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11-17-2005, 09:20 PM
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Freeport Pizza Delivery
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Join Date: Mar 2005
Server: Unrest
Posts: 1,212
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Suggestions [Users post their suggestions here]
Users post their suggestions for the ThorUI AU here...
(I wanted to allow a central location for any suggestions the user community may have for the ThorUI. Please note; I'm not getting 1 cent for my time so please understand if I don't have the time to meet everyone's needs/wants)
Common suggestion topics are:
1. UI Modding What else would you like?
Have suggestions on more Enhanced Features?
Don't like something and would like to change it or have an alternate option available?
2. Auto Updater Install Recommendations on how the ThorUI AU installs and the features included with the initial install.
3. Auto Updater Configuration Recommendations on how the features are presented to you.
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ThorUI AU - Play EverQuest2 in Style!
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"Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live."
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11-19-2005, 12:50 AM
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A Brown Bear
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Join Date: Aug 2005
Server: Highkeep
Posts: 14
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1600x1200 Window Placements
I would REALLY like a 1600x1200 window placements file. This is the mode I always run in. I tried loading one of the other placements and moving stuff around, but it didn't work out. I'm sure alot of other people also run in this resolution. I'm just surprised no one has asked sooner.
Thanks
LyCaNtHoR (Highkeep)
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11-19-2005, 01:24 AM
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A Brown Bear
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Join Date: Aug 2005
Server: Highkeep
Posts: 14
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Enhanced Shutdown Window
I really love the enhanced shut down window with fast character switching. Of course, being a ThorUI user, I obviously demand more.
Sooo.. How bout a character switch that skips the delay for camping, and instead uses the /quit command, then loads up the next character?
LyCaNtHoR (Highkeep)
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11-19-2005, 03:07 AM
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A Dervish Cutthroat
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Join Date: Jun 2005
Server: Unrest
Posts: 38
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Quote:
Originally Posted by Lycanthor
Sooo.. How bout a character switch that skips the delay for camping, and instead uses the /quit command, then loads up the next character?
LyCaNtHoR (Highkeep)
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That as far as I know can't be done, the only way to skip camping to is to /quit which exits EQ2. Then you would have to relaunch the game and a UI mod could not do this, it would have to be a outside application
MorpheusDead
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“It is a curious thing, that God learned Greek when he wished to turn author--and even more curious that he did not learn it better.” (Friedrich Wilhelm Nietzsche)
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11-19-2005, 07:20 PM
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A Brown Bear
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Join Date: Aug 2005
Server: Highkeep
Posts: 14
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Quote:
Originally Posted by Morpheusdead
That as far as I know can't be done, the only way to skip camping to is to /quit which exits EQ2. Then you would have to relaunch the game and a UI mod could not do this, it would have to be a outside application
MorpheusDead
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That's incorrect. You must be thinking of the /exit command, which closes EQ2. The /quit command brings you back to the character selection screen.
LyCaNtHoR (Highkeep)
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11-20-2005, 02:54 AM
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Freeport Pizza Delivery
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Join Date: Mar 2005
Server: Unrest
Posts: 1,212
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/quit does indeed take you back to the character selection screen and that is what the camp to character window cuts out therefore saving just a bit of time.
That's the fastest we can go from character to character at this time unless SOE provides another option. Sorry
More details: The camp funtion actually begins a process in which several things happen. Character data is sent to the server and your window placements file is updated at camp. (among a few others I'm sure that I am not aware of at this time)
Oh, and it never hurts to demand more
Quote:
Originally Posted by Lycanthor
That's incorrect. You must be thinking of the /exit command, which closes EQ2. The /quit command brings you back to the character selection screen.
LyCaNtHoR (Highkeep)
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__________________
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ThorUI AU - Play EverQuest2 in Style!
Portal
Forums
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"Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live."
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11-19-2005, 07:28 PM
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A Young Mystail Rat
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 4
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Pet, Inventory & Other
I tried both pet window options. Those things are HUGE. I tried to drop the OCD pet window in, but the power and health bar don't work. So a slim pet window would be great.
I also tried both Inventory window options. I like that you included the old OCD one, it is one of my favorites. But it has no Food buttons. Thanks to SOE you cannot eat without being able to get to the Food buttons. So I dropped in depechenode's Advanced Inventory LU16 Window.
