Well, I
made a copy of the original inventory container that was located at "
root.Inventory" then I pasted it in A BUNCH of different places till I figured out what it was looking for and how it worked.
It is now placed just under the MainHUD container and I did NOT rename the Inventory container at all. This will allow the dynamic data to make it to the wigets. There is a hard coded issue here for sure.
In short... "
root.MainHUD.Inventory"
Then I just removed everything I did not want and resized the frame and other windows. After I was happy I parsed the xml data for the mini inventory out of the MainHUD XML file and made a new reference to my new xml file creatively named "
eq2ui_mainhud_inventory.xml"
Ok, now to my problem... How on earth can I make it show up in the MainHUD with out having to implicitly tell it to show up with "/show_window MainHUD.Inventory"??
I can not figure this out, I just want it to appear automatically like the player and compass windows, is that so much to ask??