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  #1  
Unread 09-11-2009, 03:04 AM
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Default Threat window DynamicData values?

Okay, can anyone enlighten me on this?:

eq2ui_mainhud_threat.xml (default file)

Code:
Name="TargetValue" DynamicData="/GameData.Target.Threat"
Name="TargetSecondaryValue" DynamicData="/GameData.Target.SecondaryThreat"
Name="ImpliedTargetValue" DynamicData="/GameData.ImpliedTarget.Threat"
Name="ImpliedSecondaryValue" DynamicData="/GameData.Target.SecondaryThreat"
I've had this small threat window mod in my "work-in-progress" folder, and I was wondering why my one of my values wasn't showing up. Is "/GameData.Implied.SecondaryThreat" not used for anything? why does it exist?
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Unread 09-11-2009, 06:20 AM
gm9 gm9 is offline
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For ProfitUI I used /GameData.ImpliedTarget.SecondaryThreat, one of the users will need to tell you whether that works though, I have no idea.

In other words: probably just a bug in the default window.
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  #3  
Unread 09-11-2009, 01:42 PM
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Well, that's interesting. I would figure a window with such little would have been fairly easily tested when being created.

I'll have to mess with it more, and get someone in-game to test with me so I can re-load it more often.
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Unread 09-11-2009, 03:20 PM
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I thought Rothgar explained what they all were and when each was applicable and switched to... but I don't recall where that is buried.

Based on the names I would think the first is your hate towards your target; second is the next person's hate towards your target IF you are at 100% hate; your hate towards your target's target; finally the 2nd hated person for your target's target if you're at 100% yourself.

In most cases only the first is applicable. If you're a tank, the second may be more applicable... otherwise the third would be 2nd most likely... the last being rare... since you'd have to be targeting someone who is targeting a mob that is targeting you.
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Unread 09-11-2009, 04:21 PM
Landiin Landiin is offline
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Name="TargetValue" DynamicData="/GameData.Target.Threat"
Name="TargetSecondaryValue" DynamicData="/GameData.Target.SecondaryThreat"

The above is use IF you have the MOB targed..

The below is used IF you have a group/raid member targeted
Name="ImpliedTargetValue" DynamicData="/GameData.ImpliedTarget.Threat"
Name="ImpliedSecondaryValue" DynamicData="/GameData.ImpliedTarget.SecondaryThreat"
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  #6  
Unread 09-11-2009, 04:23 PM
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My only question, is why the default threat window doesn't use both values for the "If you have a player targeted".
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