It would be nice if the AU could be told to ask before it overwrites files. I got the directions for doing the Quick Change shutdown. Then the AU prompty overwrote the file.
Thanks for all your hard work.
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11-20-2005, 02:45 AM
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Freeport Pizza Delivery
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Join Date: Mar 2005
Server: Unrest
Posts: 1,212
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Pet Window: I'll see what I can do. (Did you know you can close the pet window via ALT+P and you can drag and drop the pet command buttons to your hotbar and control him from those without the pet window at all?)
Do not update:
That's an excellent idea and yes MrNice and I already included that as an option
See screenshot attachments...
Also, I suggest making a copy of any edited versions of your files as an extra safeguard. Just leave them in the thorui folder as "copy of" and all will be fine.
Quote:
Originally Posted by Manwaunial
I tried both pet window options. Those things are HUGE. I tried to drop the OCD pet window in, but the power and health bar don't work. So a slim pet window would be great.
I also tried both Inventory window options. I like that you included the old OCD one, it is one of my favorites. But it has no Food buttons. Thanks to SOE you cannot eat without being able to get to the Food buttons. So I dropped in depechenode's Advanced Inventory LU16 Window.
It would be nice if the AU could be told to ask before it overwrites files. I got the directions for doing the Quick Change shutdown. Then the AU prompty overwrote the file.
Thanks for all your hard work.
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__________________
Thor/Faetyl of the Unrest Server
ThorUI AU - Play EverQuest2 in Style!
Portal
Forums
Got Guild?
"Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live."
Last edited by Faetyl : 11-20-2005 at 02:50 AM.
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12-07-2005, 04:06 AM
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Snoogans!
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Join Date: Oct 2005
Server: Befallen
Posts: 53
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(I realize this is from an old post but I thought I would post a reply to it since it's my first time reading it and it may still be helpful)
Quote:
Originally Posted by Lycanthor
I really love the enhanced shut down window with fast character switching. Of course, being a ThorUI user, I obviously demand more.
Sooo.. How bout a character switch that skips the delay for camping, and instead uses the /quit command, then loads up the next character?
LyCaNtHoR (Highkeep)
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You can't bypass the countdown done by /camp because this how you actually log out. The other commands that exit without camping basically do a forced LD and can cause you to still be logged in for a bit.
You can however bypass the character select screen alltogether using a simple macro command
Line 1: /camp
Line 2: /cl_autoplay_allowed 1
Line 3: /cl_autoplay_char [character name]
Where [character name] = the name of the character you want to switch to as it appears on the character select screen. For example if I wanted to fast switch from an alt to my main I would make line 3 read:
/cl_autoplay_char mayve
Last edited by Mayve : 12-10-2005 at 11:20 PM.
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12-07-2005, 06:25 AM
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Freeport Pizza Delivery
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Join Date: Mar 2005
Server: Unrest
Posts: 1,212
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Thank you Mayve,
I'll look into reimplementing that.
I actually had that same feature but took it out when making the target windows smaller.
Since I've made a medium and large version I would be happy to add this back into those versions.
__________________
Thor/Faetyl of the Unrest Server
ThorUI AU - Play EverQuest2 in Style!
Portal
Forums
Got Guild?
"Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live."
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12-10-2005, 12:39 AM
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Snoogans!
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Join Date: Oct 2005
Server: Befallen
Posts: 53
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Quote:
Originally Posted by Faetyl
Thank you Mayve,
I'll look into reimplementing that.
I actually had that same feature but took it out when making the target windows smaller.
Since I've made a medium and large version I would be happy to add this back into those versions.
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Cool, I look forward to seeing this added. Also, will this be something that is "Auto Updated" (i.e. a new download of the .xml files when it's ready) or will I have to go into the advanced settings to select a target window that has that feature?
Last edited by Mayve : 12-10-2005 at 11:19 PM.
