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02-13-2006, 03:30 PM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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EQ2MAP Map Spoiler Project
Ok, I realize EQ2map is in and of itself a bit of a spoiler... but in a map with dozens and dozens of POIs, it can be hard to locate the one that is the next step of your current quest. That's where the map spoiler project starts.
Included an image of Living Tombs trade court, the only zone currently considered fully functional. Lost Legends of Lavastorm HQ should be about done, except for not being converted to the new colors.
If you want to try it out, you'll need to drop an include for eq2ui_mainhud_maphelper.xml somewhere. I've been sticking it at the end of mainhud_map while testing it. Trying to decide on a place to put it permanently.
I've solved a lot of the technical issues, just looking for interest if this is a project worth pursuing. Or, more importantly, someone interested in helping make spoilers as all the spoilers need to be generated by hand and I'd burn out long before completing them.
edit: new version of the zip file in my most recent post.
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'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Last edited by mother9987 : 02-15-2006 at 03:47 PM.
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02-13-2006, 07:16 PM
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A Dervish Cutthroat
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Join Date: Jan 2006
Server: Lucan DLere
Posts: 39
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02-13-2006, 07:21 PM
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A Rumbleroot Sapling
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Join Date: Dec 2004
Server: Antonia Bayle
Posts: 65
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Just when I thought eq2map couldnt get any better. Excellent work.
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02-13-2006, 10:08 PM
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A Brown Bear
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Join Date: Dec 2004
Server: Everfrost
Posts: 14
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That looks awesome, definitly worth pursuing
What kind of knowledge is needed to help? Is it just a matter of looking at Ogaming, write down the loc's and names and such, then type it all in to something..? after its been verified that loc's are correct of course..
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Quasimiyao, Ogre Warlock/Provisioner
The Horde
Everfrost server
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02-13-2006, 10:29 PM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Quote:
Originally Posted by Stranger
That looks awesome, definitly worth pursuing
What kind of knowledge is needed to help? Is it just a matter of looking at Ogaming, write down the loc's and names and such, then type it all in to something..? after its been verified that loc's are correct of course..
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I'm going to try to get it to that. For the two that exist currently, I did them by hand, but I'll try to write something that'll just take a text file of locations and output the XML as my next priority now that I see that the concept works and there's interest in it.
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'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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02-13-2006, 10:42 PM
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A Fallen Diplomat
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Join Date: Dec 2004
Server: Oggok
Posts: 52
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Wow! This is great! This would be so cool if it could come true.
My concern is for you though. . . .
There are SO many quests is SO many zones. And to include spoilers for them in a great list format like you have by zone would be SO helpful but would take FOREVER to do by hand. Not to mention updates to the game, changing quests, ectra.
I would think you would have to have it set up like EQ2 map with an auto update and everything. Pulling info from the map web site uisng the PoI and player submitted data.
I don't envy you taking on this task!
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02-13-2006, 10:55 PM
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A Mist Grinnin
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Join Date: Jul 2004
Server: Antonia Bayle
Posts: 76
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How do you close the helper window once it displays?
I dropped your files in, added the <include> into eq2ui.mainhud.map.xml, and when I open my map window the helper window displays; but I can not find a way to close it except to use /hide_window MainHUD.MapHelper.
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02-13-2006, 11:03 PM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Quote:
Originally Posted by mortis42
How do you close the helper window once it displays?
I dropped your files in, added the <include> into eq2ui.mainhud.map.xml, and when I open my map window the helper window displays; but I can not find a way to close it except to use /hide_window MainHUD.MapHelper.
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LOL. that's why it's pre-beta... there'll be controls before it reaches release
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'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
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02-14-2006, 02:59 PM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Rapid Prototyping
Ok, for anyone who wants to contribute spoilers, no special knowledge required!
I've written a script that converts text to XML for the spoilers, so all that needs to be done can be done in Microsoft notepad with no special training. Here's the first part of the Living Tombs Trade Court for an example:
Code:
Living Tombs: Trade Court Landmarks
Quests:
Access
Searching for the Silent City
Jinja the Swift, -631, 5, 342
Sul Priestess of the Fyr'Un, -633, 17, 222
Amulet of the Sword of Ro Series
Of an Order
Stoneware Fragment, -606, 9, 316
Stoneware Fragment, -561, 9, 314
Stoneware Fragment, -500, 8, 315
Until I find some other way to do it, to submit a spoiler, just reply to this thread with your text either attached as a file, or in a code block. If you want name recognition, by all means put a "Submitted by:" line in the file.
Depending on the amount of interest, you might want to put a placeholder message in for a zone you're working on so that no two people work on the same one.
Thanks in advance to anyone who helps! If I get spoilers coming in, I can go back to work on the interface itself and get it out of pre-beta!
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'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Last edited by mother9987 : 02-14-2006 at 03:27 PM.
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02-15-2006, 03:46 PM
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A Griffon
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Join Date: Dec 2004
Server: Everfrost
Posts: 204
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Ok, here's the newest version. Going to try to get this move to the beta forum. Although most everything is working, I'm not done moving things around, so we're not going to full release for a bit. I'd like to have more than 2 zones done as well before release. Hopefully the eq2map writers can help me out by getting text lists of POIs for zones, so that they're searchable even without someone writing a specific spoiler for the zone.
Changes in this file:
Window controls... ask and you shall receive. Opacity settings work, window can be closed. To open it again, look in your map window, there should be a small button towards the top left (probably destined to move, but I wanted to put it in).
Sinking sands landmarks added. This one was generated completely from a text file through the script I wrote. (Had to verify the code actually worked, and didn't just make something that looked like it worked.)
Lot's of little internal code changes.
Anyhow, anyone that tests it, let me know what doesn't work / can work better. More feedback I get, the better I can make this.
Edit: attachment removed because it's not the most recent.
__________________
'Tetht the printhiple, tetht the printhiple,' muttered Igor. 'Thorry, thur, but Igorth do not "tetht the printhiple". Thtrap it to the bench and put a good thick bolt of lightning through it, thatth our motto. Thatth how you tetht thomething.'
Last edited by mother9987 : 02-16-2006 at 04:22 PM.
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02-16-2006, 12:03 PM
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A Young Mystail Rat
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Join Date: May 2005
Server: Antonia Bayle
Posts: 7
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I want to start helping by writing some of the text files for you, but I have a question.
It seems from your example that you can only write a walkthrough if the entire quest is completed in one zone. Right?
From:
Code:
Living Tombs: Trade Court Landmarks
Quests:
Access
Searching for the Silent City
Jinja the Swift, -631, 5, 342
Sul Priestess of the Fyr'Un, -633, 17, 222
Amulet of the Sword of Ro Series
Of an Order
Stoneware Fragment, -606, 9, 316
Stoneware Fragment, -561, 9, 314
Stoneware Fragment, -500, 8, 315
I don't see any zone information, leading me to believe that this quest is all in one zone.
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