2006, 04:08 PM
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A Nerius Seer
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Join Date: Dec 2004
Server: Grobb
Posts: 88
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On the Start Button Mod where you have the settings for the Master Volume and the Video Settings.I modded one of the Video Settings to use as my Undress Button But I was thinking maybe another way was to Put a push style button the size of the Master Volume slider just above it to use as a Undress Button. Just an Idea my friend.
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03-12-2006, 06:33 PM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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That would be really easy for you to throw in there. If you look at my player window I have an undress button in there. Can copy that over to the start button mod and make it stretchy, maybe add a default image (the player one only shows on hover in).
I won't be adding this to my Start Button however, it will have to be a custom job. My player window already has an undress button, so I won't be duplicating any features.
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05-05-2006, 12:36 AM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 4
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Group Click to Cast X2
Love the Group Click to Cast X2. It's especially helpful if you only play a healer part-time like me.
Problem: Can't get the mod to trigger "Cure: Lethal Abolishment" as the group cure. When I click the button to trigger the group spell, EQ2 gives the error message:
Could not find spell book entry for :Lethal Abolishment
Note that issuing the command:
/useability Cure: Lethal Abolishment
does work in EQ2.
Suggestion: It would be nice if the single target spells would NOT fire off if the debuff icon isn't present.
Suggestion: Would love to have the Group window expanded to include the Player Window to allow self-cures via the same click approach. Data from the Default Player Window is sufficient.
Suggestion: I love small UI pieces as much as the next guy (who loves small UI pieces) . . . but those debuff icons are tiny! OK, maybe I'm too old, or my screen res is too high . . . but making the icons 2x current size would be welcome, at least in this corner.
Great mod, and thanks!
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07-01-2006, 12:07 AM
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A Grassland Beetle
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Join Date: Jan 2006
Server: Crushbone
Posts: 63
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Player/Group click-to-cast/cure
Having a problem on these with my Dirge. Any spell with an apostrophe (') in the title will not work. No error message, and if I manually type in game, for example, /useability Harl's Kindling Strain it does work. I've double-checked that I listed the spell names correctly, spelled useability correctly, put quotation marks at the beginning and end of the spell line, everything's in order. Spell names that are not possessive, like Lucky Boon, work fine in the ui.
I love this UI on my shadowknight, especially for the free space it gives me in my hotbars. Any idea why it's not working/how to fix it?
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