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11-20-2005, 02:38 AM
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Freeport Pizza Delivery
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Join Date: Mar 2005
Server: Unrest
Posts: 1,212
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Just got a new CRT
I'll see if I can accomodate
Quote:
Originally Posted by Lycanthor
I would REALLY like a 1600x1200 window placements file. This is the mode I always run in. I tried loading one of the other placements and moving stuff around, but it didn't work out. I'm sure alot of other people also run in this resolution. I'm just surprised no one has asked sooner.
Thanks
LyCaNtHoR (Highkeep)
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__________________
Thor/Faetyl of the Unrest Server
ThorUI AU - Play EverQuest2 in Style!
Portal
Forums
Got Guild?
"Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live."
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11-21-2005, 01:05 AM
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A Berserk Golem
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Join Date: Jul 2005
Server: Antonia Bayle
Posts: 56
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Chat sources
I'd like to see the "XXXXXXX says to the guild" removed from the chat. I've color coded all my chat so I already know what channel I'm talking in. I don't need it repeated back to me every time I hit enter while chatting to my guild or my group. At the very least, it should be an option.
Badattitude,
Barbarian, Faydark
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11-21-2005, 01:41 AM
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A Griffon
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Join Date: Oct 2004
Server: Antonia Bayle
Posts: 3,287
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Quote:
Originally Posted by Sacraed
I'd like to see the "XXXXXXX says to the guild" removed from the chat. I've color coded all my chat so I already know what channel I'm talking in. I don't need it repeated back to me every time I hit enter while chatting to my guild or my group. At the very least, it should be an option.
Badattitude,
Barbarian, Faydark
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I've wanted this forever. Even since eq1. I don't believe this is possible through UI modding however. An option to show/not should would be a great. A way to personally customize would be even better!
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11-21-2005, 01:26 AM
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A Berserk Golem
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Join Date: Jul 2005
Server: Antonia Bayle
Posts: 56
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Where did the Thor map go? You know the one... shrinkable, bottom of the map drop down menus for ALL map areas.
All I can get is this huge blue framed thing that takes up most of the screen. I have to keep closing it in order to explore an area. And NO drop down menus even tho I have the AU set to install them.
Badattitude,
Barbarian, Faydark
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11-21-2005, 04:22 AM
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A Griffon
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Join Date: Nov 2004
Server: Permafrost
Posts: 660
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Quote:
Originally Posted by Sacraed
Where did the Thor map go? You know the one... shrinkable, bottom of the map drop down menus for ALL map areas.
All I can get is this huge blue framed thing that takes up most of the screen. I have to keep closing it in order to explore an area. And NO drop down menus even tho I have the AU set to install them.
Badattitude,
Barbarian, Faydark
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http://www.eq2interface.com/forums/s...&postcount=367
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"Certainty of death! Small chance of success! What are we waiting for?!"
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11-21-2005, 07:46 AM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 3
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Slimline
Sorry if this is posted somewhere but i couldnt find it. I use the slimline inventory so Im not sure if its true for the other one but can they get updated to have the food and water slots please.
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11-21-2005, 11:09 AM
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Freeport Pizza Delivery
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Join Date: Mar 2005
Server: Unrest
Posts: 1,212
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The "slimline" inventory is mine and it had the food & water slots the week before they came available with LU16.
Post me a screen shot in the UI help forum and we'll look into this one further.
Quote:
Originally Posted by madman1118
Sorry if this is posted somewhere but i couldnt find it. I use the slimline inventory so Im not sure if its true for the other one but can they get updated to have the food and water slots please.
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__________________
Thor/Faetyl of the Unrest Server
ThorUI AU - Play EverQuest2 in Style!
Portal
Forums
Got Guild?
"Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live."
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11-21-2005, 12:19 PM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 3
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Quote:
Originally Posted by Faetyl
The "slimline" inventory is mine and it had the food & water slots the week before they came available with LU16.
Post me a screen shot in the UI help forum and we'll look into this one further.
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Thanks for the quick reply. I will uninstall the UI and reinstall if that doesnt work I will get a screenshot up for you.
Okay I just reinstalled and I may have asked for the wrong thing. I use the Jaxel slimline inventory option so I doubt you update that one but it is out of date.
Last edited by madman1118 : 11-21-2005 at 12:36 PM.
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11-24-2005, 06:23 PM
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A Brown Bear
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Join Date: Jan 2005
Server: Antonia Bayle
Posts: 9
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tradeskill window
put me down for the 1200x1600 placement file also.
I use your tradeskill window, and am happy with it except that it does not show the current buffs in effect. it will gray out an event if you counter it, but I would like to see all buffs that i use in this window. ( i know I could just look in the maintained spells bar, but it would be nice to have all info in ts window) I think the default ts window shows all buffs, although I like your ts window setup better.
Also it does cut off some long names, you might have addressed this already with a resizable ts window
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11-24-2005, 09:23 PM
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A Coastal Crab
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Join Date: May 2005
Server: Antonia Bayle
Posts: 1
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food in inventory
this is my first thread, so bear with me, i love the idea that i can click on an icon and my UI updates itself. With that said, if you could get the inventory window to show the food that is equipped, i for one would really appreciate it immensly.
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11-25-2005, 05:25 PM
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A Griffon
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Join Date: Nov 2004
Server: Permafrost
Posts: 660
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Quote:
Originally Posted by zedak
this is my first thread, so bear with me, i love the idea that i can click on an icon and my UI updates itself. With that said, if you could get the inventory window to show the food that is equipped, i for one would really appreciate it immensly.
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Take a gander at the last 4 or 5 posts on this page (bottom of page 1):
http://www.eq2interface.com/forums/s...ead.php?t=4881
__________________
"Certainty of death! Small chance of success! What are we waiting for?!"
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12-07-2005, 03:50 AM
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Snoogans!
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Join Date: Oct 2005
Server: Befallen
Posts: 53
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Hello,
I just recently changed over to this UI after having used Jaxel's OCD interface. So far I am enjoying this UI and at the moment there is only one suggestion I have.
In Jaxel's target and implied target windows you could see the level of players no matter what. Even if they had /role or /anon enabled you could still see that when you targetted them.
This is a feature that I enjoyed and was wondering if it could be incorporated into your target and implied target windows?
Basically, if someone had /role or /anon enabled, instead of reading "Roleplaying" or "Anonymous" below their HP and power bars it would read "Level [#]". I don't know if you can make it still display their class, but that would be awesome too. Then it could just look like it does when soemone doesn't have /role or /anon enabled all the time.
Last edited by Mayve : 12-10-2005 at 11:20 PM.
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02-04-2006, 06:34 PM
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A Young Mystail Rat
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Join Date: Feb 2006
Server: Antonia Bayle
Posts: 4
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SellValue
An addon that keep track on the value of the item after visits at the vendor. An example of this addon is made for WoW (World of Warcraft), called "SellValue" ( http://idarlund.stud.hive.no/SellValue.jpg).
This is how it worked in practice:
After you had visited a vendor. The items you currently where in possession of and that where listed in the "Sell" sections where stored in a database. If you later on moved your mouse over the item, a window would pop up with the description of the item including the price that the vendor would give for it (if multiple vendors had different prices, the highest price where stored).
This is usefull for everyone that wish to sell their items at the market. Would then make it easier to sell it above vendor price, instead of overflowing the market with vendortrash.
Last edited by effbiai : 02-05-2006 at 08:43 AM.
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02-05-2006, 03:08 PM
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A Grove Wisp
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Join Date: Mar 2005
Server: Antonia Bayle
Posts: 25
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I was wondering if you can add this to your graphic pre-sets OR if there is a way that I can add it to my own graphic pre-sets manually. There are some zones I would like to be able to turn the graphics down a little bit but every time I do, I have to go in and change the following settings:
See ?'s and Nodes from further away
Quote:
Have a hard time spotting those glowy '?' spots? Can't see them until you're pretty much right up on them?
Well go into the game, click the EQII button, then options, then go to Particle Effects.
Put Particle Level of Detail Bias all the way to max
and put Maximum Particle Size all the way to max.. and there ya go! You should be able to spot those little '?' spots from alot further away!
Also... If you have trouble with seeing harvest nodes like the '?' spots... then....
Go to your options again, then Model Detail.
Turn Level of Detail Bias to High Res
and turn Maximum Triangle Density to High Res... and welp.. there ya go! You should now be able to see those ores, fungi, mobs and just everything from further away
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Is this possible or am I doomed to always have to do it manually?
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